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Knots Let’s get knotty!
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Knots needed for Cub Scouts
Square Knot Overhand Bowline Two Half Hitches Taut-line How to Whip and Fuse the ends of rope
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Knot games! (Ohh No!)
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Knot more games?! Team Knot Tying Game Required:
1 referee per patrol 1 6ft rope per patrol 1 dowel or post per patrol 1 bag per patrol containing slips of paper with a knot name on each slip - square knot, clove hitch, two half hitches, taut-line hitch, bowline, ... Instructions: Patrol leaders divide their patrol into two even groups. Draw a line down the middle of the area. Half the patrol is on the right side of the line - they can only use their right hand. The other half is on the left side of the line - they can only use their left hand. On signal, the first team of 2 scouts in each patrol pull a slip of paper out of their bag and tie that knot. When the referee accepts their knot, they untie it as quickly as they can (using both hands) and the next team of 2 do their knot. First patrol through all the knots wins. The referee should hold the dowel for knots that require it.
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Is this Knot ridiculous?!
Knot Man Craft You need 4 pieces of cord. One for the head and body, one for the arms, one for the legs and one for the lasso. It is good to use different colored cording for the man and the lasso the knot man is holding, but the same color will work Head = overhand loop Arms = clove hitch Hands= overhand knots Lasso = tied in a bowline and attached to arm with a round turn Hips – square knot Feet = figure eight knots
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