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11-20 Summary Rules for responding to 1/1/1/1

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Presentation on theme: "11-20 Summary Rules for responding to 1/1/1/1"— Presentation transcript:

1 11-20 Summary Rules for responding to 1/1/1/1 Pass with 0-5 points: Respond with 6 or more points With 4-card support for partner – always raise him Without support for partner – bid a new suit or no-trump

2 Limit Bids Limit Bids 11-20 Summary Limit Bids bids which closely define the number of points in your hand Responding( eg to 1H) NT or 2H single Raise NT or 3H double raise NT or 4H Game Raise You do not need to bid after a limit bid A new suit is unlimited and forces a response from opener When responding bid your suits upwards,. Show majors whenever possible.

3 Opener’s Rebid There are no absolute rules in Bridge - only guidelines based on probabilities. Always raise partner with four-card support With a minimum opener (12-14HCP) – raise one level With extra values (15-17 HCP) – raise two levels With a maximum opener (18-20 HCP) – raise to game

4 Openers rebid 1NT shows 15-17 2NT shows 18-19 over a 1level bid
Jump shift is ( 6 card suit) forcing to game and a suggestion that there may be a slam When partner makes a limit raise you either bid on or Pass.

5 Defence Opening Lead Standard leads are - Top of a Sequence KQJ74, QJ103, J10952 Ace from AK AK53, AK6 Low from an Honour K72, Q964, K9643 High with no Honour 954, 7632, 83

6 Defence Rule for Second Hand When declarer leads a low card from his own hand or from dummy and you are next to play, play low. If you play a high card, you destroy the value of partner’s high cards. Cover an honour with an honour unless you have four or more cards in the suit.

7 An honour if it can beat dummy’s card Low from an honour
Defence Differences between Leading and Third Hand Play Third Hand Lowest of a sequence Leading Top of a sequence An honour if it can beat dummy’s card Low from an honour

8 What happens if West plays the ace? NS make the king and queen.
Defence Rule for Second Hand K63 N W E S A107 J854 Q92 South leads the 2. What happens if West plays the ace? NS make the king and queen. And if West plays low? EW make the ace and 10 by capturing the queen.

9 Establishing and Cashing Tricks
Declarer Play Establishing and Cashing Tricks When establishing or cashing tricks, start with the high cards from the shorter hand. Avoid blocking the suit. AQJ1054 K8 Play the king (or low to the king) and then 8 to the ace. QJ AK2 Unblock the A and K and the 2 to the Q. If you play the Q first, the suit is blocked and you will need an entry in another suit to cash the length tricks. Try to play towards an honour

10 Declarer Play Identify and establish work suit before cashing tricks in side suits

11 Defence Rule for Third Hand When partner has already played low, it is your job to try to win the trick, or to force out declarer’s high card. Third Hand High means the lower of two equal cards or the lowest of three or more equal cards.

12 What happens if East plays the 2?
Defence A84 Rule for Third Hand N W E S K32 Q1075 West leads the 5. Dummy plays the 4 J96 What happens if East plays the 2? South gets a cheap trick with the 6. He gets 2 tricks. And if East plays the king? South only makes the ace.

13 If it goes 2 - 10 - J - A, who has the queen?
Defence 1074 Rule for Third Hand N W E S QJ6 K532 A98 West leads the 2. If it goes J - A, who has the queen? West knows that South doesn’t have the queen. East must have it.

14 By playing the queen, East denies holding the jack.
1074 Defence N W E S Rule for Third Hand K532 Q96 AJ8 On a slightly different layout, if it went Q - A, who has the jack? West knows that East doesn’t have the jack because holding QJx East would have played the jack. So South must have it. By playing the queen, East denies holding the jack.

15 An honour if it can beat dummy’s card Low from an honour
Defence Differences between Leading and Third Hand Play Third Hand Lowest of a sequence Leading Top of a sequence An honour if it can beat dummy’s card Low from an honour

16 Signalling Low encourages High Discourages Low Like High Hate Signal when partner leads an honour card Signal when discarding

17 Overcalling To overcall in a suit, you need at least a 5 card suit Overcalls are based on playing tricks NOT points An overcall at the 1-level needs 4/5 playing tricks An overcall at the 2-level (not a jump) needs 5/6 playing tricks To open count points: to overcall count playing tricks

18 Coping with Overcalls Rule 1: When partner opens the bidding and RHO makes an overcall that does not prevent you from making your normal response – make your normal response Note that further bidding is not affected – a change-of-suit-response is still forcing. Rule 2: When you would have made a 1-over-1 response but the overcall forces you to bid at the 2-level instead, you must have at least a 5-card suit and at least 10 HCP

19 Bidding no-trump over an overcall:
Rule 3: Responses in no-trump promise at least one stopper in opponent’s suit. You can respond 1NT with 6-9 HCP, 2NT with HCP, 3NT with 13+HCP as before – but only when you have a stopper in the suit they have bid. With no stopper find another bid – or pass. If the overcall does not prevent you making the bid you would have made - you can still make it

20 Stayman Convention after partner opens 1NT
2C asks partner if he has a 4 card major Opener responds 2 “I do not have 4cards in either major” 2 “I have 4 hearts (and maybe 4 spades as well)” 2 “I have 4 spades, but not 4 hearts” You use the Stayman convention when you think that 4 or 4 may be a better contract than 3NT This means you must have a 4-card major yourself.

21 The Take Out double Double of an opening bid of one of a suit says: “Partner, I have opening strength (12+HCP) but no suit good enough to overcall. (no 5 card suit) Please name your longest suit. I can tolerate any other suit” You are normally short in opponents suit You may not pass partner’s takeout double If RHO bids over partner’s double he has removed your responsibility to bid. We do not need to bid when partner has another chance to do so.

22 End of Lesson


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