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Assignment 2 Creating a LOGO.

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Presentation on theme: "Assignment 2 Creating a LOGO."— Presentation transcript:

1 Assignment 2 Creating a LOGO

2 Step 1 Make sure your user preferences window is visible.
In the user preferences window, click on “View & Control” button and then click on “View Name” This shows your current view at anytime on the top left of your 3D window. If you are not in top view, move to top view [NumPad 7] first Click A twice to select all the abject in the 3D window Click X to delete all of the objects in the scene Your window should look like what is shown in the next page

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4 Step 2 Move to front view [NumPad 1]
Add a bezier circle [Space  Add  Curve  Bezier Circle] Your circle should look like a line at this stage because you are in front view Move it [G] to the center of the screen right on the intersection of blue and red line of your screen Make sure the circle is selected (RMB) Click R twice for rotating and move the mouse down to see the circle Move to Edit mode [Tap]

5 Step 3 Use MMB to zoom out the object to see it better and make it easier to work with As you see in the slope of each side of the circle is shown with a line that has three vertices. You can select the vertices at each end point of the line to give make the side sharper picture each side You can select the vertices in the middle to change the shape of the circle in that side. Select the vertices and play with the them to make the shape as shown in the picture Make sure the two slopes shown above are straight and equal in length Also make sure the sharp end points of the shape align

6 Step 4 Move to the object mode [Tab]
Make sure the object is selected [RMB] Create a duplicate/copy of the object [Shift D] This makes a exact copy right on the top of the original object. So move your mouse and press LMB to see them both Select the copy and mirror it in the x direction [object mirror x local] This rotates the copy 180 degrees Move the two copies close together as show in the picture on the next slide

7 Step 5 Paint the object as follows using the procedure you did in the last assignment

8 Step 6 Load the image called number.jpg
[view background Image  load] select the file number.gif by clicking on it with your MMB Create another Bezier circle [spaceAddcurvebezier Circle] rotate it to see it in your front view [press R twice and move the mouse down] Scale it to make as big as the image as shown in the next slide

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10 Step 7 Select the circle [RMB] Move to the edit mode [Tab]
Click F9 or the editing button to start editing the circle On the “curve tools” panel select poly to convert the shape to a poly You should see about 12 vertices on the shape where each vertex can be selected and moved individually On the “curve tools1” panel select subdivide to see more vertices on the shape. You are going to move the vertices of the vertices to make a shape similar to your background image So, select the vertices one by one [RMB] and move them [G] on the background image and release them on the edges of the background image [LMB] as shown in the next page

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12 Step 8 Do the best you can to make your image as nice as possible
To make the curve smoother in some areas, you can convert the shape back to Bezier [“Curve tools panel”  Bezier] Make sure all the vertices are selected [A] Press H Finally you can go back to object mode Scale the shape down [S] and move it [G] to the middle of the two parenthesis you created Give it blue color as shown in the following picture

13 Get rid of the back ground image
View  background image Click on the x to remove it

14 Move to top view [NUMPad 7] to see if the number is on the same line with the parenthesis;
if not, move the number to the same line as the parenthesis Go back to the front view and add a camera, spot light and a plane as you did in Assignment 1. Your final shape should similar as shown to on the next slide


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