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Affordable, Social, Premium VR Gaming

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Presentation on theme: "Affordable, Social, Premium VR Gaming"— Presentation transcript:

1 Affordable, Social, Premium VR Gaming
INVESTOR OPPORTUNITY

2 THE TEAM Mariam Sarfraz ms5715@ic.ac.uk Alejandro Gilson
Chief Marketing Officer Mariam Sarfraz Chief Executive Officer Alejandro Gilson Chief Operating Officer Wendy Lu Chen Chief Information Officer Alvaro Robledo Vega Chief Technology Officer Koral Hassan Chief Finance Officer Shu Chern Lim

3 THE PROBLEM Lack of accessibility Expensive price Conclusion
High demand from general public Low supply of VR equipment Not affordable for the average person 71% concerned with the price of VR Conclusion VR is a booming market with huge potential, which is not meeting the customer needs fast enough

4 SOLUTION Social environment Latest VR equipment Food and drinks
Group experiences Social gathering Latest VR Headset models A full-body simulator Tables for groups Burgers and craft beer Conclusion We propose a social space where customers can experience VR at an affordable price

5 CUSTOMER SEGMENTATION
THE MARKET CUSTOMER PROFILE CUSTOMER SEGMENTATION PASSIVES: 385,000 AGED 18-24: 770,000 LONDONERS: 8.7M UK POPULATION: 65.64M 10% ENTHUSIASTS 40% INDIFFERENT 50% PASSIVES Conclusion We will focus on attracting passives: Londoners aged who have some interest in gaming and VR

6 MARKETING STRATEGY Conclusion Popular Facebook pages YouTube vloggers
Instagram influencers Large young audience Offer adverts as entertainment Young audience Record their experiences and share them on YouTube Influencers are the celebrities on social media They convince their fans through posts Conclusion Since target market is young (18-24 years), we aim to spread the quality of service via social media and power of mouth

7 MAJOR COMPETITORS Why is VRCafé better? DNA VR VR Champions VR Concept
First full-scale VR arcade Based in York Way Over 25 VR titles Single and multiplayer VR games VR for corporate events and birthdays VR escape rooms Market segment: everyone VR Champions Based in Harrow VR bays catering for 1-4 people Discounts to entertainment venues/ eateries Fully operating on weekends In-pub VR Arcades Located in three pubs around London Collaboration with pubs High risk/maintenance Limited number of VR booths Main market segment: pub enthusiasts VR Concept Why is VRCafé better? We have segmented our target customer, and we are ridiculously cheaper

8 ANNUAL SALES & GROSS PROFIT*
REVENUE MODEL OUR PRICES ANNUAL SALES & GROSS PROFIT* Year 1 Year 2 Year 3 Gross profit (£362,670) £149,550 £598,630 £15 VR Headset £40 Group VR £50 4D VR Simulator £10 Food & Drinks *Refer to Business Plan for Key Assumptions

9 FUNDING Funding summary KEY FACTS USE OF PROCEEDS
Round 1 funding (for 20% equity) Annual growth rate Valuation in Y3 based on P/E=15 Funding summary We are requesting £500k for 20% equity The majority of the funds will be used to purchase VR hardware, 4D VR simulators and other initial start up costs

10 THANK YOU! For more information please feel free to speak to one of us. You can also contact us at: CONTACT US AT: Wendy Lu Chen (Chief Marketing Officer)


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