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Hubs, Bridges and Switches

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1 Hubs, Bridges and Switches
Used for extending LANs in terms of geographical coverage, number of nodes, administration capabilities, etc. Differ in regards to: collision domain isolation layer at which they operate 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

2 Hubs Physical Layer devices: essentially repeaters operating at bit levels: repeat received bits on one interface to all other interfaces Hubs can be arranged in a hierarchy (or multi-tier design), with a backbone hub at its top Each connected LAN is referred to as a LAN segment Hubs do not isolate collision domains: a node may collide with any node residing at any segment in the LAN 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

3 Hubs (Cont.) Hub Advantages: + Simple, inexpensive device
+ Multi-tier provides graceful degradation: portions of the LAN continue to operate if one of the hubs malfunction +Extends maximum distance between node pairs (100m per Hub) Hub Limitations: - Single collision domain results in no increase in max throughput; the multi-tier throughput same as the the single segment throughput - Individual LAN restrictions pose limits on the number of nodes in the same collision domain (thus, per Hub); and on the total allowed geographical coverage - Cannot connect different Ethernet types (eg 10BaseT and 100baseT) 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

4 Bridges Link Layer devices: they operate on Ethernet frames, examining the frame header and selectively forwarding a frame base on its destination Bridge isolates collision domains since it buffers frames When a frame is to be forwarded on a segment, the bridge uses CSMA/CD to access the segment and transmit Bridge advantages: + Isolates collision domains resulting in higher total max throughput, and does not limit the number of nodes nor geographical coverage + Can connect different type Ethernet since it is a store and forward device + Transparent: no need for any change to hosts LAN adapters 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

5 Backbone Bridge 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

6 Interconnection Without Backbone
Not recommended for two reasons: - Single point of failure at Computer Science hub - All traffic between EE and SE must path over CS segment 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

7 Bridge Filtering Bridges learn which hosts can be reached through which interfaces and maintain filtering tables A filtering table entry: (Node LAN Address, Bridge Interface, Time Stamp) Filtering procedure: if destination is on LAN on which frame was received then drop the frame else { lookup filtering table if entry found for destination then forward the frame on interface indicated; else flood; /* forward on all but the interface on which the frame arrived*/ } 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

8 Bridge Learning When a frame is received, the bridge “learns” from the source address and updates its filtering table (Node LAN Address, Bridge Interface, Time Stamp) Stale entries in the Filtering Table are dropped (TTL can be 60 minutes) 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

9 Bridges Spanning Tree For increased reliability, it is desirable to have redundant, alternate paths from a source to a destination With multiple simultaneous paths however, cycles result on which bridges may multiply and forward a frame forever Solution is organizing the set of bridges in a spanning tree by disabling a subset of the interfaces in the bridges: Disabled 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

10 Bridges Vs. Routers Both are store-and-forward devices, but Routers are Network Layer devices (examine network layer headers) and Bridges are Link Layer devices Routers maintain routing tables and implement routing algorithms, bridges maintain filtering tables and implement filtering, learning and spanning tree algorithms 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

11 Routers Vs. Bridges (Cont)
Bridges + and - + Bridge operation is simpler requiring less processing bandwidth - Topologies are restricted with bridges: a spanning tree must be built to avoid cycles - Bridges do not offer protection from broadcast storms (endless broadcasting by a host will be forwarded by a bridge) Routers + and - + Arbitrary topologies can be supported, cycling is limited by TTL counters + Provide firewall protection against broadcast storms - Require IP address configuration (not plug and play) - Require higher processing bandwidth Bridges do well in small (few hundred hosts) while routers are required in large networks (thousands of hosts) 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

12 Ethernet Switches A switch is a device that incorporates bridge functions as well as point-to-point ‘dedicated connections’ A host attached to a switch via a dedicated point-to-point connection; will always sense the medium as idle; no collisions ever! Ethernet Switches provide a combinations of shared/dedicated, 10/100/1000 Mbps connections Some E-net switches support cut-through switching: frame forwarded immediately to destination without awaiting for assembly of the entire frame in the switch buffer; slight reduction in latency Ethernet switches vary in size, with the largest ones incorporating a high bandwidth interconnection network 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

13 Ethernet Switches (Cont)
Dedicated Shared 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

14 IEEE Wireless LAN Wireless LANs are becoming popular for mobile Internet access Applications: nomadic Internet access, portable computing, ad hoc networking (multihopping) IEEE standards defines MAC protocol; unlicensed frequency spectrum bands: 900Mhz, 2.4Ghz Basic Service Sets + Access Points => Distribution System Like a bridged LAN (flat MAC address) 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

15 AD Hoc Networks IEEE stations can dynamically form a group without AP Ad Hoc Network: no preexisting infrastructure Applications: “laptop” meeting in conference room, car, airport; interconnection of “personal” devices (see bluetooth.com); battelfield; pervasive computing (smart spaces) IETF MANET (Mobile Ad hoc Networks) working group 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

16 IEEE 802.11 MAC Protocol CSMA Protocol:
sense channel idle for DISF sec (Distributed Inter Frame Space) transmit frame (no Collision Detection) receiver returns ACK after SIFS (Short Inter Frame Space) if channel sensed busy => binary backoff NAV: Network Allocation Vector (min time of deferral) 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

17 Hidden Terminal effect
CSMA inefficient in presence of hidden terminals Hidden terminals: A and B cannot hear eachother because of obstacles or signal attenuation; so, their packets collide at B Solution? CSMA/CA CA = Collision Avoidance 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

18 Collision Avoidance CTS “freezes” stations within range of receiver (but possibly hidden from transmitter); this prevents collisions by hidden station during data RTS and CTS are very short: collisions during data phase are thus very unlikely (the end result is similar to Collision Detection) Note: IEEE allows CSMA, CSMA/CA and “polling” from AP 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

19 Point to Point protocol (PPP)
Point to point, wired data link easier to manage than broadcast link: no Media Access Control Several Data Link Protocols: PPP, HDLC, SDLC, Alternating Bit protocol, etc PPP (Point to Point Protocol) is very popular: used in dial up connection between residential Host and ISP; on SONET/SDH connections, etc PPP is extremely simple (the simplest in the Data Link protocol family) and very streamlined 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

20 PPP requirements Pkt framing: encapsulation of packets
bit transparency: must carry any bit pattern in the data field error detection (no correction) multiple network layer protocols connection liveness Network Layer Address negotiation: Hosts/nodes across the link must learn/configure each other’s network address PPP non-requirements error correction/recovery flow control sequencing multipoint links (eg, polling) 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

21 PPP Data Frame Flag: delimiter (framing)
Address: does nothing (only one option) Control: does nothing; in the future possible multiple control fields Protocol: upper layer to which frame must be delivered (eg, PPP-LCP, IP, IP-CP, etc) 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

22 Byte Stuffing For “data transparency”, the data field must be allowed to include the pattern < > ; ie, this must not be interpreted as a flag to alert the receiver, the transmitter “stuffs” an extra < > byte after each < > data byte the receiver discards each followed by another , and continues data reception 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

23 PPP Data Control Protocol
PPP-LCP establishes/releases the PPP connection; negotiates options Starts in DEAD state Options: max frame length; authentication protocol Once PPP link established, IP-CP (Contr Prot) moves in (on top of PPP) to configure IP network addresses etc. 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

24 ATM ATM (Asynchronous Transfer Mode) is the switching and transport technology of the B-ISDN (Broadband ISDN) architecture (1980) Goals: high speed access to business and residential users (155Mbps to 622 Mbps); integrated services support (voice, data, video, image) Focus on bandwidth allocation facilities (in contrast to IP best effort) ATM main role today: “switched” link layer for IP-over-ATM 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

25 ATM VCs ATM is a virtual circuit transport: cells (53 bytes) are carried on VCs in IP over ATM: Permanent VCs (PVCs) between IP routers; scalability problem: N(N-1) VCs all IP router pairs Switched VCs (SVCs) used for short lived connections Pro’s of ATM VC approach: can guarantee performance for connections mapped to each VC (bandwidth, delay, delay jitter, hot standby etc) Con’s of ATM VC approach: inefficient support of datagram traffic: PVC solution (one PVC between each host pair) does not scale; SVC introduces excessive latency on short lived connections; also high SVC processing O/H 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

26 ATM Address Mapping Router interface (to ATM link) has two addresses: IP and ATM addr To route an IP packet through the ATM network, the IP node: (a) inspects own routing tables to find next IP router address (b) then, using ATM ARP table, finds ATM addr of next router (c) passes packet (with ATM address) to ATM layer At this point ATM layer takes over: (1) it determines the interface and VC on which to send out the packet (2) if no VC exists (to that ATM addr) one is set up 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

27 ATM Physical Layer Two Physical sublayers:
(a) Physical Medium Dependent (PMD) sublayer (a.1) SONET/SDH: transmission frame structure (like a container carrying bits); bit synchronization; bandwidth partitions (TDM); self healing rings etc; several speeds: OC1 = Mbps; OC3 = Mbps; OC12 = Mbps (a.2) TI/T3: transmission frame structure (old telephone hierarchy): 1.5 Mbps/ 45 Mbps (a.3) unstructured: just cells (busy/idle) 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

28 ATM Physical Layer (cont)
(b) Transmission Convergence Sublayer (TCS): it adapts PMD sublayer to ATM transport layer TCS Functions: - header checksum generation: 8 bits CRC; it protects a 4-byte header; can correct all single errors. - cell delineation - with “unstructured” PMD sublayer, transmission of idle cells when no data cells are available in the tx queue 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분

29 ATM Layer ATM layer in charge of transporting cells across the ATM network ATM layer defines the structure of the ATM cell header (5bytes); payload = 48 bytes; total cell length = 3 bytes VCI (virtual channel ID): translated from link to link; PT (Payload type): indicate the type of paylod (eg mngt cells) |CLP (Cell Loss Priority) bit: CLP = 1 implies that the cell is low priority cells, can be discarded if router is congested HEC (Header Error Checksum ) byte. 2019년 5월 11일 오전 12시 22분2019년 5월 11일 오전 12시 22분


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