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University of California, Berkeley
Florida 1999 M+D 2001, Geelong, July 2001 “Viae Globi” Pathways on a Sphere Carlo H. Séquin University of California, Berkeley 20 Minute Time slot !!
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Computer-Aided Sculpture Design
Florida 1999 Computer-Aided Sculpture Design I have been a CAD tool builder for last 20 years. I have actively become involved in sculpture design only in the last 6 years when I started a collaboration with Brent Collins.
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“Hyperbolic Hexagon II” (wood)
Florida 1999 “Hyperbolic Hexagon II” (wood) For whom I designed certain shapes on the computer which he then built oin wood. Brent Collins
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Brent Collins: Stacked Saddles
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Scherk’s 2nd Minimal Surface
Normal “biped” saddles Generalization to higher-order saddles (monkey saddle)
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Closing the Loop straight or twisted
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Sculpture Generator 1 -- User Interface
Florida 1999 Sculpture Generator 1 -- User Interface Prototyping & Visualization tool for Scherk-Collins Saddle-Chains. Slider control for this one shape-family,Control of about 12 parameters. Main goal: Speed for interactive editing.
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Brent Collins’ Prototyping Process
Armature for the "Hyperbolic Heptagon" Mockup for the "Saddle Trefoil" Time-consuming ! (1-3 weeks)
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Collins’ Fabrication Process
Wood master pattern for sculpture Layered laminated main shape Example: “Vox Solis”
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Profiled Slice through the Sculpture
Florida 1999 Profiled Slice through the Sculpture One thick slice thru “Heptoroid” from which Brent can cut boards and assemble a rough shape. Traces represent: top and bottom, as well as cuts at 1/4, 1/2, 3/4 of one board. From these Collins will precut boards then assemble the complete shape and fine tune and polish it.
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Another Joint Sculpture
Heptoroid
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Inspiration: Brent Collins’ “Pax Mundi”
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Keeping up with Brent ... Need a more general approach !
Sculpture Generator I can only do warped Scherk towers, not able to describe a shape like Pax Mundi. Need a more general approach ! Use the SLIDE modeling environment (developed at U.C. Berkeley by J. Smith) to capture the paradigm of such a sculpture in a procedural form. Express it as a computer program Insert parameters to change salient aspects / features of the sculpture First: Need to understand what is going on
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Sculptures by Naum Gabo
Pathway on a sphere: Edge of surface is like seam of tennis ball; ==> 2-period Gabo curve.
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2-period Gabo curve Approximation with quartic B-spline with 8 control points per period, but only 3 DOF are used.
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3-period Gabo curve Same construction as for as for 2-period curve
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“Pax Mundi” Revisited Can be seen as: Amplitude modulated, 4-period Gabo curve
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SLIDE-UI for “Pax Mundi” Shapes
Florida 1999 SLIDE-UI for “Pax Mundi” Shapes Good combination of interactive 3D graphics and parameterizable procedural constructs. Good combination of interactive 3D graphics and parameterizable procedural constructs.
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Advantages of CAD of Sculptures
Exploration of a larger domain Instant visualization of results Eliminate need for prototyping Making more complex structures Better optimization of chosen form More precise implementation Computer-generated output Virtual reality displays Rapid prototyping of maquettes Milling of large-scale master for casting
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Fused Deposition Modeling (FDM)
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Zooming into the FDM Machine
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FDM Part with Support as it comes out of the machine
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“Viae Globi” Family (Roads on a Sphere)
periods
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2-period Gabo sculpture
Looks more like a surface than a ribbon on a sphere.
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“Viae Globi 2” Extra path over the pole to fill sphere surface more completely.
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Via Globi 3 (Stone) Wilmin Martono
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Via Globi 5 (Wood) Wilmin Martono
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Via Globi 5 (Gold) Wilmin Martono
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Towards More Complex Pathways
Tried to maintain high degree of symmetry, but wanted more highly convoluted paths … Not as easy as I thought ! Tried to work with splines whose control vertices were placed at the vertices or edge mid-points of a Platonic or Archimedean polyhedron. Tried to find Hamiltonian paths on the edges of a Platonic solid, but had only moderate success. Used free-hand sketching on a sphere …
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Conceiving “Viae Globi”
Sometimes I started by sketching on a tennis ball !
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A Better CAD Tool is Needed !
A way to make nice curvy paths on the surface of a sphere: ==> C-splines. A way to sweep interesting cross sections along these spherical paths: ==> SLIDE. A way to fabricate the resulting designs: ==> Our FDM machine.
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Circle-Spline Subdivision Curves
Carlo Séquin Jane Yen on the plane and on the sphere
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Review: What is Subdivision?
Recursive scheme to create spline curves using splitting and averaging Example: Chaikin’s Algorithm corner cutting algorithm ==> quadratic B-Spline subdivision
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An Interpolating Subdivision Curve
4-point cubic interpolation in the plane: S = 9B/16 + 9C/16 – A/16 – D/16 S B M C A D
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Interpolation with Circles
Circle through 4 points – if we are lucky … If not: left circle ; right circle ; interpolate. D SL B S C SR A The real issue is how this interpolation should be performed !
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Angle Division in the Plane
Find the point that interpolates the turning angles at SL and SR tS=(tL+ tR)/2
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C-Splines Interpolate constraint points. Produce nice, rounded shapes.
Approximate the Minimum Variation Curve (MVC) minimizes squared magnitude of derivative of curvature fair, “natural”, “organic” shapes Geometric construction using circles: not affine invariant - curves do not transforms exactly as their control points (except for uniform scaling). Advantages: can produce circles, avoids overshoots Disadvantages: cannot use a simple linear interpolating mask / matrix difficult to analyze continuity, etc
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Various Interpolation Schemes
1 step 5 steps Too “loopy” Classical Cubic Interpolation Linearly Blended Circle Scheme The new C-Spline
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Spherical C-Splines use similar construction as in planar case
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Seamless Transition: Plane - Sphere
In the plane we find S by halving an angle and intersecting with line m. On the sphere we originally wanted to find SL and SR, and then find S by halving the angle between them. ==> Problems when BC << sphere radius. Do angle-bisection on an outer sphere offset by d/2.
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Circle Splines on the Sphere
Examples from Jane Yen’s Editor Program
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Now We Can Play … ! But not just free-hand drawing … Need a plan !
Keep some symmetry ! Ideally high-order “spherical” symmetry. Construct polyhedral path and smooth it. Start with Platonic / Archemedean solids.
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Hamiltonian Paths Strictly realizable only on octahedron! Gabo-2 path. Pseudo Hamiltonian path (multiple vertex visits) Gabo-3 path.
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Other Approaches Limited success with this formal approach:
either curve would not close or it was one of the known configurations Relax – just doodle with the editor … Once a promising configuration had been found, symmetrize the control points to the desired overall symmetry. fine-tune their positions to produce satisfactory coverage of the sphere surface. Leads to nice results …
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Via Globi -- Virtual Design
Wilmin Martono
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“Maloja” -- FDM part A rather winding Swiss mountain pass road in the upper Engadin.
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“Stelvio” An even more convoluted alpine pass in Italy.
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“Altamont” Celebrating American multi-lane highways.
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“Lombard” A very famous crooked street in San Francisco
Note that I switched to a flat ribbon.
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Varying the Azimuth Parameter
Florida 1999 Varying the Azimuth Parameter Setting the orientation of the cross section … The shape of the sweep curve on the sphere is just ONE aspect of the sculpture ! We can also play with the cross section And with the orientation of the cross section around the sweep curve. … by Frenet frame … using torsion-minimization with two different azimuth values
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“Aurora” Path ~ Via Globi 2
Ribbon now lies perpendicular to sphere surface. Reminded me of the bands in an Aurora Borrealis.
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“Aurora - T” Same sweep path ~ Via Globi 2
Ribbon now lies tangential to sphere surface.
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“Aurora – F” (views from 3 sides)
Still the same sweep path ~ Via Globi 2 Ribbon orientation now determined by Frenet frame.
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“Aurora-M” Same path on sphere,
but more play with the swept cross section. This is a Moebius band. It is morphed from a concave shape at the bottom to a flat ribbon at the top of the flower.
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This is a highly recommended approach in many engineering disciplines.
Conclusions An example where a conceptual design-task, mathematical analysis, and tool-building go hand-in-hand. This is a highly recommended approach in many engineering disciplines.
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The End of the Road… QUESTIONS ?
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