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Racetag “2 Gate” OFFENSE Coach 10 ddddd Q Q Q Q Q

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Presentation on theme: "Racetag “2 Gate” OFFENSE Coach 10 ddddd Q Q Q Q Q"— Presentation transcript:

1 Racetag “2 Gate” OFFENSE 25 20 15 Coach 10 ddddd 1 5 2 1 2 Q Q Q Q Q
Note: The box is 3 yd x 3 yd and outside gate is 2 yds wide and 10 yds from center of Box. Coach 10 ddddd 1 5 2 1 2 Q Q Q Q Q Team 1: line up between the first cones. At the snap back peddle out of the box and get ready to breakdown and close on receiver. Touch him before he gets through the outside cones/gate for 1pt. Team 2: Start 5 yds from front cones. On the go signal run past first set of cones and make your break/cut accelerating toward outside cones and snap head on your cut. Must be looking back at QB after your break/cut and all the way through the gate without getting touched by defender to receive point. If ball is thrown you must catch it and get through gate before getting touched to receive 1 pt. QB: Throw ball so receiver catches ball before he gets to the gate. 1st team to 10 pts wins. Change sides after 10pts. You may want to do 1st round without ball and 2nd round with. Coach makes call on who gets pt.

2 Racetag “3 Gate” OFFENSE 25 20 15 Coach 10 ddddd 1 5 2 1 2 Q Q Q Q Q
Note: The box is 3 yd x 3 yd and outside gate is 2 yds wide and gate is 10 yds from center of Box. The deep gate is 5 yds wide and is 15 yds from LOS. 15 Coach 10 ddddd 1 5 2 1 2 Q Q Q Q Q Team 1: line up in Box. At the snap back peddle out of the box and get ready to breakdown and close on receiver. Touch him before he gets through the outside cones for 1pt. You still have responsibility to cover him deep so turn and it becomes a race through the cones set at 15 yds. Ball could be thrown in this drill also. Team 2: Start 5 yds from front cones. You have 2 options for routes. Quick out/in, or Go route. On the snap either run past first set of cones and make your break/cut in/out accelerating toward outside cones/gate or run through the deep gate beating defender. Make sure to snap head on your cut while accelerating through the cones before getting touched and receive 1 pt. If you run a Go route it is a race to the cones set at 15 yds. A ball could be thrown once you run past your man or past cones. Ball must be caught to receive point. QB: Throw ball as soon as receiver makes his cut. 1st team to 10 pts wins. Change sides after 10pts. Coach makes call on who gets pt.

3 Racetag “5 Gate” OFFENSE 25 20 15 Coach 10 1 5 2 1 2 Q Q Q Q Q
Note: The box is 5 yds from LOS and is 5 yd x 3 yd. The outside gate is 2 yds wide and at a slight angle. The deep gate is 5 yds wide and is 15 yds from LOS. Coach 10 1 5 2 1 2 Q Q Q Q Q Team 1: line up between the first cones. At the snap back peddle and get ready to breakdown and close on receiver and touch him before he gets through the gate and receive 1 point. Be ready to turn and run to beat him through deep gate and break up pass if it is thrown. Team 2: Start 5 yds from front cones. On the go signal you have 5 route options. Quick out/in breaking past 1st cones, Curl/CB breaking past 2nd cones, and Go pattern running through deep cones. If ball is thrown it must be caught to receive point otherwise you must get through the gate before the defender touches you. On the deep gate you must beat defender through gate. QB: Throw ball so receiver catches it before he gets to the gate with exception of the deep ball. 1st team to 10 pts wins. Change sides after 10pts. Coach makes call on who gets pt.

4 Race Tag “6 Gate” OFFENSE 25 20 Coach 15 10 1 5 2 1 2 Q Q Q Q Q

5 The Gauntlet OFFENSE 25 20 # 1 15 # 1 10 # C 5 # 2 QB 2 3 pt. 2 pt.
Team 1: Defender stands 10 yds from LOS with back to receiver. QB or coach yells GO as soon as ball leaves QB’s hand. When you hear GO turn and sprint then breakdown and make tackle. Team 2: Receiver get in stance with Back to QB. He will yell GO as he releases the ball. Turn and locate ball, catch, tuck, and turn up field, avoid getting tackled while staying between cones and sideline. 1 pt. for every gaining 10 to 15 yds gained. 2 pts for getting past 15 yds. QB: Be about yards away and as your arm moves forward yell go load so both defender and receiver can hear you. Receiver should turn and see ball just as it is leaving your hand. Get the ball to receiver at his numbers on his uniform so he can catch, tuck, and make a move before defender gets to him. Go once or twice through lineup and count total points then switch sides. *If you are a large school and 2 platoon then you can adjust the scoring for any tackle inside of 5 yd is 2pt for Defense. Tackle between 5 & 10 yd is 1 point for Defense and tackle between 10 & 15 yds is 1 point for offense. Anything past 15 yd is 2pt for Offense.

6 Fox & Rabbit OFFENSE 25 20 # 1 15 # 1 10 # 2 5 # C 2
Team 1:At whistle tackle ball carrier or knock him out of bounds before 8 seconds. Team 2: At whistle avoid being tackled or knocked out of bounds for 8 seconds. Wrapped up counts as tackle. 1 pt. for the winner 1st to 10pts wins. Change sides after 10pts. * You can also put a bag or bags in the middle to create an obstacle for both players.

7 3 on 2 - Time Bomb OFFENSE 25 20 # 15 # 10 # 1 1 1 5 # C 1 2 2 2 2 2 2
Team 1: Line up in the gaps. Coach will pick 2 of you to rush and tag the Dummy QB. The one that is not picked just take one step and stop. The 2 rushers have 3 seconds from the whistle to tag the QB. Team 2: You have double read from outside to inside. Take your quick pass drop steps and block appropriate man. Keep him off the QB for more then 3 seconds. 1 pt. for winner, play to 10pts and change. Coach blows whistle at 3 seconds or counts 1 thousand 1, 1 thousand 2, 1 thousand 3.

8 2 on 1 - Time Bomb OFFENSE 25 20 # 15 # 10 # 5 # 2 2 2 2
Team 1: Line up in the gaps. Coach will pick 1 of you to rush and tag the Dummy QB. The one that is not picked just take one step and stop. The rusher has 3 seconds from the whistle to tag the QB. Team 2: This is a double or 2 man read. Take your quick pass drop steps and block appropriate man. Keep him off the QB for more then 3 seconds. 1 pt. for winner, play to 10pts and change. Coach blows whistle at 3 seconds or counts 1 thousand 1, 1 thousand 2, 1 thousand 3.


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