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Announcements HW2 is due on Wednesday this week.
HW3 will be assigned this week, will be due next week
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Summary of what we learned last week
Conditional statements (if-else) Nested if-else as well as normal if-else Relational and Logical operators + precedence Function Prototypes Functions that return value
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Enumerated Types (Section 9.3.4)
You can use enum type when you want to define all the possible values for your type type for CardSuit type for colors Type definition syntax enum TypeName {list of literals separated by comma}; Type definition example enum CardSuit {spade, heart, diamond, club}; You can define variables of enum types, you can use them as parameters and return types throughout the cpp file An enum type must be defined at global level (after using namespace std; and before the function declarations)
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Enum types Example use enum CardSuit {spade, heart, diamond, club};
CardSuit c; c = club; Each constant of an enum type has an associated integer code starting from 0 spade is 0, heart is 1, diamond is 2, club is 3 Displaying an enum type variable actually displays its integer code cout << c; // displays 3 Cannot assign an integer to an enum variable c = 2; // illegal c = CardSuit(2); // legal, c becomes diamond Cannot input into an enum cin >> c; // invalid Can use comparison operators (<, >, <=, >= operators compare codes) if (c <= heart) cout << "hi" << endl;
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Introduction to Classes and Objects (3.4)
In object-oriented programming terminology, a class is defined as a kind of programmer-defined type From the natural language definition of the word “class”: Collection of members that share certain attributes and functionality Likewise classes in object-oriented programming In object oriented programming languages (like C++) classes are used to combine everything for a concept (like date, student) Data (state) (e.g. student id, gpa) Functions (behavior) (e.g. students enroll, students graduate)
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Introduction to Classes and Objects
We define variables of types (like int, double). Similarly, we define objects of classes an object is a member of a class Why classes and objects? In other words, why object- oriented programming? It gives programmers the ability to write programs using off-the- shelf components without dealing with the complexity of those components Saves time and effort Objects are how real-world entities are represented. You may design and implement, and later use your own classes, but we will start with using other-programmers- defined classes this is what a programmer generally does
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How to Use Classes? The behavior of a class is defined by its member functions (methods) by which objects of that class are manipulated You should know about the member functions and what they do name of the function parameters and parameter types return type functionality You don’t need to know how the function is implemented analogy: you can add two int variables using +, but you don’t need to know how computer really adds more analogy: you can drive cars, but you don’t need to know how the fuel injection works
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Example: Robots Class (not in the book)
A class for robots You can create robots (objects) at different locations and facing different orientations (east, west, south or north) “constructor”: general name for object creating functions You can change the color of the robot; color is parameter SetColor member function Robots can turn right TurnRight member function no parameter Robots can move at the facing direction Move member function can be used with or without parameters without parameter: 1 step with parameter: parameter is number of steps more robot functions later
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Robot World Robots live on a world of cells each cell has a coordinate
southwest is (0,0) point south and west bounded east and north unbounded no cells with negative coordinates
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More on robots class and robot world
Robot world also allows you to install/uninstall barriers at cell boundaries plant/remove “things” within cells save, save as, open, run program, etc. (utilities) Robot world is actually a Windows application it needs two files to be added to the project robots.cpp (robot class and other utilities are implemented) miniFW.cpp (for windows programming – out of scope of this course) The file in which you write your main program should be a separate file. robots.h is to be #included at the beginning of the main program robots.cpp, miniFW.cpp, robots.h and miniFW.h files should be in the folder as your actual program file. project should be win32 application – This is very important! In such a project, robot world is created automatically even if you do not have anything in main. When “run” clicked, program is executed on the current robot world. Important Detail: your main is not actually the main program; actual main (WinMain) is in robots.cpp, but ignore this detail for now. Caution: cin and cout do not work in robot world
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simplerobot.cpp – sample program that utilizes robots class
#include "Robots.h" //simple robot test program int main () { Robot Ali(5, 1); // Ali is a robot at (5,1) location and // facing east Ali.SetColor(white); // Ali's color is set to white Robot Ayse(5, 8, north); // Ayse is a robot at (5,8) location // and facing north Ayse.SetColor(red); // Ayse's color is set to red Ali.Move(5); Ayse.TurnRight(); Ayse.Move(); Ayse.Move(10); Ali.TurnRight(); Ali.Move(4); return 0; }
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Where is a Class Defined?
Class definition/interface (member function prototypes and some other declarations) is in a header file (.h file) Function prototype includes function name, return type and parameters. Function body is not there. A function’s prototype is its definition. It allows the program to call that function. Prototype definitions are generally used for library functions. Function body is not known, but its interface must be known by the program in order to call that function. Prototype definitions can be used for user-defined functions too Implementations of the member functions are in a .cpp file Robot example class definition/interface is in robots.h that is why it is included in simplerobot.cpp class implementation is in robots.cpp part of the project – linked together
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robots.h - Definition of class Robot (partial)
#ifndef Robots_h // to avoid duplicate inclusions of robots.h #define Robots_h // enumerated types for colors and directions enum Direction { east, west, north, south }; enum Color { white, yellow, red, blue, green, purple, pink, orange }; class Robot { public: Robot (int x, int y, Direction dir = east, int things = 0); // robot constructor - color yellow, default direction is east, default // things in bag is zero void Move (int distance = 1); // to move robot, default displacement is 1 void TurnRight (); // to turn the robot right void SetColor (Color color); // to change the color of robot // there are some other functions that we will see later // see next page for the rest of the file
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robots.h - Definition of class Robot (partial)
private: int xPos; //x-coordinate of the robot int yPos; //y-coordinate of the robot Direction direction; //direction of the robot Color color; //color of the robot int bag; //number of things in the bag of the robot bool stalled; //is the robot dead? bool visible; //is the robot visible on the screen? // the rest of the private part is out of scope of this course, // at least for now }; #endif
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Parts of Class Definition
Public Member functions as seen by programmer Programmer can use the functions defined in the public section only Constructors special member function to create objects (variables) there might be several constructors with same name, but different parameters (not the case for Robot class) Private Mostly the data part of the class Necessary for internal implementation of class e.g. xPos, yPos – used by Move Not accessible by programmer e.g. in simplerobot.cpp, programmer cannot modify xPos
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How to How to define objects? How to call a member function?
class_name object_name_list_separated_by_comma; do not forget arguments for each object, if any. How to call a member function? object_name.function_name(arguments); a member function operates on an object for which it is called.
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How to How to use Robot class as a parameter
if you do not change the color, position, orientation etc. of the robot, then use as other types (at least for now – later we will see more efficient ways) void dothis (Robot myrobot, int param) However, if you change the robot’s characteristics (color, position, orientation, etc.), then you have to use the character & between Robot and the parameter name void Go (Robot & myrobot, int x, int y) Calling such functions is not different Do not use & while calling the function Robot rob(5, 6, west); Go (rob, 12, 5); We will see the & notation in more detail later (Section 6.2.3) this type of parameters are called “reference parameters” Recommended since you generally change the robot characteristics in functions
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Some more recommendations
Avoid creating robots in user-defined functions Create all necessary robots in main If needed pass them as parameters to other functions Addition to scope rules IMPORTANT RULE: An identifier (e.g. an object or a variable) can be referred only in the compound block in which it is declared A compound block is the statements and declarations within matching curly brackets { } e.g. after if or else Implication of this rule in robot programs: when a robot object is created in a compound block, it can be referred only in that block Otherwise, undeclared identifier error occurs Solving this problem by re-creating it is NOT A SOLUTION if (x>0) { Robot r(x, 0); r.Move(3); } r.Move(); Undeclared identifier
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Compiling, Linking Single file case
Linking is necessary to use the libraries Examples: iostream for cin and cout, string for string class operations Library functions are defined (prototypes) in header files (#included) library function bodies are ready in object code linked myprog.cpp (source code) myprog.obj (object code) myprog.exe compile link
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Compiling, Linking several .cpp files
user-defined class implementations and some utility functions can be written in different .cpp files those files are independently compiled and then linked together to create the executable code libraries are linked too simplerobot.cpp int main () { Robot Ali(5, 1); Ali.SetColor(white); Ali.Move(5); return 0; } simplerobot.obj robots.cpp Robot::Robot (int x, int y, { xPos = x; yPos = y; direction = dir; color = yellow; ... robots.obj libraries
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#include Kind of copy-paste Include file locations difference between
specified header file is copied before compilation Include file locations standard ones are in INCLUDE directory under …\Microsoft Visual Studio 9.0\VC\include Tools Options Projects and Solutions VC++ Directories can specify more directories to search for header files difference between #include <filename> only search in directories specified in options mostly used for standard header files like iostream #include “filename” first search in the local directory, then the ones in options for user defined header files
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Adding Files to Projects in VC++
.cpp files that are compiled and linked together (like class implementations) must be added to the project otherwise link error Standard libraries are found and linked automatically no need to add anything for them User-defined libraries, if available in object code (e.g. .lib files), must be added to the project Header files may or may not be added in project if not added, they are shown as “external dependencies” and this is OK No matter added to the project or not, the compiler still needs to find the header files in a folder they may not be found if directory settings are wrong, so be careful!
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Functions that return values from the Robot Class
Robot class has several member functions Move, TurnRight and SetColor are void functions Robot class also has member functions that return values. Some are below: bool Blocked () is the robot blocked? bool FacingEast () is the robot facing east? See RobotWorld.pdf file for the complete list of those functions.
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Free functions and member functions
The functions in <cmath> are free functions, they aren’t part of a class C++ is a hybrid language, some functions belong to a class, others do not Java and C# are pure object-oriented languages, every function belongs to a class Similarly, IsLeapYear is also a free function Actually any function that does not operate on an object is a free function However, Move, TurnRight are functions for Robot class they are not free, they operate on robots only that is why they are called member functions all robot functions are member functions
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