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Archetypal Elements I. Character Types.

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Presentation on theme: "Archetypal Elements I. Character Types."— Presentation transcript:

1 Archetypal Elements I. Character Types

2 A. Heroes

3 B. Helpers 1. Animal Helpers a. messenger b. healer c. transporter
d. rescuer e. guard

4 a. grants wish b. Gives magic item/weapon
2. Provider a. grants wish b. Gives magic item/weapon

5 3. Advisor a. gives answer or advice b. teaches forgotten ways
c. trains hero d. issues warnings

6 4. “Bad boy” with a heart a. initially selfish
b. sacrifices selfish motives for greater good c. arrives in “nick of time”

7 5. Peasant girl of great beauty

8 6. Innocent or imprisoned maiden

9 7. Assigner of a test

10 C. Villains 1. Deceivers a. theft b. deceptive bargain or promise
c. capture d. illusion or disguise

11 2. Cruel, wicked relatives 3. Ungrateful spouse 4. Fools 5
2. Cruel, wicked relatives 3. Ungrateful spouse 4. Fools 5. Assigner of a test

12 II. Plot Elements A. Tests 1. Forms a. riddle
b. test of strength/ability c. task d. quest

13 a. be impossible/tedious b. never before passed c. be for unknown/rare
2. Conditions a. be impossible/tedious b. never before passed c. be for unknown/rare

14 3. Results a. reveal someone’s identity b. reveal truth/falsehood
c. reveal guilt/innocence

15 B. Typical elements or patterns
1. Journey 2. Conflict of generations for the throne 3. True heir raised by foster parents, regains throne

16 4. Punishment or defeat of the oppressive
5. Reversal of fortune 6. Search for lost relative 7. Marriage of hero to maiden

17 C. Remarkable occurences
1. earth swallows person/object 2. shower of objects 3. Inanimate objects speak

18 4. Eye protrudes when person is angered
5. Person’s life force contained in an object

19 D. Magic 1. Objects a. animal skin b. clothing c. jewelry d. weapon
e. transportation f. common tool

20 2. Places a. forest

21 b. wall/gate

22 c. room/doors d. castle

23 e. water

24 f. island/mountain

25 g. unknown land across the water

26 a. speed b. agility c. strength d. building or inventing ability
3. Skills a. speed b. agility c. strength d. building or inventing ability

27 4. Effects a. weakness/strength b. invulnerability c. invisibility
d. rejuvenation e. love f. sleep/forgetfulness g. break spells


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