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B.Ramamurthy Copyright 1998 CSE Department

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Presentation on theme: "B.Ramamurthy Copyright 1998 CSE Department"— Presentation transcript:

1 B.Ramamurthy Copyright 1998 CSE Department
Jump Start : Java B.Ramamurthy Copyright 1998 CSE Department 4/5/2019 BR

2 CS1 (as in CSE115) CS1 Prog. Lang Algorithms BR Problem Solving
OO Design Prog. Lang Algorithms -- Design -- Tools -- Techniques -- Software Eng. -- Class libraries -- Class -- Object -- Methods -- Attributes -- Relationships -- Encapsulation -- Inheritance -- Polymorphism -- Elements -- Control Structures -- Data -- Sort -- Search Programming Environment Special Features -- Design using GUI -- OS : Solaris 2.7 (unix-based) -- JDK1.1.6 -- Application, Applets 4/5/2019 BR

3 Topics for Discussion OO Design Principles Java Virtual Machine
Java Application Structure Class and objects Methods and Variables Access/Visibility Modifiers Debugging Inheritance Abstract classes, interfaces and implementation JDK Event Model Applets and Appletviewer Summary 4/5/2019 BR

4 Object-Oriented Principles
OOP Inheritance -- Hierarchy -- Reusability -- Extensibility -- Expressive power -- Reflects many real-world problems Polymorphism -- Many forms of same function -- Abstract Methods -- Abstract Classes Encapsulation (class) -- Information Hiding -- Interface and Implementations -- Standardization -- Access Control mechanisms (private /public etc.) 4/5/2019 BR

5 Conventional Compiled Languages
C++source Mac Compiler Mac Hardware PC Hardware PC Compiler Sun Compiler Sun Hardware 4/5/2019 BR

6 Java Virtual Machine JVM Java compiler :javac Mac Hardware
Byte code Java source Mac Compiler Mac interpreter JVM PC Hardware Byte code Java source PC Interpreter JVM Sun Hardware Byte code Java source Sun Interpreter 4/5/2019 BR

7 “Run-anywhere” Capability
On any machine when you compile Java source code using javac byte code equivalent to the source is generated. Byte code is machine-independent. This enables the “run-anywhere” capability. You invoke java command which will feed the byte code to the machine-dependent interpreter. 4/5/2019 BR

8 Java Application Program Interface (Java API)
Package of related classes : java.awt Random java.util Date Dictionary Java.io, java.beans,.. Etc.. package class 4/5/2019 BR

9 Java API : A Simplistic View
packages classes methods and data declarations 4/5/2019 BR

10 Java API Classes Unlike many other languages, you will referring to the classes in the API. Where is the API? Packages are in: /util/lang/jdk1.2/src/java “cd” to any package of interest: awt, lang, io, graphics….. You will see the methods and data defined in the classes in the package. 4/5/2019 BR

11 Types of Programs Java is fully object-oriented.
Every “function” has to be attached to a class. You will mainly deal with three types of programs: class: methods and data (variables + constants) describing a collection (type) of object application: class that has a main method: represents a our regular program applet: class that is meant for execution using a appletviewer/browser 4/5/2019 BR

12 Problem Solving Using Java
OO Design and Progamming in Java Write an applet class Identify classes needed Write an application class Reuse API classes Reuse your classes Design new classes Create and use objects 4/5/2019 BR

13 What is an Object? Object-oriented programming supports the view that programs are composed of objects that interact with one another. How would you describe an object? Using its characteristics (has a ----?) and its behaviors (can do ----?) Object must have unique identity (name) : Basketball, Blue ball Consider a ball: Color and diameter are characteristics (Data Declarations) throw, bounce, roll are behaviors (Methods) 4/5/2019 BR

14 Classes are Blueprints
A class defines the general nature of a collection of objects of the same type. The process creating an object from a class is called instantiation. Every object is an instance of a particular class. There can be many instances of objects from the same class possible with different values for data. 4/5/2019 BR

15 Example objects Object References redRose class Rose blueRose class
4/5/2019 BR

16 Instantiation : Examples
class FordCar defines a class name FordCar FordCar windstar; ---- defines a Object reference windStar windstar = new FordCar(); instantiates a windstar Object class HousePlan1 { color…. HousePlan1 blueHouse; blueHouse = new HousePlan1(BLUE); HousePlan1 greenHouse = new HousePlan1(GREEN); 4/5/2019 BR

17 Operator new and “dot” new operator creates a object and returns a reference to that object. After an object has been instantiated, you can use dot operator to access its methods and data declarations (if you have access permissions). EX: redRose.bloom(); greenHouse.color 4/5/2019 BR

18 Elements of a Class class data declarations (variables, constants)
methods header body header statements modifiers, type, name variables, constants parameters repetition others selection assignment 4/5/2019 BR

19 Class Structure class variables constants methods 4/5/2019 BR

20 Defining Classes Syntax: class class_name { data-declarations
constructors methods } Constructors are special methods used for instantiating (or creating) objects from a class. Data declarations are implemented using variable and constant declarations. 4/5/2019 BR

21 Naming Convention Constants: All characters in uppercase, words in the identifier separated by underscore: EX: MAX_NUM Variables, objects, methods: First word all lowercase, subsequent words start with uppercase. EX: nextInt, myPen, readInt() Classes: Start with an uppercase letter. EX: Tree, Car, System , Math 4/5/2019 BR

22 A complete example Problem Statement: You have been hired to assist in an secret encryption project. In this project each message (string) sent out is attached to a randomly generated secret code (integer) between 1 and 999. Design and develop an application program in Java to carry out this project. 4/5/2019 BR

23 Identify Objects There are two central objects:
Message Secret code Is there any class predefined in JAVA API that can be associated with these objects? Yes , “string” of java.lang and “Random” of java.util 4/5/2019 BR

24 The Random class Random class is defined in java.util package.
nextInt() method of Random class returns an integer between 0 and MAXINT of the system. 4/5/2019 BR

25 Design Class Random Class String An instance of Random
An instance of string Class Random An instance of Random number generator Input and fill up message. Generate Random integer Attach (concatenate) Output combined message. For implementation see /projects/bina/java/secretMsg.java 4/5/2019 BR

26 Debugging and Testing Compile-time Errors : Usually typos or syntax errors Run-time Errors : Occurs during execution. Example: divide by zero . Logic Errors: Software will compile and execute with no problem, but will not produce expected results. (Solution: testing and correction) 4/5/2019 BR

27 Class Components Class name (starts with uppercase), constants, instance variables, constructors definitions and method definitions. Constants: public final static double PI = 3.14; Variables: private double bonus; public string name; 4/5/2019 BR

28 Method Invocation/Call
Syntax: method_name (values); object_name.method_name(values); classname.method_name(values); Examples: computeSum(); // call to method from within the class where it is located YourRose.paintIt(Red); Math.abs(X); 4/5/2019 BR

29 Defining Methods A method is group of (related) statements that carry out a specified function. A method is associated with a particular class and it specifies a behavior or functionality of the class. A method definition specifies the code to be executed when the method is invoked/activated/called. 4/5/2019 BR

30 Method Definition : Syntax
visibility return_type method_name (parameter_list) { statements } 4/5/2019 BR

31 Return Type can be void, type or class identifier
void indicates that the method called to perform an action in a self-standing way: Example: println type or class specify the value returned using a return statement inside the method. 4/5/2019 BR

32 Return Statement Syntax of return statement:
return; // for void methods return expression; // for type or class return value // the expression type and return type should be same 4/5/2019 BR

33 Parameter List Parameter list specified in method header provides a mechanism for sending information to a method. It is powerful mechanism for specializing an object. The parameter list that appears in the header of a method specifies the type and name of each parameter and is called formal parameter list. The corresponding parameter list in the method invocation is called an actual parameter list. 4/5/2019 BR

34 Parameter list : Syntax
Formal parameter list: This is like molds or templates (parm_type parm_name, parm_type parm_name, ....) Actual parameter list: This is like material that fit into the mold or template specified in the formal list: (expression, expression....) 4/5/2019 BR

35 Method Definition : review
header body Visibility modifiers parameter list return type Name { statements } 4/5/2019 BR

36 Method Definition : Example
Write a method that computes and returns the perimeter of a rectangle class. Analysis: Send to the method: Length and Width Compute inside the method: Perimeter Return from the method: Perimeter 4/5/2019 BR

37 ...Example (contd.) public int Perimeter (int Length, int Width) {
int Temp; // local temporary variable Temp = 2 * (Length + Width); // compute perimeter return Temp; // return computed value } 4/5/2019 BR

38 What happens when a method is called?
Control is transferred to the method called and execution continues inside the method. Control is transferred back to the caller when a return statement is executed inside the method. 4/5/2019 BR

39 Method Invocation : semantics
Operating System 1. OS to main method 2. Main method execution 3. Invoke Area 4. Transfer control to Area 5. Execute Area method 6. Return control back to main method 7. Resume executing main 8. Exit to OS 1 8 2 Main method Rect.Area(….) 3 7 4 8 Area method 5 6 4/5/2019 BR

40 Constructors A Constructor is used to create or instantiate an object from the class. Constructor is a special method: It has the same name as the class. It has no return type or return statement. Typically a class has more than one constructor: a default constructor which has no parameters, and other constructors with parameters. 4/5/2019 BR

41 Constructors (contd.) You don’t have to define a constructor if you need only a default constructor. When you want initializing constructors : 1. you must include a default constructor in this case. 2. You will use initializing constructors when you want the object to start with a specific initial state rather than as default state. 3. Example: Car myCar(Red); // initializing constructor for Car class with color as parameter 4/5/2019 BR

42 Visibility Modifiers type Method/variable name public protected
“nothing” DEFAULT private static “nothing” DEFAULT To indicate class method/ variable To indicate object method/ variable 4/5/2019 BR

43 ..Modifiers (contd.) private : available only within class
“nothing” specified : DEFAULT: within class and within package protected : within inherited hierarchy (only to sub classes) public : available to any class. 4/5/2019 BR

44 CLASSPATH Many times classes needed are available in a repository other than the Java API. Set the CLASSPATH environment variable to point to such repositories. One such is located in /projects/bina/cs116/ setenv CLASSPATH .:/util/lang/jdk1.1.6/lib/classes.zip:/projects/bina/cs116/ You may import packages from this directory or use classes from this directory. 4/5/2019 BR

45 Applet An applet is a Java program that operates within a browser and hence can appear in a web page. It can be fetched from a remote computer and run on the local computer. Applet’s enabling technologies: Java Virtual Machine (JVM) Interpretation rather than compilation 4/5/2019 BR

46 Requirements Besides the classes, an applet requires a .html file and a tool for viewing the applet (Ex: appletviewer of JDK) An applet extends Applet class of java.applet package. import java.applet.Applet; An applet should have at least an init() or a paint() method (just as an application should have main() method) 4/5/2019 BR

47 Applet Class Applet class has four important methods: init() start()
stop() destroy() Besides these paint() method of component class is commonly used for drawing graphics in an applet window. 4/5/2019 BR

48 Applet Runtime Structure
html file .html Applet file .java javac includes appletviewer Java runtime JVM Applet file .class 4/5/2019 BR

49 Example 1: Using only paint()
//file : MyApplet.java import java.applet.Applet; // step 1 import java.awt.Graphics; public class MyApplet extends Applet //step 2 { public void paint( Graphics g) // step 3 { g.drawString(“To climb a ladder”, 20, 90); } } 4/5/2019 BR

50 Example 1: interpretation
step 1: import Applet class step 2: inherit from Applet class step 3: Overload /redefine/customize paint() method 4/5/2019 BR

51 html file 1. Create a html file:
<APPLET code=“MyApplet.class” width=300 height=200> <\APPLET> 2. Save as MyApplet.html 3. To create class: javac MyApplet.java 4. To execute: appletviewer MyApplet.html 4/5/2019 BR

52 Example 1: execution semantics
Java run-time system will look for init(), then start() methods. Default definitions of init() and start() are executed. Then user-applet-defined paint() method is executed. Rest of the control follows default methods. 4/5/2019 BR

53 More on Applets 1. main() is replaced by init() or paint() methods
2. An applet cannot access local programs or files 3. Very useful in creation of active/dynamic web pages 4. Implements “behavior streaming” 5. Popular component of Java language. 4/5/2019 BR

54 On-line Information file:/util/lang/jdk1.2/docs/index.html
has user’s manual for Java API It is extensive documentation with references to books, and other material of interest. 4/5/2019 BR


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