Presentation is loading. Please wait.

Presentation is loading. Please wait.

Course Overview PART I: overview material PART II: inside a compiler

Similar presentations


Presentation on theme: "Course Overview PART I: overview material PART II: inside a compiler"— Presentation transcript:

1 Course Overview PART I: overview material PART II: inside a compiler
1 Introduction 2 Language processors (tombstone diagrams, bootstrapping) 3 Architecture of a compiler PART II: inside a compiler 4 Syntax analysis 5 Contextual analysis 6 Runtime organization 7 Code generation PART III: conclusion Interpretation 9 Review Supplementary material: Java’s runtime organization and the Java Virtual Machine

2 What This Topic is About
We look at the JVM as an example of a real-world runtime system for a modern object-oriented programming language. JVM is probably the most common and widely used VM in the world, so you’ll get a better idea what a real VM looks like. JVM is an abstract machine. What is the JVM architecture? What is the structure of .class files? How are JVM instructions executed? What is the role of the constant pool in dynamic linking? Also visit this site for more complete information about the JVM:

3 Recap: Interpretive Compilers
Why? A tradeoff between fast(er) compilation and a reasonable runtime performance. How? Use an “intermediate language” more high-level than machine code => easier to compile to more low-level than source language => easy to implement as an interpreter Example: A “Java Development Kit” for machine M Java–>JVM JVM M M

4 Abstract Machines Abstract machine implements an intermediate language in between the high-level language (e.g. Java) and the low-level hardware (e.g. Pentium) Implemented in Java: Machine independent High level Java Java Java compiler JVM (.class files) Java JVM interpreter or JVM JIT compiler Low level Pentium Pentium

5 Abstract Machines An abstract machine is intended specifically as a runtime system for a particular (kind of) programming language. JVM is a virtual machine for Java programs. It directly supports object-oriented concepts such as classes, objects, methods, method invocation etc. Easy to compile Java to JVM => 1. easy to implement compiler fast compilation Another advantage: portability

6 Class Files and Class File Format
External representation (platform independent) JVM Internal representation (implementation dependent) .class files load classes primitive types arrays objects strings methods The JVM is an abstract machine in the truest sense of the word. The JVM specification does not give implementation details (can be dependent on target OS/platform, performance requirements, etc.) The JVM specification defines a machine independent “class file format” that all JVM implementations must support.

7 Data Types JVM (and Java) distinguishes between two kinds of types:
Primitive types: boolean: boolean numeric integral: byte, short, int, long, char numeric floating point: float, double internal, for exception handling: returnAddress Reference types: class types array types interface types Note: Primitive types are represented directly, reference types are represented indirectly (as pointers to array or class instances).

8 JVM: Runtime Data Areas
Besides OO concepts, JVM also supports multi-threading. Threads are directly supported by the JVM. => Two kinds of runtime data areas: 1. shared between all threads 2. private to a single thread Shared Thread 1 Thread 2 Garbage Collected Heap pc pc Java Stack Native Method Stack Java Stack Native Method Stack Method area

9 Java Stacks JVM is a stack based machine, much like TAM.
JVM instructions implicitly take arguments from the stack top put their result on the top of the stack The stack is used to pass arguments to methods return a result from a method store intermediate results while evaluating expressions store local variables This works similarly to (but not exactly the same as) what we previously discussed about stack-based storage allocation and routines.

10 Stack Frames The Java stack consists of frames. The JVM specification does not say exactly how the stack and frames should be implemented. The JVM specification specifies that a stack frame has areas for: Pointer to runtime constant pool args + A new call frame is created by executing some JVM instruction for invoking a method (e.g. invokevirtual, invokenonvirtual, ...) local vars operand stack The operand stack is initially empty, but grows and shrinks during execution.

11 Stack Frames The role/purpose of each of the areas in a stack frame:
pointer to constant pool Used implicitly when executing JVM instructions that contain entries into the constant pool (more about this later). args + Space where the arguments and local variables of a method are stored. This includes a space for the receiver (this) at position/offset 0. local vars operand stack Stack for storing intermediate results during the execution of the method. • Initially it is empty. • The maximum depth is known at compile time.

12 Stack Frames An implementation using registers such as SB, ST, and LB and a dynamic link is one possible implementation. SB to previous frame on the stack LB dynamic link to runtime constant pool args + JVM instructions store and load (for accessing args and locals) use addresses which are numbers from 0 to #args + #locals - 1 local vars operand stack ST

13 JVM Interpreter The core of a JVM interpreter is basically this: do {
byte opcode = fetch an opcode; switch (opcode) { case opCode1 : fetch operands for opCode1; execute action for opCode1; break; case opCode2 : fetch operands for opCode2; execute action for opCode2; case ... } while (more to do)

14 Instruction-set: typed instructions!
JVM instructions are explicitly typed: different opCodes for instructions for integers, floats, arrays, reference types, etc. This is reflected by a naming convention in the first letter of the opCode mnemonics: Example: different types of “load” instructions iload lload fload dload aload integer load long load float load double load reference-type load

15 Instruction set: kinds of operands
JVM instructions have three kinds of operands: - from the top of the operand stack - from the bytes following the opCode - part of the opCode itself Each instruction may have different “forms” supporting different kinds of operands. Example: different forms of “iload” Assembly code Binary instruction code layout iload_0 iload_1 iload_2 iload_3 26 27 28 29 iload n 21 n wide iload n 196 21 n

16 Instruction-set: accessing arguments and locals
arguments and locals area inside a stack frame 0: args: indexes 0 .. #args - 1 1: 2: 3: locals: indexes #args .. #args + #locals - 1 A load instruction takes something from the args/locals area and pushes it onto the top of the operand stack. A store instruction pops something from the top of the operand stack and places it in the args/locals area. Instruction examples: iload_1 iload_3 aload 5 aload_0 istore_1 astore_1 fstore_3

17 Instruction-set: non-local memory access
In the JVM, the contents of different “kinds” of memory can be accessed by different kinds of instructions. accessing locals and arguments: load and store instructions accessing fields in objects: getfield, putfield accessing static fields: getstatic, putstatic Note: Static fields are a lot like global variables. They are allocated in the “method area” where also code for methods and representations for classes (including method tables) are stored. Note: getfield and putfield access memory in the heap. Note: JVM doesn’t have anything similar to registers L1, L2, etc.

18 Instruction-set: operations on numbers
Arithmetic add: iadd, ladd, fadd, dadd subtract: isub, lsub, fsub, dsub multiply: imul, lmul, fmul, dmul etc. Conversion i2l, i2f, i2d, l2f, l2d, f2d, f2i, d2i, …

19 Instruction-set … Operand stack manipulation
pop, pop2, dup, dup2, swap, … Control transfer Unconditional: goto, jsr, ret, … Conditional: ifeq, iflt, ifgt, if_icmpeq, …

20 Instruction-set … Method invocation:
invokevirtual: usual instruction for calling a method on an object. invokeinterface: same as invokevirtual, but used when the called method is declared in an interface (requires a different kind of method lookup) invokespecial: for calling things such as constructors, which are not dynamically dispatched (this instruction is also known as invokenonvirtual). invokestatic: for calling methods that have the “static” modifier (these methods are sent to a class, not to an object). Returning from methods: return, ireturn, lreturn, areturn, freturn, …

21 Instruction-set: Heap Memory Allocation
Create new class instance (object): new Create new array: newarray: for creating arrays of primitive types. anewarray, multianewarray: for arrays of reference types.

22 Instructions and the “Constant Pool”
Many JVM instructions have operands which are indexes pointing to an entry in the so-called constant pool. The constant pool contains all kinds of entries that represent “symbolic” references for “linking”. This is the way that instructions refer to things such as classes, interfaces, fields, methods, and constants such as string literals and numbers. These are the kinds of constant pool entries that exist: Integer Float Long Double Name_and_Type_info Utf8_info (Unicode characters) Class_info Fieldref_info Methodref_info InterfaceMethodref_info String

23 Instructions and the “Constant Pool”
Example: We examine the getfield instruction in detail. Format: 180 indexbyte1 indexbyte2 Utf8Info fully qualified class name CONSTANT_Fieldref_info { u1 tag; u2 class_index; u2 name_and_type_index; } Class_info { u1 tag; u2 name_index; } Utf8Info name of field CONSTANT_Name_and_Type_info { u1 tag; u2 name_index; u2 descriptor_index; } Utf8Info field descriptor

24 Instructions and the “Constant Pool”
That previous picture is rather complicated, let’s simplify it a little: Format: 180 indexbyte1 indexbyte2 Fieldref Class Name_and_Type Utf8Info fully qualified class name Utf8Info name of field Utf8Info field descriptor

25 Instructions and the “Constant Pool”
The constant entries format is part of the Java class file format. Luckily, we have a Java assembler that allows us to write a kind of textual assembly code and that is then transformed into a binary .class file. This assembler takes care of creating the constant pool entries for us. When an instruction operand expects a constant pool entry the assembler allows you to enter the entry “in place” in an easy syntax. Example: getfield mypackage/Queue i I

26 Instructions and the “Constant Pool”
Fully qualified class names and descriptors in constant pool UTF8 entries. 1. Fully qualified class name: a package + class name string. Note this uses “/” instead of “.” to separate each level along the path. 2. Descriptor: a string that defines a type for a method or field. Java descriptor boolean Z integer I Object Ljava/lang/Object; String[] [Ljava/lang/String; int foo(int,Object) (ILjava/lang/Object;)I

27 Linking In general, linking is the process of resolving symbolic references in binary files. Most programming language implementations have what we call “separate compilation”. Modules or files can be compiled separately and transformed into some binary format. But since these separately compiled files may have connections to other files, they have to be linked. => The binary file is not yet executable, because it has some kind of “symbolic links” in it that point to things (classes, methods, functions, variables, etc.) in other files/modules. Linking is the process of resolving these symbolic links and replacing them by real addresses so that the code can be executed.

28 Loading and Linking in JVM
In JVM, loading and linking of class files happens at runtime, while the program is running! Classes are loaded as needed. The constant pool contains symbolic references that need to be resolved before a JVM instruction that uses them can be executed (this is the equivalent of linking). In JVM a constant pool entry is resolved the first time it is used by a JVM instruction. Example: When a getfield is executed for the first time, the constant pool entry index in the instruction can be replaced by the offset of the field.

29 Closing Example As a closing example on the JVM, we will take a look at the compiled code of the following simple Java class declaration. class Factorial { int fac(int n) { int result = 1; for (int i=2; i<n; i++) { result = result * i; } return result;

30 Compiling and Disassembling
% javac Factorial.java % javap -c -verbose Factorial Compiled from Factorial.java class Factorial extends java.lang.Object { Factorial(); /* Stack=1, Locals=1, Args_size=1 */ int fac(int); /* Stack=2, Locals=4, Args_size=2 */ } Method Factorial() 0 aload_0 1 invokespecial #1 <Method java.lang.Object()> 4 return

31 Compiling and Disassembling ...
// address: Method int fac(int) // stack: this n result i 0 iconst_ // stack: this n result i 1 1 istore_ // stack: this n result i 2 iconst_ // stack: this n result i 2 3 istore_ // stack: this n result i 4 goto 14 7 iload_ // stack: this n result i result 8 iload_ // stack: this n result i result i 9 imul // stack: this n result i result*i 10 istore_ // stack: this n result i 11 iinc // stack: this n result i 14 iload_ // stack: this n result i i 15 iload_ // stack: this n result i i n 16 if_icmplt 7 // stack: this n result i 19 iload_ // stack: this n result i result 20 ireturn

32 Writing Factorial in “jasmin”
Jasmin is a Java Assembler Interface. It takes ASCII descriptions for Java classes, written in a simple assembler-like syntax and using the Java Virtual Machine instruction set. It converts them into binary Java class files suitable for loading into a JVM implementation. .class package Factorial .super java/lang/Object .method package <init>( )V .limit stack 50 .limit locals 1 aload_0 invokenonvirtual java/lang/Object/<init>( )V return .end method

33 Writing Factorial in “jasmin” (continued)
.method package fac(I)I .limit stack 50 .limit locals 4 iconst_1 istore 2 iconst_2 istore 3 Label_1: iload 3 iload 1 if_icmplt Label_4 iconst_0 goto Label_5 Label_4: Label_5: ifeq Label_2 iload 2 iload 3 imul dup istore 2 pop Label_3: iconst_1 iadd istore 3 goto Label_1 Label_2: ireturn iconst_0 .end method


Download ppt "Course Overview PART I: overview material PART II: inside a compiler"

Similar presentations


Ads by Google