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The University of Akron Summit College

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Presentation on theme: "The University of Akron Summit College"— Presentation transcript:

1 The University of Akron Summit College
2440: 160 Java Programming Introduction to Computers & Java Professor: Enoch E. Damson

2 Parts of an Information System
Hardware Software Procedures Data People Introduction to Computers & Java

3 Introduction to Computers & Java
Hardware Physical components of a computer Consists of: Input devices Processor or Central Processing Unit (CPU) Main memory Secondary storage devices Output devices Introduction to Computers & Java

4 Introduction to Computers & Java
Input Devices Collects data for the computer Common devices include: Keyboard Mouse Scanner Digital camera Introduction to Computers & Java

5 Central Processing Unit (CPU)
Fetches instructions, follow the instructions, and produce some resulting data Measured in terms of its speed in hertz (MHz, GHz) Consists of two parts: Control Unit – coordinates all of the computer’s operations Arithmetic & Logic Unit (ALU) – performs mathematical operations Introduction to Computers & Java

6 Introduction to Computers & Java
Main Memory Commonly known as the random-access memory (RAM) Measured in terms of its size in bytes (KB, MB, GB) RAM is usually a volatile type of memory for temporary storage Divided into sections (bytes) that hold equal amount of data Each byte is made up of 8 binary digits (bits) that use 0 and 1 to represents on and off “switches” Each byte is a assigned a unique number known as an address, which are ordered from lowest to highest Introduction to Computers & Java

7 Secondary Storage Devices
Type of memory that hold data for long periods of time Measured in terms of their size in bytes (KB, MB, GB) Common types of secondary storage devices include: Hard disks Jump drives Zip disks Floppy disks Introduction to Computers & Java

8 Introduction to Computers & Java
Output Devices Formats and presents processed data (information) to the outside world Common devices include: Monitors Printers Introduction to Computers & Java

9 Introduction to Computers & Java
Software Programs that run on a computer Has two general categories: System software – enables application software to interact with the computer hardware E.g. operating systems, utilities, device drivers, and programming languages Application software – programs that solve specific problems or perform general operations useful to the user E.g. word processors, spreadsheets, etc Introduction to Computers & Java

10 Introduction to Computers & Java
Procedures Rules or guidelines for people to follow when using software, hardware, and data Guidelines are documented in manuals Introduction to Computers & Java

11 Introduction to Computers & Java
Data Raw facts entered into the computer system for processing Processed to produce information Introduction to Computers & Java

12 Introduction to Computers & Java
People Making people more productive is what computers are all about Users include: Analysts Designers Developers End-users Introduction to Computers & Java

13 Introduction to Computers & Java
Computer Program Set of instructions that enables the computer to solve a problem or perform a task The instructions are called algorithms A computer’s CPU can only process algorithms written in machine language – consisting of binary numbers (0s and 1s) E.g Each different type of CPU has its own machine language Algorithms written with programming languages are much easier to understand Introduction to Computers & Java

14 Introduction to Computers & Java
Computer Programming An art and a science of creating instructions to solve problems and perform tasks An art because every aspect of the program should be carefully designed A science because of the need to indulge in the tasks of analyzing, experimenting, correcting, and redesigning Introduction to Computers & Java

15 Program Development (Programming) Cycle
The process of writing instructions (programs) for a computer to solve a problem Programming steps include: Creating program specifications Designing the application Writing source code Compiling/Interpreting programs Executing (running) program Introduction to Computers & Java

16 Program Development (Programming) Cycle…
Creating program specifications – the requirements the application must meet Introduction to Computers & Java

17 Program Development (Programming) Cycle…
Designing the application – create file formats, screen layouts, and algorithms Algorithm – a sequence of procedures, programming code, or commands that are used as part of a program or result in a program Tools used in designing the sequential and logical structure of a program include: Flowchart – uses symbols for program design Pseudocode – uses natural English for program design Introduction to Computers & Java

18 Program Development (Programming) Cycle…
Writing source code – the code must be written, tested and debugged Source code (file) – the file with the actual code which is written with a programming language of choice in a text editor Debugging – the process of going through program code to locate and fix errors such as: Syntax errors – grammatical mistakes in program language use Logical errors – logical mistakes in a program Introduction to Computers & Java

19 Program Development (Programming) Cycle…
Compiling/Interpreting programs – the source code is translated in its entirety at one time (compiled) or a single line at a time (interpreted) from high-level program instructions into machine language, and executed if no errors are found (run) Introduction to Computers & Java

20 Program Development (Programming) Cycle…
Compiling/Interpreting programs Compiler – a system software program that translates an entire high-level program (source code) at one time into machine language (object code grouped together in files called library files) that the computer can interpret and execute It gives no feedback until the entire program has been compiled Interpreter – a system software program that translates a single line at a time in a program An immediate feedback is given if the code contains an error Introduction to Computers & Java

21 Program Development (Programming) Cycle…
Executing (running) program – the compiled or interpreted code is executed if no errors are found Executable code – a linker or link editor resolves object code references to other programs by creating an executable code. Introduction to Computers & Java

22 Programming Languages
Invented to ease the task of programming with the use of words instead of binary numbers Programming languages have evolved in generations and are improved over the years The generations of programming languages include: Low-level languages High-level languages Introduction to Computers & Java

23 Programming Languages…
Low-level languages – include: Machine language (1st Generation) – instructions are coded as a series of 0s and 1s and are unique to a particular computer Assembler language (2nd Generation) – instructions are coded using some recognized symbols called mnemonics (memory aids) and are also unique to a particular computer Example: MUL is used to represent a multiply instruction. An assembler translates the mnemonics into 0s and 1s Introduction to Computers & Java

24 Programming Languages…
High-level languages – programs instructions are often written in English-like expressions in languages such as: 3rd Generation languages – instructions are coded at the programmer’s convenience but cannot be executed in their original form (source code) A compiler or interpreter is needed to translate the language syntax into low-level machine language to be executed. Examples include: FORTRAN (FORmula TRANslator)-1955, Pascal-1968, C-1972, C s, Java-1990 4th Generation languages – Has a graphical user interface (GUI) that combines a code editor, compiler, debugger, linker, and executor into a single Inter-Development Environment (IDE). Examples include: Visual Basic, Delphi, PowerBuilder, Visual.NET, etc Introduction to Computers & Java

25 Programming Language Elements
Every programming language uses the following general program elements: Syntax – rules of a programming language Comments – non executing programming language statements Constant data – raw data used in programming such as numbers, strings, etc Data output – displaying data on a screen or sending data to a file Data input – receiving data from the keyboard or file Variables – named memory locations for data storage Introduction to Computers & Java

26 Programming Language Elements…
Other programming language elements include: Data types – specifies the types of data native to the programming language Keywords – words with a special meaning in the programming language Operators – symbols or words that perform operations on operands Selections (Condition testing) Repetitions (Looping structures) Arrays Files/Databases Introduction to Computers & Java

27 Methods of Programming
Two primary methods of programming are: Procedural – creates programs made up of variables and procedures Variable – named storage location in a computer’s memory Procedure – set of programming language statements that perform a specific task Object-oriented – creates programs made up of objects (instances of a class) Object – a software entity with attributes (fields) and procedures (methods) Class – specifies the attributes and methods of objects Introduction to Computers & Java

28 Principles of Object-Oriented Programming (OOP)
Encapsulation – grouping data (fields, methods, etc) into a single object Information Hiding (Abstraction) – hiding an object’s data from other objects The object’s methods are used directly access its data Typically, the object’s data is hidden but allows its methods to be accessed Inheritance – deriving classes (subclasses) based on other existing classes (superclasses) Polymorphism - using the same procedure name or operator with different types of arguments There are 2 types of polymorphism: overloading and overriding Introduction to Computers & Java

29 Introduction to Computers & Java
History of Java In 1991 the Green Team was formed at Sun Microsystems to develop a hand-held device (named *7) to control home entertainment devices James Gosling (the project leader) created the Oak language for the project The Oak language translated programs into byte code for different processors Oak (renamed Java) was later used to develop a Web browser named HotJava – which was able to download and run small Java programs known as applets HotJava was demonstrated in 1995 which made Java popular Netscape later incorporated Java into its Navigator browser Introduction to Computers & Java

30 Introduction to Computers & Java
Types of Java Programs Two types of Java programs are: Application – stand-alone programs that run on a computer Applets – programs that are transmitted over the Internet from a Web server and executed on a Web browser Introduction to Computers & Java

31 Introduction to Computers & Java
Properties of Java Object-Oriented – uses objects to perform specific tasks Portable – enables programs to behave identical on different platforms like: Mac, Windows, Solaris (UNIX) Compiles into byte code instead of machine language – the byte code is read by the Java Virtual Machine (JVM) – which interprets the code for different processors “Architecture-neutral” – the byte code that comes out of the compiler will run on any processor and operating system Can be embedded on Web pages – applets are downloaded and ran from Web pages Secured – Web browsers run applets in a secure environment within a computer’s memory Introduction to Computers & Java

32 The Java Compiler & Java Virtual Machine (JVM)
Text editors are used to write Java programming statements (source code) and saved in a source file (.java extension) and translated (compiled) by a compiler Compiler – program that translates source code into an executable form Java compilers translate source code into a file (.class extension) containing byte code The byte code instructions (not machine language) are executed by the Java Virtual Machine (JVM) The JVM simulates a computer whose machine language is the Java byte code Introduction to Computers & Java

33 Java Program Development Process
The programmer uses a text edit to create a Java source code file (.java extension) The programmer runs the compiler to translate the source code file into a byte code file (.class extension) The Java Virtual Machine (JVM) reads and executes each byte code instruction Text Editor Source File Java Compiler Byte Code File Java Virtual Machine Introduction to Computers & Java

34 Introduction to Computers & Java
Java Editions The software used to create Java programs is known as the Java Development Kit (JDK) or the Software Development Kit (SDK) Some Java editions include: Java Standard Edition (Java SE) – used for writing Java applications and applets Java Enterprise Edition (Java EE) – used to create business client/server and Web server-based applications Java Micro Edition (Java ME) – runtime-environment for consumer products like cell phones, pagers, etc Introduction to Computers & Java

35 Java Integrated Development Environments (IDE)
Consists of text editor, compiler, debugger, and other utilities integrated into a package Current popular Java IDEs include: Eclipse ( NetBeans ( IntelliJ IDEA ( jGRASP ( Introduction to Computers & Java

36 Compiling & Running Java Programs
javac is used to compile Java programs E.g. javac Hello.java A .class file is created if no are found java is used to run Java programs E.g. java Hello Two types of errors (bugs) are: Syntax errors – mistakes that violate the rules of the programming language Logical errors – mistakes that cause programs to produce erroneous results Introduction to Computers & Java


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