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Sets, Maps and Hash Tables

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Presentation on theme: "Sets, Maps and Hash Tables"— Presentation transcript:

1 Sets, Maps and Hash Tables

2 Sets We have learned that different data struc-tures have different advantages – and drawbacks Choosing the proper data structure depends on typical usage patterns Array- and list-oriented data structures are appropriate when the order of elements matter – but that is not always the case RHS – SWC

3 Sets A Set is a data structure which can hold an unordered collection of elements Not having to worry about ordering can improve performance of other operations On a Set, we want to be able to Insert an element Delete an element Check if a given element is in the Set RHS – SWC

4 Sets public interface Set<T> { void add(T element);
void remove(); boolean contains(T element); Iterator<T> iterator(); } RHS – SWC

5 Sets It turns out that insertion, deletion and check for containment can be done in O(log(n)), or even faster! Depends on the underlying implemen-tation of the interface In Java, implementation is either HashSet (based on Hash Tables) TreeSet (based on Trees) RHS – SWC

6 Sets A Set iterator is ”simpler” than e.g. a List iterator
Elements will occur in ”random” order No add method – we just call add on the Set itself No previous method – does not make sense The Set iterator does however have a delete method (why?) RHS – SWC

7 Sets – Quality tip When using a Set, we must choose a spe-cific implementation (HashSet or TreeSet) However, the definition should look like: Set<Car> cars = new HashSet<Car>(); RHS – SWC

8 Sets – Quality tip Set<Car> cars = new HashSet<Car>();
Why…? We should in general only refer to the interface, not the implementation Easy to switch implementation! RHS – SWC

9 Maps A Map is a data structure which stores associations between
A collection of keys A collection of values All keys map to a value Keys are unique (values are not) RHS – SWC

10 Maps K1 V1 K2 V2 K3 V3 K4 RHS – SWC

11 Map public interface Map<K,V> { void put(K key,V value);
V get(K key); void remove(K key); Set<K> keySet(); } RHS – SWC

12 Map The keySet method returns a Set containing all keys in the Map
You must then iterate through this Set, in order to get all values stored in the Map RHS – SWC

13 Map Map<String,Car> carMap = new HashMap<String,Car>();
... Set<String> regNumbers = carMap.keySet(); for (String regNo : regNumbers) { Car aCar = carMap.get(regNo); ... // Do something with the Car object } RHS – SWC

14 Hash Tables A Set and a Map are both abstract data types – we need a concrete implemen-tation in order to use them In the Java library, two implementations are available: Sets: HashSet, TreeSet Maps: HashMap, TreeMap RHS – SWC

15 Hash Tables The implementations HashSet and HashMap are based on a Hash Table A Hash Table is based on the below ideas: Create an array of length N, which can store objects of some type T Find a mapping from T to the interval [0; N-1] (a Hash Function f) Store an object t of type T in the position f(t) RHS – SWC

16 Hash Tables 1 2 3 4 f(Car1) = 3 Car3 f(Car2) = 0 f(Car3) = 2 Car1 Car2
1 2 3 4 RHS – SWC

17 Hash Tables A Hash Table is thus ”almost” an array
Instead of having an index directly available, we must calculate it If calculation can be done in constant time, then all basic operations (insert, delete, lookup) can be done in constant time! Better than tree-based implementations, which have O(log(N)) RHS – SWC

18 Hash Tables However, there are some issues:
How do we define a good mapping from the objects to [0; N-1]? What happens if we try to store two objects at the same position? RHS – SWC

19 Hash Functions Before finding a good mapping – i.e. a good hash function – we must consider the size of the array For good performance, the array should at least be as large as the maximal number of objects stored Rule of thumb is about 30 % larger Size should be a prime number (???) RHS – SWC

20 Hash Functions What if the expected number of objects is unknown in advance? We can expand a hash table dynamically If the hash table in running out of space, double the capacity Start out with a reasonably large array (space is cheap…) RHS – SWC

21 Hash Functions Having handled the choice of N, how do we define a proper hash function? Properties of a hash function: Must map all objects of type T to the interval [0; N-1] Should map objects as uniformly as possible to the interval [0; N-1] RHS – SWC

22 Hash Functions We can enforce the mapping to [0;N-1] by using the modulo operator: f(t) = g(t) % N g(t) can then produce any integer value How do we achieve a uniform distribution? Theory for this is complicated, but there are some general rules to follow RHS – SWC

23 Hash Functions A good hash function should be ”almost ran-dom”, but deterministic ”Almost random” – values are well distri-buted in the interval Deterministic – always produce the same output for the same input RHS – SWC

24 Hash Functions In Java, all objects have a hashCode method
Defined in Object class Can be overrided Returns an integer (the Hash Code) We must use modulo on the value ourselves RHS – SWC

25 Hash Functions Hash function for integers: Hash function for strings:
The number itself… Hash function for strings: final int HASH_MULTIPLIER = 31; int h = 0; for (int i = 0; i < s.length; i++) h = (HASH_MULTIPLIER * h) + s.charAt(i); RHS – SWC

26 Hash Functions Hash code for an object can be calculated by combining hash codes for instance fields Combine values in a way similar to the algorithm used to find string hash codes RHS – SWC

27 Hash Functions public int hashCode() { final int MULTIPLIER = 31;
int h1 = regNo.hashCode(); int h2 = mileage; int h3 = model.hashCode(); int h = h1*MULTIPLIER + h2; h = h*MULTIPLIER + h3; return h; } RHS – SWC

28 Hash Functions But wait…what about numeric overflow?
We multiply a ”random” integer value with a number…? Does not really matter… As long as the algorithm is deterministic, overflow is not a problem Just helps ”scrambling” the value  RHS – SWC

29 Hash Functions Common pitfalls: Remember to define a hashCode function
If you forget, the hashCode implementation in Object is used Based solely on memory location of object Two objects with the same value of instance fields will produce different hash codes… RHS – SWC

30 Hash Functions Common pitfalls:
The hashCode function must be ”compatible” with your equals function If a.equals(b) it must hold that a.hashCode() == b.hashCode() If not, duplicates are allowed! The reverse condition is not required; two different objects may have the same hash code RHS – SWC

31 Hash Functions In general, you must remember to:
Either define the hashCode and the equals method Or not define any of them! RHS – SWC

32 Handling collisions Even with a good hash function, we will still experience collisions Collision: two different objects t1 and t2 have the same hash code We will then try to store both objects in the same position in the array Now what…? RHS – SWC

33 Handling collisions What we store in each position in the array is not the objects themselves, but a linked list of objects Objects with the same hash code h are stored in the linked list in position h With a good hash function, the average length of non-empty lists is less than 2 RHS – SWC

34 Handling collisions Car6 Car4 Car2 Car3 Car1 Car5 1 2 3 4 RHS – SWC

35 Handling collisions Basic operations (insert, delete, lookup) follow this structure: Calculate hash code for the object Find the corresponding position in the array Insert: Insert element at the end of list Delete/Lookup: Iterate through list until element is found, or end of list is reached RHS – SWC

36 Handling collisions Basic operations are thus not done in truly constant time However, if a proper hash function is used, running time is constant in practice Use hash-based implementations unless special circumstances apply Hard to define hash/equals function More functionality required RHS – SWC


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