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PBL & Career and College Awareness

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Presentation on theme: "PBL & Career and College Awareness"— Presentation transcript:

1 PBL & Career and College Awareness
RESOURCE FOR: Edutainment Presentation Edutainment PBL & Career and College Awareness

2 Edutainment: Engineering Design Process
Image taken from

3 Edutainment: Quotes to consider
“The coolest toys don’t have to be bought; they can be built. In fact, sometimes the only way they’ll ever exist is if you make them yourself…” ~Adam Savage (Mythbusters) “Technology is permeating every single thing we do… And to the extent that we can better expose our young people to all the different ways that technology can be used, not just for video games or toys, we’re planning for the future.” ~Marc Morial (politician) “I decided to be an inventor when I was five. My parents had given me a few various enrichment toys like erector sets, and for some reason I had the idea that if I put things together just the right way, I could create the intended effect.” ~Ray Kurzweil(inventor)

4 Favorite Games and Toys
What are you four favorite games and four favorite toys to play? Identify the medium it is created with? Player format? Objective? Rules? Resources? Theme? What was your play experience? What did you enjoy when playing the game? What things do you like about the game? Dislikes?

5 Edutainment Step 1: identify the Problem
Think about the quotes on the previous slide- what are these people trying to say? What do they think about toys and games in general? Could they have a bias, based on their occupations? What do you think? About toys or games? About technology and its use with toys and games for young children? About educational/enrichment toys and games? About what kids can learn from toys and games? What makes a toy or game “fun”?

6 Edutainment Step 2: Identify criteria and constraints
What kinds of limits or rules are there for designing or making a toy or game for young children? BANNED Lawn Darts Gilbert Glass Blowing Kit Sky Dancers Atomic Energy Lab All images from

7 Edutainment Step 2: Identify criteria and constraints
Things to consider: Cost Size (not too small- can choke; not too big- small hands can’t hold onto things) Weight Material Colors What age is it appropriate for? What does it teach? Will kids want to play with it? Is it safe? Image taken from

8 Edutainment Step 3: Brainstorm
Sketch, list, whatever- but come up with as many ideas as possible in the time given. Remember the rules… No criticism, positive or negative Idea hitchhike Get wild (with your ideas) Go for quantity Image from

9 Edutainment Step 4: generate ideas
According to TIME magazine, here are some of the most influential toys from the past century Have you ever played with these? What makes them fun? Images taken from

10 All-TIME 100 Greatest Toys
Radio Flyer Wagon Chemistry Set Joy Buzzer Yo-Yo Pop-Up Book

11 All-TIME 100 Greatest Toys
Stuffed Mickey Mouse Finger Paint Sock Monkey Buck Rogers Rocket Pistol Microscope Set Beach Ball Red Ryder BB Gun Army Men View-Master

12 All-TIME 100 Greatest Toys
Bubble Solution Little Golden Books Slinky Magic 8 Ball Legos

13 All-TIME 100 Greatest Toys
Water Balloon Silly Putty Fisher-Price Little People Colorforms Paint-by-Numbers Kit Mr. Potato Head Wiffle Ball Matchbox Car PEZ Dispenser Gumby Play-Doh Tonka Truck Fake Vomit Frisbee Corn Popper Two-Handed Pogo Stick Hula Hoop Barbie Troll Doll Plarail Toy Train Chatty Cathy

14 All-TIME 100 Greatest Toys
Etch A Sketch Rock-a-Stack Ken Slip 'n Slide Chatter Telephone G.I. Joe Easy-Bake Oven Creepy Crawlers Rock'em Sock'em Robots Johnny Seven O.M.A. See 'n Say SuperBall Barrel of Monkeys Radio-Controlled Car Lite-Brite Hot Wheels Playmobil Flatsy Doll Barbie's Dream House

15 All-TIME 100 Greatest Toys
NERF Ball Weebles Paddington Bear Baby Alive Shrinky Dinks Magna Doodle Rubik's Cube Stretch Armstrong Star Wars Action Figure Mattel Classic Football Simon Speak & Spell Star Trek Electronic Phasers

16 All-TIME 100 Greatest Toys
Cabbage Patch Kids Polly Pocket Slap Bracelet Masters of the Universe Action Figure Glo Worm Care Bear My Little Pony Transformers Teddy Ruxpin Snoopy Sno-Cone Machine Pound Puppy Koosh Ball Teenage Mutant Ninja Turtles Skip-It Glow Stick Wrestling Buddy

17 All-TIME 100 Greatest Toys
Little Tikes Log Cabin Little Tikes Cozy Coupe Car Super Soaker Beanie Baby Buzz Lightyear American Girl Doll Tickle Me Elmo Furby Neodymium-Magnet Toy

18 All-TIME 100 Greatest Toys
Bratz Mindflex Zhu Zhu

19 Edutainment Step 4: generate ideas
If you could design a toy or game for a young child, what would you create? All images from

20 Edutainment - Game Design Terms
Thematic game elements: story, setting, characters Gameplay elements: play sequence, level design, interface design Game analysis: difficulty, balance, depth, pace, replay value, age appropriateness Related terms: single-player vs. multiplayer, cooperative vs. competitive, turn-based vs. real-time, strategy vs. reflex vs. chance, abstract vs. thematic

21 intellectual property
a work or invention that is the result of creativity, such as a manuscript or a design, to which one has rights and for which one may apply for a patent, copyright, trademark, etc.

22 Edutainment Step 4: generate ideas
What were your favorite toys and games as a young child? What were your favorite online games to play when you were younger? Why did you like them? What would you change about them? What kinds of toys and games are popular now? What kinds of toys and games do kids want? What kinds of toys and games do parents want? Identify 2-3 possible solutions and think them out- create orthographic and isometric drawings and other information to be shared with others

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24 Edutainment Step 5: explore possibilities
Take a look at all of the ideas developed in step 4. Share your ideas with others- sometimes it can be beneficial to get an opinion of a person outside your team. They may ask questions or see issues you had not considered. What is good and bad about each design? What parts of each design do you like? Which design requirements are addressed through each design? Which requirements are missing? Can you actually make a model or prototype of the solution (for step 6)?

25 Edutainment Step 6: Select an approach
What ideas have you had that will work? Create a solution that fills the requirements given This may be one of the ideas created and analyzed in steps 4 and 5, or it may be a combination of those ideas with bits and pieces taken from a variety of designs

26 Edutainment Step 7: build a model or prototype
Make a full size or to-scale model or prototype of your design

27 Edutainment Step 8: refine
Use the model or prototype from step 7 to evaluate your design. Does it work the way you intended? What needs to be fixed/changed? Are all of the design requirements being filled? Identify any problems, and repeat the design process?

28 Edutainment: Present your Design
Be ready to explain how you filled each of the design requirements and solved the original identified problem. Use this as an opportunity to show how your design meets the criteria in a unique, innovative way. Presenting your idea can be done in many ways- videos, live demonstrations, posters, pamphlets - anything that lets you inform potential users about your product.


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