Download presentation
Presentation is loading. Please wait.
Published byArielle Peevy Modified over 10 years ago
1
Understanding Good Progress in Mathematics
2
Four Elements 1. Using and Applying 2. Number 3. Shape, Space and Measure 4. Data Handling
3
Using and Applying Level 2 Explain why they think something is correct
4
Number Level 2 Count up to 100 and put numbers up to 100 in the correct order Know number bonds to 10 Complete addition and subtraction calculations, and appreciate that they are the inverse of each other Understand the equals sign Recognise odd and even numbers
5
Shape, Space and Measure Level 2 Name 2D and 3D shapes and identify faces, edges and vertices Begin to understand angles. Measure the lengths of objects and weigh things to the nearest mark on the scale Put events in the correct order
6
Data Handling Level 2 Collect information (data) to find out the answer to questions.
7
Level 1 Use objects or make drawings to explain what they have been doing See simple patterns and connections Play counting games and put numbers in order Identify numbers in different contexts, Increase and decrease quantities in real life contexts. Use the mathematical names for common 2D and 3D shapes such as circles, squares, cubes and spheres Sort objects and explain how they have chosen to sort them.
8
Level 2 Explain why they think something is correct Count up to 100 and put numbers up to 100 in the correct order Know number bonds to 10 Complete addition and subtraction calculations, and appreciate that they are the inverse of each other Understand the equals sign Recognise odd and even numbers Name 2D and 3D shapes and identify faces, edges and vertices Begin to understand angles. Measure the lengths of objects and weigh things to the nearest mark on the scale Put events in the correct order Collect information (data) to find out the answer to questions.
9
Level 3 Try different approaches when solving problems, test if a general statement is always true, sometimes true or never true Understand what each digit in a number represents, deal confidently with whole numbers up to 1000 and can add and subtract them Begin to understand about numbers which contain a decimal point Know multiplication tables for 2,3, 4, 5 and 10 and use them to solve practical problems Talk about simple fractions in everyday life Recognise mirror/reflection symmetry in everyday objects Find out the perimeter by working out the distance around simple shapes Use metric measures for length, capacity and mass Read commonly used times, for example, half past and quarter to the hour Use and interpret diagrams that represent information, such as bar charts
10
Using and Applying Level 4 Develop their own approaches for solving problems Select appropriate strategies for addition, subtraction, multiplication and division Decide when and if to use ICT Apply knowledge in practical situations
11
Number Level 4 Understand simple fractions that emerge in everyday contexts Use a computer to produce numerical sequences
12
Shape, Space and Measure Level 4 Find out the area of simple shapes by measuring the space enclosed by the shapes perimeter Know how to interpret measures written as decimals Find out the area of simple shapes by measuring the space enclosed by the shapes perimeter
13
Data Handling Level 4 Select the most appropriate average (mean, median or mode)
14
Level 4 Develop their own approaches for solving problems Select appropriate strategies for addition, subtraction, multiplication and division Decide when and if to use ICT Use a computer to produce numerical and geometric patterns, such as tiling designs Understand simple fractions that emerge in everyday contexts Identify and explain patterns (sequences Find out the area of simple shapes by measuring the space enclosed by the shapes perimeter Apply knowledge in practical situations Know how to order decimals, and record and interpret measures written as decimals Select the most appropriate average (mean, median or mode)
15
How can I help! Using and Applying Working out when to turn the TV on for a favourite program? Working out when to turn the TV on for a favourite program? How long before dinner? How long before dinner? What can you buy with your pocket money? What can you buy with your pocket money?
16
How you can help! Number play simple counting games such as snakes and ladders Talk about numbers In everyday situations Make up games with cards and dominoes play simple pattern-making games with counters or other objects
17
Look at different kinds of clocks When telling the time Weigh when cooking Match clock times With daily events Look at area when buying carpet tiles etc talk about shapes that can be found in the house estimate then measure How you can help! Shape Space and Measure
18
How you can help! Data Handling Sort items of food in the Cupboard Order everyday Objects by Size, weight capacity Look at charts in holiday brochures And for the weather
19
How you can help! Level 4 work out how much time, on average, different people spend doing different things at home, for example, eating, tidying up, cooking, playing, watching television, using a computer, sleeping try to find examples of numbers that contain fractions or decimals in a daily newspaper, a magazine or on food containers discuss how you might work out the cost of a weeks food for the family. Encourage your child to estimate the shopping bill by keeping a running total while you shop use pieces of card to make a three dimensional model of a room to a sensible scale make a list of calculations where the answer is the same. What is the hardest calculation that Can be made? look at maps of different scales of your local area, for example, a road atlas and a web map, and discuss how far it is from your home city, town or village to other nearby places. take opportunities to discuss weights written on packets of food and what they mean in terms of grams and kilograms
20
enjoyable (for both of you!) purposeful positive little and often Remember The work you do at home with your child needs to be:
Similar presentations
© 2024 SlidePlayer.com Inc.
All rights reserved.