Presentation is loading. Please wait.

Presentation is loading. Please wait.

Volume 8, Issue 10, Pages (October 2016)

Similar presentations


Presentation on theme: "Volume 8, Issue 10, Pages (October 2016)"— Presentation transcript:

1 Volume 8, Issue 10, Pages 962-970 (October 2016)
Feasibility of Using Tetrax Biofeedback Video Games for Balance Training in Patients With Chronic Hemiplegic Stroke  Jen-Wen Hung, MD, Min-Yuan Yu, OTR, Ku-Chou Chang, MD, Hsuei-Chen Lee, PhD, Yen-Wei Hsieh, OTR, Po-Chih Chen, OTR  PM&R  Volume 8, Issue 10, Pages (October 2016) DOI: /j.pmrj Copyright © 2016 American Academy of Physical Medicine and Rehabilitation Terms and Conditions

2 Figure 1 Tetrax biofeedback video game system (Tetrax Ltd).
PM&R 2016 8, DOI: ( /j.pmrj ) Copyright © 2016 American Academy of Physical Medicine and Rehabilitation Terms and Conditions

3 Figure 2 The 8 Tetrax system games used in the study. (1) Speedtrack. (2) Skyball. (3) Tag. (4) Gotcha. (5) Speedball. (6) Immobilizer. (7) Target. (8) Freeze. PM&R 2016 8, DOI: ( /j.pmrj ) Copyright © 2016 American Academy of Physical Medicine and Rehabilitation Terms and Conditions

4 Figure 3 Subject recruitment and attrition flowchart.
PM&R 2016 8, DOI: ( /j.pmrj ) Copyright © 2016 American Academy of Physical Medicine and Rehabilitation Terms and Conditions


Download ppt "Volume 8, Issue 10, Pages (October 2016)"

Similar presentations


Ads by Google