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Rendering.

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Presentation on theme: "Rendering."— Presentation transcript:

1 Rendering

2 “Rendering Engine” turns geometry
into pixels Internal or Plug-in (External) Internal – Included with program Plug-in – Purchased & installed separately

3 Internal for Max: ART Renderer (“Autodesk Raytrace”) Scanline
Quicksilver Arnold Autodesk A360 - Cloud-Based

4 Rendering: Three components: Materials Lighting
Exposure Control (global/camera) Specific tools for each may depend on the assigned rendering engine.

5 ART Renderer: Physically Based

6 ART Renderer: Default in 3ds MAX and Revit 2018
Physically Based – Follows physical rules. Minimal controls/tweaks. Fast, depending on quality (noise) settings

7 ART Renderer: Draft – 4 sec

8 ART Renderer: High – 47 sec

9 ART Renderer: X-High – 2m 37 sec

10 ART Renderer: Max – After 1 hour…

11 ART Renderer: Max – 8,305h Remaining

12 Direct + Indirect Lighting
ART Renderer: Direct + Indirect Lighting

13 A360: The Cloud

14 A360: Autodesk account required (login)
Rendering uploaded to “the cloud” Output limited to: Still Images Panorama Illuminance (light study)

15 A360: Important to “Test Scene Compatibility”
Not all rendering tools work

16 A360: Educational accounts free Professional accounts have priority
Output posts to online gallery Can be viewed or downloaded

17 Plug-in Renderers

18 Plug-in Renderers ($$$$):
“V-Ray” (Max, Rhino, Sketchup, …) “Maxwell” (Max, Rhino, Sketchup, …) “Corona” (Max) “finalRender” (Max) “Brazil” (Rhino) “Flamingo” (Rhino)

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