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Computing Curriculum Plans

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Presentation on theme: "Computing Curriculum Plans"— Presentation transcript:

1 Computing Curriculum Plans
Author: Ruth Prideaux-Reynolds Date : 26/01/2018

2 Aims and Targets Aims The national curriculum for computing aims to ensure that all pupils: can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems are responsible, competent, confident and creative users of information and communication technology Attainment targets By the end of each key stage, pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study.

3 Aims of each key stage Key Stage 1 Aims Key Stage 2 Aims
Area Key Stage 1 Aims Key Stage 2 Aims Computer Science (CS) 1. Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions  2. Create and debug simple programs  3. Use logical reasoning to predict the behaviour of simple programs 4. Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts  5. Use sequence, selection, and repetition in programs; work with variables and various forms of input and output  6. Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs  7. Understand computer networks including the internet; how they can provide multiple services, such as the World Wide Web  8. Appreciate how search results are selected and ranked  Information Technology (IT) 1. Use technology purposefully to create, organise, store, manipulate and retrieve digital content 2. Use search technologies effectively 3. Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information  Digital Literacy (DL) 1. Recognise common uses of information technology beyond school  2. Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies 3. Understand the opportunities networks offer for communication and collaboration  4. Be discerning in evaluating digital content  5. Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

4 Computing – Year 1 high level plan
Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Term 1 E-safety Word processing Typing skills Symbols and save Editing Undo and Redo Keyboard skills Tux typing Term 2 1.1 We are treasure hunters - Introduction to algorithms Rising Stars Term 3 Hour of Code Course 1 Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Term 4 1.3 We are painters Creating an ebook Term 5 Stage 7 Stage 8 Stage 9 Stage 10 Stage 11 Term 6 Creating a booklet 2Publish+ (topic related) Searching for facts on the internet Create a newspaper article 2Publish+ (literacy/Topic)

5 Computing - Year 2 high level plan
Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Term 1 E-safety Hour of Code Course 1 Stage 12 Stage 13 Stage 14 Stage 15 Stage 16 Term 2 Create a booklet 2Publish+ Keyboard skills and internet searching – (Topic/English) Introduction to Word Processing MS Word Create a Christmas poem MSWord (Literacy) Hour of Code week Create a Christmas poem MSWord Term 3 Stage 17 Stage 18 Course 2 Stage 1 Stage 2 Stage 3 Term 4 2.1 We are astronauts Scratch programming Rising Stars Term 5 Stage 4 Stage 5 Stage 6 Stage 7 Stage 8 Term 6 2.5 We are detectives - Communicating with

6 Computing - Year 3 high level plan
Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Term 1 E-safety Hour of Code Course 2 Stage 9 Stage 10 Stage 11 Stage 12 Stage 13 Term 2 3.5 We are communicators - Rising Stars Hour of Code week Term 3 Stage 14 Stage 15 Stage 16 Stage 17 Stage 18 Term 4 3.4 We are network engineers Understanding and creating a network Term 5 Stage 19 Course 3 Stage 1 Stage 2 Term 6 3.6 We are opinion pollsters Using Google forms

7 Computing - Year 4 High Level Plan
Week1 Week2 Week3 Week4 Week5 Week6 Term 1 E-safety Hour of Code Course 3 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7 Term 2 4.1 We are software developers - Developing a simple educational game Rising Stars Hour of Code week Term 3 Stage 8 Stage 9 Stage 10 Stage 11 Stage 12 Term 4 4.3 We are musicians - Producing digital music Term 5 Stage 13 Stage 14 Stage 15 Stage 16 Stage 17 Term 6 4.5 We are co-authors - Producing a wiki

8 Computing - Year 5 High Level Plan
Week1 Week2 Week3 Week4 Week5 Week6 Term 1 E-safety Hour of Code Course 3 Stage 18 Stage 19 Stage 20 Stage 21 Course 4 Stage 1 Term 2 5.1 We are game developers - Developing an interactive game Rising Stars Hour of code week Term 3 Stage 2 Stage 4 Stage 5 Stage 6 Stage 7 Term 4 5.3 We are artists - Fusing geometry and art  Term 5 Stage 8 Stage 9 Stage 10 Stage 11 Stage 12 Term 6 5.6 We are architects - Creating a virtual space

9 Computing - Year 6 High Level Plan
Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Term 1 E-safety Hour of Code Course 4 Stage 13 Stage 14 Stage 15 Stage 16 Stage 17 Term 2 6.2 We are fundraisers Rising stars Hour Of Code week Term 3 Stage 18 Stage 19 Stage 20 Stage 21 Stage 22 Term 4 6.5 We are web developers Cyber safety search/media Rising Stars Term 5 Hour of code Free code Term 6 6.6 We are publishers Create a year book


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