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Hand-Drawn Animation & Games:

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Presentation on theme: "Hand-Drawn Animation & Games:"— Presentation transcript:

1

2 Hand-Drawn Animation & Games:
Bridging the Gap

3 Hand-Drawn Animation & Games:
Bridging the Gap Talk Breakdown Introduction Comparing & contrasting types of 2D animation Applying animation principles to games Frame-by-frame demo time

4 Who the heck am I? Eric Angelillo
Graduate of Sheridan College in Animation (BAA) Worked in TV, commercials, illustration and games Art Double Stallion Games

5 Who the heck am I? Big Action Mega Fight! (2013)

6 Types of 2D animation Sprite / Frame-by-Frame Space Ace (1984)
A Boy & His Blob (2009) Sonic the Hedgehog (1991)

7 Types of 2D animation Cut-out Super Metroid (1994)
Rayman Origins (2011) Child of Light (2014)

8 Cut-out Pros Easily swappable assets
Characters can have a lot of detail Low memory usage Shank (2010)

9 Cut-out Valiant Hearts (2014) Guacamelee! (2013)

10 Cut-out Restrictions Tends to be have a flatter look
Computer interpolation gives a very digital feel Rigs potentially allow less freedom to the animator Limbo (2010) The Sims Social (2011)

11 Sprite / Frame-by-Frame
Pros Organic feel Great for shifting perspectives and angles Unrestricted by rigs Allows for more natural “animation gimmicks” Earthworm Jim (1994)

12 Animation Gimmicks Ren & Stimpy - Hermit Ren (1994)
Looney Tunes - Room & Bird (1950) The Lion King (1994)

13 Sprite / Frame-by-Frame
Restrictions High memory usage Character customization is a lot more work Manual in-betweening Dragon’s Lair (1983)

14 Sprite / Frame-by-Frame
BlazBlue (2008) Cuphead (2015) Skull Girls (2012)

15 12 Basic Principles of Animation
Squash & Stretch Anticipation Staging Straight Ahead Action & Pose to Pose Follow Through & Overlapping Action Slow In & Slow Out Arc Secondary Action Timing Exaggeration Solid drawing Appeal

16 12 Basic Principles of Animation
Squash & Stretch Anticipation Staging Straight Ahead Action & Pose to Pose Follow Through & Overlapping Action Slow In & Slow Out Arc Secondary Action Timing Exaggeration Solid drawing Appeal

17 Squash & Stretch Aladdin (1993) Darkstalkers (1994)

18 Anticipation Darkstalkers (1994) Earthworm Jim (1994)

19 Follow Through & Overlapping Action
Streets of Rage 2 (1992) Darkstalkers (1994) Don’t be afraid to add follow through elements.

20 Demo Time!

21 Merci! ericangelillo.com @SpillzNDoodles spillzndoodles.tumblr.com
vimeo.com/spillz doublestalliongames.com @dblstallion doublestallion.tumblr.com facebook.com/DoubleStallion bigactionmegafight.com facebook.com/BigActionMegaFight


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