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Chapter 12 Choosing interaction devices: hardware components

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Presentation on theme: "Chapter 12 Choosing interaction devices: hardware components"— Presentation transcript:

1 Chapter 12 Choosing interaction devices: hardware components

2 Choosing Interaction Devices
Interaction Devices as Tools Tools to fit the task Why Study Interaction Devices? UIDE Chapter 12

3 Input Devices Keyboards, Keypads, Buttons and other devices: Type 1
UIDE Chapter 12

4 Keyboards Industrial Strength Device Futuristic Device UIDE Chapter 12

5 Input Devices Pointing devices Type 1 Type 2 UIDE Chapter 12

6 Input Devices Keyboards, Keypads, and Buttons Pointing Devices
Choosing the Correct Keyboard, Keypad, and Buttons Pointing Devices Different Types of Indirect Pointing Devices Mouse, joystick, trackball, graphics tablet Different Types of Direct Pointing Device Touch screen, pen system, light pen Choosing the Right Pointing Device Learning curve, accuracy, fatigue factor, space, dexterity UIDE Chapter 12

7 Alternative Approaches to Entering Information
Gesture Iris and Fingerprint Recognition Handwriting Recognition Speech Recognition UIDE Chapter 12

8 Output Devices Screens Loudspeakers Simple Output Devices
Choosing the Right Screen CRT, LCD, Plasma Resolution, color bit depth, dimensions Loudspeakers Woofers and tweeters, quality, size Simple Output Devices LEDs, dials, gauges, buzzers UIDE Chapter 12

9 Alternative Approaches to Outputting Information
Head-up displays Head-mounted displays (HMD) Stereoscopic displays UIDE Chapter 12


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