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Collaboration Research Project

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Presentation on theme: "Collaboration Research Project"— Presentation transcript:

1 Collaboration Research Project
By the Design Thinkers

2 “Design for All is achieved not by stereotypical user properties and functional roles, but by accommodating the actual users’ behaviour” -C. Stray

3 Brief Summary The goal of this project is to create a platform/medium to increase student-to-student collaborations within a University and College setting. This is in order to elevate an individuals experience and skills, by exposing them to teams of different working skills in order to mimic real-world working atmosphere and bolster their résumé.

4 Target Audience Segmentation Assumption
Entrepreneurs (5,3,4,2,4 = 18) Alumni (2,3,3,1,3 = 12) Final Rating: Collaborators (5,4,5,2,5 = 21) Freelancers (2,2,3,2,3 = 12) Uni Projects (3,3,4,0,5 = 15) 1) Personal Projects Personal Projects (4,5,5,3,5 = 22) 2) Collaborators 3) Entrepreneurs 4) Uni projects 6) Freelancers 5) Alumni Opportunity to Collaborate (1-5) Willing to Use it (1-5) Usefulness (1-5) Financial Benefit (1-5)Non-Financial Benefit (1-5)

5 Value Proposition Canvas: Students
Tasks: Find People Write Brief Decide Budget Promote Network Interviews Confirm Availabilities Assign Tasks Pains: Bad Quality Project Financial Loss Incomplete Projects Lack of Skills Ruined Reputation Trust Issues Gains: Money Networking Experience Exposure Portfolio Skills

6 Value Proposition Canvas: Personal Projects
Tasks: Find People Write Brief Decide Budget Personal Goals Network Assign Tasks Brainstorm Ideas Interviews Pains: Lack of Guidance Lack of Motivation Bad Quality Project Financial Loss Incomplete Projects Lack of Skills Ruined Reputation Trust Issues Gains: Money Networking Experience Exposure Portfolio Outsider's Perspective Fresh Ideas Learning from others Independence

7 “I am currently applying for jobs, and have found that companies are looking at both my university work, and personal projects. I have technical skills that I have learnt both internally and externally, therefore a platform to showcase both sides would be great.” - Tomas, Graphic Design

8 Value Proposition Canvas: Collaborators
Tasks: Combine Opinions Develop Ideas Delegate Tasks Time Management Interviews Promote Clarify Roles Decide Budget Pains: Difficult Individuals Difficulty with scheduling Lack of Communication Bad Quality Project Financial Loss Incomplete Projects Lack of Skills Balance in Ideas Gains: Money Networking Experience Exposure Team working skills Abundance of ideas Get task done

9 - Clara, Fine Art Foundation
“Collaboration is essential, it’s good to take something away from university other than a degree. It would keep us connected and benefit us in the working environment. The networking experience would help us in the long run.” - Clara, Fine Art Foundation

10 Value Proposition Canvas: Entrepreneurs
Pains: Bad Quality Project Financial Loss Incomplete Projects Lack of Skills Ruined Reputation Lack of Trust Lack of Reliability Lack of Time Difficult Individuals Gains: Money Networking Experience Exposure Confidence Fresh Ideas Financial Savings Competitive Advantage Development of company Tasks: NDA Agreements Interviews Portfolio Review Brainstorm Meeting Write Business Plan Assign Tasks Budgeting Promote

11 - Scott, Fine Art Foundation
“All of the collaboration I have done previously is through word of mouth, and through friends. It would be perfect for my practice to connect people.” - Scott, Fine Art Foundation

12 Conclusion Product: Collaboration Platform We created a Value Proposition Canvas for our top 3 target audience segments, Collaborators, Entrepreneurs, and Personal Projects. We also created one for students in general. All of these segments had many things in common that would affect them negatively and positively. These Value Proposition Canvases were based on our assumptions, and then validated with quotes we found through our interviews. We then came up with possible Gain Creators and Pain Relievers, in response to the student feedback. Pain Relievers: Reviews Terms and Conditions Insurance Policy Verified Users Chat Function Gain Creators: Social Events Ratings System CV Builder Portfolio Image Gallery Job Opportunities

13 Empathy Map Assumption: Students
Think & Feel: Reputation Resume Portfolio building Social life Grades Money Future Say & Do: Positive in order to collab Optimise their positive results Social life Social Media Hear: Parents pressuring to get good grades and good job Friends being distracting Friends who encourage and inspire Professor adding stress See: Friends and Professors working Social media and Advertising Competition not advertised Job environments Different faculties Workshops

14 Empathy Map: Personal Projects
Think & Feel: Reputation Personal Benefit Job Prospect Gaining Experience Networking Money Future Say & Do: Optimistic Observant Social life Social Media Extrovert Hear: Others in similar position Parents adding pressure Friends who encourage Millennials saying ‘You can do anything’ See: Inspiration Social media and Advertising Friends and Colleagues working People being unmotivated People supporting each other

15 - Daisy, Interdisciplinary Masters; Gender Without Borders
“Often students are young or still developing their networking skills, so it can be intimidating to approach people. Teachers do encourage it, but don’t provide you with the tools to do it.” - Daisy, Interdisciplinary Masters; Gender Without Borders

16 Empathy Map: Collaborators
Think & Feel: Reputation Successful project Worrying about roles Opinion differences/confliction Money Future Say & Do: Optimistic to collaborate Social extroverted Social media Confidence Hear: Social media Motivation from competitors Folks are involved Professor adding stress See: Colleagues/competitors Social media and Advertising Peers competing for grades Different faculties Competitive people/lazy people Working hard/not

17 “For many students money will always be an issue
“For many students money will always be an issue. Everyone has different strengths, and are in need of different skills throughout the university. A collaboration platform would allow them to share these skills.” - Tomas, Graphic Design

18 Empathy Map: Entrepreneurs
Think & Feel: Reputation Branding Hungry for Ideas Financial Matters Company Future Say & Do: Skeptical Opportunists Promoting Social Media Hear: Prospective employees Friends progressing Folks pressuring Influencers motivating Worrying about responsibilities See: Competitors What others are achieving Lazy People Job Competition

19 - Stephanie, Alumni & Staff Member
“It would be useful if there was a way to link all of the departments. Especially since there is a gap that needs to be bridged. As you make new connections, new ideas pop up for projects.” - Stephanie, Alumni & Staff Member

20 Conclusion We decided to create an empathy map for our top 3 audience segments, and for students in general. This explores what they think & feel, see, hear, say & do. We found that they all had similar outcomes. They were all strongly influenced by their surroundings such as peers, friends, and social media.

21 Target Audience Segmentation
Entrepreneurs Alumni Uni Projects Final Rating: Freelancers Personal Projects 1) Personal Projects 2) Uni Projects 3) Entrepreneurs After some revision, we realised having collaborators as a segment would be redundant, plus as a group they are too small. With that in mind it clarifies that creating a collaboration platform is useful since this segment is almost non-existent, yet needed. 4) Alumni 5) Freelancers

22 Target Audience Research
Trends of Collaboration in University Collaboration of University students has been increasing worldwide The Benefits of University Students’ Collaboration Learn to balance of collaborative and individual work Upskill teamwork and communication skill Determine an area of interest Start their careers as academic researcher for non-economic benefits or economic benefits Ready to join into future career industries “The collaborative program provides students with the opportunity to shape the development of medical tech innovations with large companies, and they get a first-hand look at the process, gaining valuable knowledge and experience that employers seek in future employees.” -Bioengineering Professor John DesJardins of at Clemson University

23 Target Audience Research
University Industry Industrial collaboration UK research-intensive universities have become increasingly ‘enterprising’ in terms of research commercialization, technology licensing and transfer, and other ways of engaging with the business enterprises and industry. Why industries collaborate with students “The relationship with the university is valuable for two reasons: as a way of promoting new ways of approaching the development of our products but also being able to support students on Masters projects, which then makes them more employable for us if we need to increase staff” - Chief engineer Alessandro Picarelli in Dallara Automobili

24 Target Audience Research
What type of cooperation between companies and universities will become more relevant in future?

25 Target Audience Research
Figures of KU students 13,628 undergraduate/foundation-level students and 3,919 postgraduate students 15,065 full-time students and 2,482 part-time students 15,460 home/EU students and 2,087 overseas students Location Kingston Hill Knights Park Penrhyn Road Roehampton Vale Grand Total Total 6074 2628 8520 1172 18394

26 Conclusion Collaboration of University students has been increasing worldwide due to various reasons. With companies and institutions it is usually do to being offered internships, jobs, working on joint research, or aiding them with their thesis. Collaboration with industries is beneficial as it provides real life experience. We also found through our research the amount of students studying at kingston university, specifically each campus. This will benefit us as we will know how many people our initial product will reach. “The fact of the matter remains that collaborations provide stretching intellectual challenges, can enhance reputations and potential revenue streams for universities but these benefits are only available to those who are able to seize these opportunities.” - Dr Sara Jones, City University London

27 Competition: Slack Slack is an interconnected app that allows in app messaging, integrated in app applications and it is indexed plus searchable Launched 2013 6 million users 16000 users when it launched 9 million weekly active users Worth 5 billion reported valuation Slack is an app used in order to streamline workflow within a team and reduce miscommunication. This app has become widely popular because it integrates other applications, into one and is user friendly that makes it very popular and allows notification editing and robust tools.

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29 Competition: Quirky Quirky is an app used by inventors, creating a community to enhance and contribute to an invention. Then Quirky chooses inventions to manufacture Launched 2009 1,236,198 users 16000 users when it launched 4000 new product submission weekly Quirky is used to promote and develop inventions. This application isn’t necessarily used for collaboration but to get community input and suggestions. This platform works to include and incorporate the original inventors as well as including people who had input in the invention get financially included if the product is chosen and manufactured.

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31 Competition: Hightail
Hightail has two features, file sharing and a creative collaboration feature. Launched 2004 Has an average rating, not very popular Hightail has two features, the first feature is easy file sharing of large files and notifications clarifying collection. The second feature is “creative collaboration,” that streamlines team reviews with simple piecemeal feedback on team projects. This means hightail essentially cuts out the middleman and uses intuitive messaging and note making online.

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33 Competition: Flowdock
Flowdock is an website that also allows users to use a mobile app on the go, instant messaging and video chat Launched 2009 Founded in Finland Subscription fee starting at $3 per month Has over 80 pre-built integrations Can be used in both English and Finnish Flowdock is a communication tool primarily used to boost teamwork. It has a chat feature and group inbox which enables everyone to be involved. It also includes a log for all of the teams work. It has a homepage where users can comment and interact with each others projects.

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35 Competition: Monday.com
Monday.com is an app that is aimed towards making teamwork easier. Founded 2012, Launched 2014 Starting from $29 per month 150,000 users Used by large scale companies such as Adidas, Uber, Samsung, Saatchi Art Based in Tel Aviv, Israel Monday.com is a platform used to keep all team members in the loop. There is a central board where they can add comments, view a timetable, and track everything the team is working on. Clients can also be added to the board, where they can view it as a guest and track your progress. This is more of an organizational website, rather than to find other people to collaborate with.

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37 Conclusion As a conclusion all these competitors have similar qualities in the sense that they promote better communication rather than collaboration itself. These tools are to be used by already formed teams in need of a platform that eliminates lack of communication and misunderstanding. The only platform that is similar to the project goal is quirky but even then the similarities are slight. Quirky is promoting inventions rather than collaboration. There is no scarcity of apps focusing on communication between teams, but there is a scarcity that promotes collaboration on a large scale, especially between students.

38 How to Legalize Terms and Conditions:
Would bind the users to the contract. Can get free templates online. Would create rules within the app. Creative Commons: Provides free and simple copyright licenses. There are four types of licence; Attribution, ShareAlike, Non-Commercial, No Derivatives. Allows creatives to share and use work, and also receive input, while still being protected. Licence cannot be revoked. You can cancel the licence, but work previously used cannot be retrieved. Others may profit from your work. Non-Disclosure Agreement: A legal agreement that binds two parties to share confidential/sensitive information. Can be one way or mutual. Can stop people from stealing business ideas Can have a time limit on it if not enforced properly

39 Payment Method Time-for-Time:
Some users may value the experience and connections more than money. Looking good on their cv, plus benefiting them in a review system. Money: Various different in app payment methods such as paypal, google wallet, and venmo. An amount and budget would have to be set in advance. Community Expectation: If the community has a good reputation, people will be more willing to offer their help for nothing in exchange, as they could trust to get help in the future too. Bartering: Bartering is the exchange of goods that does not require money but an agreement between two parties to exchange a good or service

40 Quantitative Research Questions
Which year are you in? 1st 2nd 3rd Postgrads Which course are you taking? Type box... Are you collaborating at the moment? Yes No With whom are you collaborating? Friend Peer Other ... Would you collaborate? Yes No If so, would it be; Personal Project Uni Project Other ... Would you consider yourself an; Introvert Extrovert

41 Conclusion As a conclusion, we have identified that there is a gap in the market concerning promotion of collaboration. Concerning trends, collaboration is on the rise and will only grow in importance and value. From our research we can confidently state that we are on the right track, and our best interest are in students and collaborators alike.


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