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POVs and Experience Prototypes Health and Fitness
Maya Sho Dylan Beau
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Previous POV We met… an athletic trainer
We were amazed to realize… that mental fortitude separated the best athletes from their peers It would be game-changing to… find a way to make training mental fortitude more accessible
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Previous Insights People have different preferences for the level of social interaction they have in their fitness routines People are happiest when doing things they love that challenge them Balancing fitness/health commitments is challenging Physical and mental pain is a strong deterrent for achieving wellness and fitness
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Additional Needfinding
Goals: Look more at people who create their own health routines Understand the challenges keeping people from achieving their health goals Question how people are motivated to be healthy Look into how social preferences influence health routines
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Additional Needfinding Summary Meaghan Scarlett Michael
College freshman Loves going to the gym to relieve stress and feel good about herself Enjoys junk food Spending time with her friends and family keeps her grounded and happy She struggles to motivate herself to get to the gym, but always feels great after going College junior and Okada PHE Believes seeing or experiencing results of being unhealthy makes you prioritize it Training for a half marathon with friends, but can’t practice with them because they aren’t on campus Thinks myths and stigmas prevent people from using of mental health resources College sophomore Prefers to exercise alone due to the hassle of coordinating, abnormal times, and enjoyment of solitude More comfortable in low-key social situations No long-term goals or motivations, but still maintains physical health
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Top 3 POVs
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POV #1 We met an active adult
we were surprised to learn That she relies heavily on social interaction and commitments to motivate herself to be healthy It would be game changing to find a way to utilize her extroverted tendencies to motivate herself to be healthy
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We met a Busy sophomore at Stanford
POV #2 We met a Busy sophomore at Stanford we were surprised to learn that she Prioritizes spending time on her mental health over time on her physical health It would be game changing to find a way to balance the different aspects of health
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We met a college freshman
POV #3 We met a college freshman we were surprised to learn that she finds exercising helps her to relieve stress from school, but has trouble motivating herself to get to the gym It would be game changing to help her get over the mental block she has for going to the gym POV #3
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Our Top HMWs Selected by Heat Map voting, followed by group discussion
1 How might we create an optimal fitness environment for people at any given time? From POV 3 2 How might we connect people to help each other achieve their workout goals? From POV 1 3 How might we make working out less intimidating? From POV 2
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Experience Prototype #1 VR Workout partner video game
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Street Fitters How it was made: Sunglasses to mimic a virtual reality headset How it was tested: Talking the users through what they were seeing and what they were supposed to be doing Assumptions: Fear of working out in public, time commitment, location and boredom are barriers for individuals who seek to improve physical fitness. Making fitness into a video game-type community will encourage both fitness- conscious and gaming enthusiasts to join in on the movement.
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Results Pros: Fun, competitive, convenient Workout
Fosters fitness community Incentivizes less fit people to workout Cons: Repetition may lead to boredom Clunky and annoying equipment Kind of silly
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Surprises and New Ideas
Working out against a bunny was not entertaining. Instead, the game may include characters from a large range of backgrounds. Competition against a stranger creates a fun experience for people who don’t normally like competition To cater to people of varying fitness levels and preferences, we can add different levels, achievements, and modes for our VR fitness gaming community.
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Validity Assumptions were valid
Games and competition are good way to motivate A video game/community eliminates social fear, accessibility, time commitment and boredom barriers “We should show this to our strength coach” - baseball player “Dude, I would actually play this game.” - baseball player Didn’t consider that this game would not suit people who are already fit, as it would be boring. Including harder levels of difficulties and adding more equipment such as weights could broaden the customer base New assumption: People are looking for a way to increase the intensity of their home workouts
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Experience Prototype#2
Connecting people with opposing strengths and weaknesses
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Name: Mentor/Mentee Fit
How it was made: Paper flash cards How it was tested: Let friends flip through flashcards with minimal context Assumptions: Social pressure is good motivation The user knowing their mentor(s) expects something of them and their mentee(s) is relying on them, will encourage the user to achieve their goals
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Results Pros: Both interviewees understood the app's purpose
Liked the potential for variety in kinds of coaching Liked the idea of suggesting goals for others Cons: Some screens were a bit cluttered/ confusing Limiting input options is good for algorithm, bad for getting desired results Are these questions the best way to pair people?
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Surprises and New Ideas
Should there be a limit on number of partnerships or whether you have to have both mentors and mentees? Both interviewees joked about wanting to know what the help button did App still seems a bit standard. What could set it apart? Would creating a sib fam style mentorship app be more effective?
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Validity Assumptions were mostly valid
Both users said this app would make them feel like they were being held accountable to be more active Helps people who are already dedicated enough to start a mentor/mentee relationship Didn’t consider that this may make some people stressed Worrying that you’ll fail someone or be judged can make being healthy more stressful New assumption: When challenging themselves to do something, people want to be in a social environment they feel comfortable and encouraged in
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Experience Prototype #3 Scavenger Fit
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Scavenger Fit How it was made: Index cards representing screens for app How it was tested: Given to Stanford students, Clare and Ian, to “play” Assumptions: That a scavenger hunt would be a fun way to be active without going to the gym People would have fun playing in their local community by themselves or with others Making exercise seem more like a game will make it less intimidating
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Results Pros: Liked positive affirmations
Liked how you can modify difficulty level and target region Liked the word “extreme” to describe toughest level Cons: Didn’t understand purpose initially, should give more info on home screen 0 miles as radius minimum is weird People might feel uncomfortable working out in some public spaces
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Surprises and New Ideas
Would be interested to see how progression to next levels worked Consider making multiplayer mode collaborative (pair exercises?) rather than competitive Give limited number of skip exercise options in a given session Could have another mode for a cardio only workout Have a way to save a route you’ve done previously for tracking progress over time
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Validity Assumptions were valid
Users found it interesting People hadn’t considered working out like that before Didn’t consider that this might not be engaging enough to be your complete workout to do every day of the week Including different “modes” could help change it up and include all aspects of working out that someone would want in a week New assumption: the weather/environment would be optimal for doing outdoor exercises
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Thank you!
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