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How can we judge if World War I is significant and therefore worth knowing? Groundbreaking Resulted in change Older than 1990 Many were affected/inspired.

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Presentation on theme: "How can we judge if World War I is significant and therefore worth knowing? Groundbreaking Resulted in change Older than 1990 Many were affected/inspired."— Presentation transcript:

1 How can we judge if World War I is significant and therefore worth knowing?
Groundbreaking Resulted in change Older than 1990 Many were affected/inspired Impact is remembered Tells you about History

2 Why is World War I worth knowing?
Knowledge Skill/Concept In pairs, remind yourselves about your research on World War I. The ‘player’ should stand on the first step. Throw stones onto the judgement you disagree with (e.g. if you think World War I was ‘groundbreaking’, throw the stones on the ‘not new’ square). For every stone you throw, you will have to give a valid reason to explain your judgement. ‘Hop’ onto the judgement you agree with, and, standing on one leg, explain your reasons. Your partner will record these reasons on the record sheet. Stones will be removed for poorly-justified judgements! Repeat for the other three steps. Count the number of stones at the end: the more, the better! Judgement Hopscotch

3 Name: ___________ Topic:____________
Remembered Forgotten WWI criteria - 4 Many, many people affected A few people only affected WWI criteria - 3 Lots of change after Things stayed the same after WWI criteria - 2 Ground-breaking Not new WWI criteria - 1 Name: ___________ Topic:____________

4 Knowledge Hopscotch The first player tosses the marker (a stone or coin) into the first square. The marker must land within the square and without touching a line or going out. The player than hops through the course, skipping the square with the marker in it. The player must pick up the marker on the way back through the course. Single squares must be hopped on one foot. Repeat, until the player steps on a line, misses a square, loses balance, cannot name 1-10 facts about the chosen subject, or the turn ends. Players begin their turns where they last left off. The first player to complete one course for every numbered square wins the game.


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