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MSDM Workshop @ AAMAS-09 Two Level Recursive Reasoning by Humans Playing Sequential Fixed-Sum Games Authors: Adam Goodie, Prashant Doshi, Diana Young Depts.

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Presentation on theme: "MSDM Workshop @ AAMAS-09 Two Level Recursive Reasoning by Humans Playing Sequential Fixed-Sum Games Authors: Adam Goodie, Prashant Doshi, Diana Young Depts."— Presentation transcript:

1 MSDM AAMAS-09 Two Level Recursive Reasoning by Humans Playing Sequential Fixed-Sum Games Authors: Adam Goodie, Prashant Doshi, Diana Young Depts. of Psychology and Computer Science University of Georgia

2 Outline Introduction Experimental study Results Discussion
Recursive reasoning Related work Experimental study Problem setting Participants Methodology Results Discussion

3 Recursive reasoning Strategic recursive reasoning in multi-agent settings (what do I think that you think that I think...) Multi-agent decision making frameworks RMM I-POMDP Theory-of-Mind Real-world application settings UAV

4 Related work (I) Harsanyi (1967) Mertens and Zamir (1985)
agent types common knowledge Mertens and Zamir (1985) hierarchical belief system Aumann (1999) recursive beliefs

5 Related work (II) TOM and Behavioral game theory
Stahl and Wilson (1995) a symmetric 3×3 matrix game 4% of subjects attributed recursive reasoning to their opponents Hedden and Zhang (2002) a sequential, two player, general-sum game(Centipede game) subjects predominantly began with first-level reasoning low percentage of subjects use second-level reasoning, when pitted against first-level co-players Ficici and Pfeffer (2008) a 3-player, oneshot negotiation game subjects reasoned about others while negotiating insufficient evidence to distinguish whether level two models better fit the observed data than level one models

6 Experimental study Problem setting Participants Methodology
Opponent models Payoff structures Design of task

7 Problem Setting Two-player alternating-move Fixed-sum
Complete and perfect information

8 UAV cover story scenario

9 Probabilities for players I and II in the cover story scenario

10 Participants 162 subjects
Undergraduate students enrolled in lower-level Psychology courses at the University of Georgia Incentives performance-contingent monetary rewards partial course credit

11 Methodology Opponent models Payoff structure Design of task myopic
predictive Payoff structure Design of task training phase test phase

12 Opponent models Myopic (First-level reasoning)
Player II chooses its action based on the outcomes at states B and C

13 2. predictive (Second-level reasoning)
Player II chooses its action by reasoning what player I will do rationally.

14 Payoff Structure trivial games diagnostic game D < C < B < A
A < B < C < D diagnostic game C < B < A < D Different action choices for different opponent models

15 Design of Task Training phase trivial games criterion initial phase
no rationality errors in the 5 most recent games initial phase 15 games kickoff failed to meet the criterion after 40 total training games

16 Test phase 40 diagnostic games
intersperse with 40 C < A < B < D and D < B < A < C groups based on opponents half against myopic ones half against predictive ones In each opponent model group half played with abstract version half played with the UAV cover story and the abstract version

17 Results Time period Monetary incentives Training Phase Test Phase
three months(September-November 2008) Monetary incentives 50 cents/correct action, average $30/participant Training Phase 162 subjects ( 26 kicked off) Test Phase 136 participants (70 female)

18 More accurate choices when opponent is predictive model
No significant difference for two versions of games mean proportion of accurate choices across all participants in each of the 4 groups

19 mean proportions marginalized over the abstract and realistic versions

20 mean proportions marginalized over myopic and predictive opponents

21 Count of participants grouped according to different proportions of accurate choice

22 Discussion UAV cover story neither improved nor reduced the performance This particular cover story had no effect Did the subjects employ Minimax or Backward Induction? Exit questionnaire revealed most subjects did not use these Independent evaluators concurred that most subjects thought recursively In some settings humans tend to reason at higher levels of recursion

23 Thank you Questions?


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