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Alice 3 Using the Alice 3.1 Interactive Development Environment (IDE)

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Presentation on theme: "Alice 3 Using the Alice 3.1 Interactive Development Environment (IDE)"— Presentation transcript:

1 Alice 3 Using the Alice 3.1 Interactive Development Environment (IDE)

2 Starting Alice 3.1 Click the Alice 3.1 icon on your desktop.
Note to teachers: Modify for your own local network or individual computers.

3 Select a template for a scene
When Alice 3 starts, Select a template for a scene 3 3

4 Scene view Code editor 4 4 Methods panel Control tiles

5 Code Editor ↔ Scene Editor
To toggle between Code Editor ↔ Scene Editor 5 5

6 Galleries Pre-built 3D Models
Single-click – similar to clicking a link on a webpage 6 6

7 Gallery organization A gallery contains class folders for different types of 3D models Each folder contains classes of that type 7

8 Setting up a scene Demo 8 8

9 Common operations Operations used to set up a scene Recommendation:
Create new objects Position objects relative to other objects & the camera Move the camera Mark camera positions Recommendation: Mark the original position of the camera

10 Create a camera marker Name the marker
Original camera Point Of View (POV)

11 Camera Navigation Controls
Move Camera Up/Down/Left/Right Forward/Back Turn Camera Left/Right Forward/Backward

12 To return to original position
Click (in this order): cameraMarker_Red Set POV button

13 Create New Instance (Object)
Click on thumbnail sketch for the class In dialog box, enter a name for the new instance (object) all one word use lowercase or camelCase 13 13

14 Object Tree When an instance of any gallery class is created, Alice automatically adds the name of the object to the Object Tree in the Scene Editor.

15 Mouse and Keyboard controls
Use mouse to drag object left ↔ right or forward ↔ backward Hold shift key and drag for up ↔down Hold ctrl key (option key, Mac) for rotation Shift-drag to raise an object vertically Control-drag (option-drag on the Mac) to rotate an object (same as using the torus) 15 15

16 Handles Mouse handles can be selected to modify the action of the mouse for positioning and resizing objects. 16 16

17 Handle: One Ring A single ring (torus) can be used to spin the object around.

18 Handles: Three Rings Rotation (turn & roll)
Copyright Wanda Dann, Don Slater, Steve Cooper

19 Handles: Three arrows Movement (up-down, left-right, forward- backward)

20 Handles: Resize One arrow for resizing in all directions, proportionately.

21 Relative Positioning Use camera views to one object relative to another object.

22 To save a project For first save, in menu bar, use File/Save As
Default location: MyProjects folder Can navigate to another save location In GHC lab cluster, do not just save to desktop. When you log out, the file will be erased. File will automatically have a filename extension .a3p (Alice 3 Project) 22 22


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