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Computer Programming (CS-161)

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Presentation on theme: "Computer Programming (CS-161)"— Presentation transcript:

1 Computer Programming (CS-161)
By Saqib Rasheed Lecture # 1

2 Instructor Saqib Rasheed Email: saqib.rasheed@mail.au.edu.pk
Office: A-Block, 2nd floor Office Hours: 02:30PM to 03:30PM from Mon to Thur

3 Course Lab Engineer Mr. Zohaib / Mr. Omer
Never hesitate to contact Lab instructors or me whenever you have some problem

4 Some Rules There is only one rule that will make the rest of the rules
Raise your hand before asking any question and then WAIT for the permission Never sleep in the class Always communicate in the official communication language

5 Pre-Requisites Nothing

6 Books Object-Oriented Programming in C++”, 4th edition by Robert Lafore C++ How to Program”, 4th Edition by Deitel & Deitel PDF

7 Projects/Assignments
Deadlines are always final Plenty on late submissions Submission guidelines must be followed. Do not submit compressed files. Submissions by will NOT be accepted

8 Quizzes Announced Unannounced After the end of each topic

9 Dishonesty, Plagiarism in Quizzes, Assignments & Projects
All parties involved in any kind of cheating in any exam/quiz or copying assignment will get zero in that task Both parties in case of copied assignments

10 Evaluation Breakdown Assignments 10 Quizzes Lab 20 Sessional Final 40
Total 100

11 Course Execution Two lectures of one hour & two hours every week
1 lab every week Group Home Page: CR of Class will make a yahoo group

12 Guidelines Read your and messages on the course yahoo group regularly Start working on projects/assignments from first day. Remain attentive during the class. Do not sleep and do ask questions. I will ask questions very often!

13 Course Outline In this course you will learn C++
Structured programming Complete Course outline will be uploaded on yahoo group

14 Computers Have Two Main Parts
Computer Hardware Computer Software

15 What is Computer Hardware?
Computer Hardware is the physical part of the computer system, the machinery and equipment

16 Computer Software's Computer Software are programs that tell the computer what to do.

17 Input Devices Mouse Keyboard Scanner Mic

18 Output Devices Monitor / LCD Printer Speakers

19 Making a Computer

20 What is a Computer? Computer Hardware Software
Device capable of performing computations and making logical decisions Computers process data under the control of sets of instructions called computer programs Hardware Various devices comprising a computer Keyboard, screen, mouse, disks, memory, CD-ROM, and processing units Software Programs that run on a computer

21 How to Communicate with computer?
Computer understands its own machine language (language of 0s and 1s). Language instructs computer to perform tasks. We need to understand computer’s language to communicate with it and to make it perform our desired functions. So we have….

22 Programming Language Set of rules and symbols used to construct a computer program A language used to interact with the computer

23 Machine Languages, Assembly Languages, and High-level Languages
Three types of programming languages Machine languages Strings of numbers giving machine specific instructions Example: Assembly languages English-like abbreviations representing elementary computer operations (translated via assemblers) LOAD BASEPAY ADD OVERPAY STORE GROSSPAY

24 Machine Languages, Assembly Languages, and High-level Languages
Three types of programming languages (continued) High-level languages Codes similar to everyday English Use mathematical notations (translated via compilers) Example: grossPay = basePay + overTimePay

25 What is C C is a programming language developed at AT & T’s Bell Laboratories of USA in 1972. It was designed and written by a man named Dennis Ritchie. Influenced by ALGOL 60 (1960), CPL (Cambridge, 1963), BCPL (Martin Richard, 1967), B (Ken Thompson, 1970)

26 What is C….. Used to develop UNIX
Used to write modern operating systems Hardware independent (portable) C began to replace the more familiar languages of that time like PL/I, ALGOL, etc Because it is reliable, simple and easy to use.

27 Steps in C/C++

28 The C++ Character Set A character denotes any alphabet, digit or special symbol used to represent information. We have 32 special symbols

29 Constants, Variables and Keywords
The alphabets, numbers and special symbols when properly combined form constants, variables and keywords. A constant is an entity that doesn’t change. Whereas a variable is an entity that may change.

30 Types of C Constants C++ constants can be divided into two major categories: Primary Constants Secondary Constants These constants are further categorized as shown in Figure

31 Program Errors Syntax errors
Related to the error in grammar/syntax of a language Run time errors during execution indicate bugs example: un-handled exceptions, memory overrun. Logical errors Bug in program that causes program to operate incorrectly, but not terminate.

32 Tools of the trade Editor Interpreter and Compilers Debuggers

33 Integrated Development Environment (IDE)
It contains Editor Compilers Debugger Linkers Loaders

34 Loader puts program in memory.
Preprocessor program processes the code. Loader puts program in memory. CPU takes each instruction and executes it, possibly storing new data values as the program executes. Compiler creates object code and stores it on disk. Linker links the object code with the libraries Loader Primary Memory Compiler Editor Preprocessor Linker . Disk CPU Program is created in the editor and stored on disk.


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