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Dodgeball Captain’s Meeting

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Presentation on theme: "Dodgeball Captain’s Meeting"— Presentation transcript:

1 Dodgeball Captain’s Meeting

2 Hobo Dough Deposit A $25 team deposit through Hobo Dough is required for each team. This can be paid at the front desk of the Wellness Center. The Hobo Dough deposit will increase to $30 beginning on the Friday after registration has closed $5 will not be refunded at the end of the season. If there is no deposit paid before a team is to play its second contest, the team will not be able to play until the deposit is paid through Hobo Dough

3 Forfeits & Defaults Check IM Leagues each week to verify your team’s schedule Game time is forfeit time Failure to show up to a game will result in a forfeit Loss of $10 from your Hobo Dough refund Two forfeits will result in the loss the remainder of Hobo Dough deposit and removal from the league If your team is unable to make a game, notify Sean Monnier, IM Graduate Assistant, at or Will count as a default and will not affect your league status or Hobo Dough deposit

4 ELIGIBILITY Students and Wellness Center members are eligible to participate in Intramural Sports If a participant is not a Wellness Center member, he/she MUST purchase a Wellness Center membership AND an IM pass DOES NOT INCLUDE: 10 or 20 punch passes, or day passes

5 Teams & Players All students are required to check in with their student ID or government issued ID before participation Wellness Center community members may check in with their driver’s license and IM Sports Pass Players may not participate on more than 1 team Once they have played in one game, they are locked to that team for the remainder of the season, playoffs included All players must be listed on the roster in order to participate Score sheets will be printed at noon each day New players must be added to teams before noon to appear on the roster Players may be added at any point throughout the season

6 Sportsmanship Sportsmanship rating scale: 1-5
Sportsmanship determined by officials and staff Must have season average of 3.5 or greater to be eligible for playoffs Will serve as the first tie breaker for regular season standings and playoff seeding Standings are determined by, in order: winning percentage, sportsmanship rating, point differential, points against Unsporting acts will result in a lower sportsmanship rating Repeatedly questioning calls, technical fouls, profane language, taunting, etc.

7 Sportsmanship Rating Scale
Team Sportsmanship Rating System The sportsmanship rating system is intended to be a scale by which teams’ behavior can be assessed throughout the Intramural Sports league and playoff seasons. Behavior before, during and after an intramural sport contest is included in the rating. Rating System Criteria: "5” – Some question of judgment or rule interpretation with minimal complaints. “4” – Good game, but not perfect. Repeated question of judgment or complaints by team. "3" – Highest rating a team can achieve with a conduct technical foul in basketball. “2” – Consistent harassment of the officials. Highest rating a team can achieve with 2 conduct technical fouls (not on the same participant). "1" – Includes threatening an employee. Forfeit includes any game in which a team is ejected for fighting and/or 3 conduct technical fouls in a game. NOTES: The sportsmanship rating system is designed to measure a team’s conduct. Technical fouls for hanging on the rim in basketball should not be considered in the sportsmanship score unless done in direct defiance of an official or supervisor’s direction.

8 Teams A maximum of 6 players can be on the court at one time. Teams must have at least 4 to start Co-REC games may be played with any of these ratios: 3 and 3 3 and 2 2 and 2

9 Equipment Intramurals will provide dodge balls which participants must use Participants must wear gym shoes, shirt, and shorts/pants No jewelry No hats

10 Time A match will consist of 30 minutes After 30 minutes
The team with the most games won will be declared the winner

11 The Game A coin flip at the beginning of each match will give the winning team the choice of sides to begin the match Teams will alternate sides in each successive game The first team to eliminate all opposing players will be declared the winner of that game If time runs out, the team with the most players remaining wins that game.

12 To Begin 6 dodge balls will be placed along the center line
Players take position behind their end line, with a hand on the wall On the whistle from the official, teams approach the centerline to retrieve the balls

13 To Begin Every ball retrieved on opening rush must be taken behind the initial attack line before it can be legally thrown (attack line being the 10ft. volleyball line) A player may carry or pass a ball BEHIND the initial attack line A ball thrown on or over the initial attack line at the start of the game is illegal and results of the throw are negated

14 Live vs. Dead Ball LIVE BALL: A thrown ball that has not contacted a player, the ground, a wall or another ball Player is out if hit by live ball A player may catch a ball that has struck them with the thrower being called out DEAD BALL: A thrown ball that has contacted another player, the ground, a wall, or a ball Player is not out if hit with dead ball

15 An out is scored by… Hitting an opposing player with a LIVE thrown ball below the neck. NOTE: If a player is hit in the head or neck through their own action of ducking, they are out. Catching a LIVE ball thrown by an opponent Causing an opponent to drop a held ball as a result of contact by a thrown LIVE ball An opposing player stepping on or over the half court line

16 Catching & Blocking When a LIVE ball is caught the player throwing the ball is out and 1 player from the opposing team is allowed to return to the game Must return to the game in the order in which you were eliminated from the game A player may block a thrown ball with a ball being held provided that the held ball is not dropped as a result of the contact with the thrown ball The ball is dead once it is blocked and contacted by the held ball. It cannot be caught for an out, or hit a player for an out.

17 Sudden Death If an equal number of games is won by each team at end of 30 minutes A 3 minute sudden death overtime period will be played Overtime will begin with any 6 players First team to eliminate an opponent wins

18 Playoffs Top 2 teams from each division will advance to playoffs
Will begin on Sunday, April 19th

19 Drugs & Alcohol Policy No Individual who is under the influence of drugs and alcohol may participate in Intramural Sports. Any player believed to be under the influence of drugs and/or alcohol may be asked to leave or ejected. Any team found to be under the influence may receive a forfeit, and any games won while under the influence may be forfeited.

20 Questions??? If you have any questions, please contact


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