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HANCOCK FOOTBALL SPECIAL TEAMS

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Presentation on theme: "HANCOCK FOOTBALL SPECIAL TEAMS"— Presentation transcript:

1 HANCOCK FOOTBALL SPECIAL TEAMS

2 SPECIAL TEAMS One-third of all football games involve one of the special teams. That means that we must attack the special teams the same way we do our offense and defense. Our special teams must give us the ability to change the game at any time. Many games will be won because we make a big play on special teams.

3 Special Teams Standards
Score No punts or field goals blocked Block at least two kicks per game No penalties No turnovers No bad snaps No missed field goals or extra points Hold the opponents inside the 25 on kickoffs Hold opponents to less than 10 yards per punt return Recover all onside kicks

4 PUNT AND PUNT RETURN TEAMS

5 Punt Protection and Coverage
Our punt protection philosophy will be man across the front, with our personal protectors picking up everything from inside out. Each player in the front line will be responsible for blocking a particular man.

6 Punt Team Alignment SPREAD PUNT
O O O X O O O 6 yds O O O 14 yds P

7 ALIGNMENT The front seven will align three yards from the man to their inside. The personal protectors will align with their heels six yards from the LOS, double to kicking foot side of the punter. The punter will align 14 yards from the LOS directly behind the snapper. Block man, starting from outside to inside.

8 ╠ ╣ _______________-_______________________-______________ _____10________-_______________________-________10____ _____20________-_______________________-________20____ _____30________-_______________________-________30____ _____40________-_______________________-________40____ _____50________-_______________________-________50____ _____10________-____________P__________-________10____ ╠ ╣

9 ASSIGNMENTS E – Run through first man to outside and then be gunners.
T – Run through first man to his outside, then cover down the numbers to contain. G – Run through the first man to his outside, then cover to the uprights/hashes. C – SNAP FIRST, Run through to left/right and cover to the football. LUB – Block first appearing player from A gap to outside, then cover to ball. MUB – Make Call, Punt or Fake, Center Left or Right call. Block first appearing player up the middle, A gap to A gap, then be safety on right. RUB – Block first appearing player from A gap to outside, then cover to ball. P – Make sure ball is kicked to direction called, try to pin between numbers and sideline. Look for automatic calls for fakes.

10 SPREAD PUNT KEYS PUNT CALLS
No one covering gunners, automatic PURPLE Call for fake pass. Overload to inside, 7 or more players inside the tackles, automatic RED call for run fake. Green Call – Punt to near hash sideline, looking to pin ball between numbers and sideline.

11 FAKE PUNT RUN - RED ╠ ╣ _______________-_______________________-______________ _____10________-_______________________-________10____ _____20________-_______________________-________20____ _____30________-_______________________-________30____ _____40________-_______________________-________40____ _____50________-_______________________-________50____ _____10________-____________P__________-________10____ ╠ ╣

12 TIGHT PUNT Splits are cut down to two feet, except guard splits which are 1 yard. Left Up Back goes to A Gap, Right Up Back goes to A Gap. Personal protector is six yards deep

13 Tight Punt Assignments
BLOCK FIRST, THEN COVER Ends – Go to the ball. Tackles – You are contain. Never allow the ball outside of you. Guards – Your coverage lane is one yard outside the hash. Keep the ball on you inside shoulder. Upbacks – Coverage lanes are the uprights. Keep the ball on your inside shoulder. Center – A good snap is most important. Release to the football. Protector – Allow no pressure up the middle. Safety to right. Punter – Good kick to called side. Safety to left side.

14 Covering Punts is a Skill
Always block first. We must stop the rush at the LOS, then cover. Sprint to your assigned lanes, then squeeze to the football. Teams break long runs on punts because players do not sprint to cover, do not stay in lanes, or miss tackles. Breakdown and get under control when approaching the return man and tackle high. Diving at legs causes misses, but hitting the ball carrier in chest causes fumbles. You may not touch the return man until he touches the football and may never touch him if he calls for a fair catch. If the ball hits the ground before being touched, let it roll toward the opponents end zone, but not back toward the LOS. When you down the football, pick it up and hand it to the official. If the return man fumbles, cover the ball and secure it. Do not allow the ball to roll into the end zone. Cover it. If you are unable to fall on it, then you may bat it back toward the LOS.

15 Combo Punt Return 1 – Fake to your side. Rush through outside shoulder of last man on LOS. 2 – Block first man releasing, watch for pass fake your side. 3 – Rush through outside shoulder of second man on LOS. 4 – Short man, field punt or lead 11 to the wall.. 5 – Head up on left guard, shot A gap, look for clean shot to punter, get into wall. Inside fake. 6 – Align in and shot A gap, get into wall. inside fake. 7 – Align in and shot B gap, get into wall. 8 – Align in and shot C gap, get into wall. 9 – Align outside last man on LOS, check for fake and set wall to return man. 10 – Align five yards from center, block free man off the ball, delay, then go behind wall for trailer or leaks. 11 – Catch it in the air, get to the wall or lead 4. Never field a punt inside your own 15. 10 4 11

16 Safe Punt Return Spur – Force to fake, scope and score.
Bandit – Attack outside seam for block.. Corners – Block ends out, do not allow inside release. Ends – Crash on guards, get to wall Nose – Do not allow center to release, get to wall. Lou – Attack inside seam for block. Rob – Be sure ball is kicked, set the wall. Mike – Look for fake, block first man releasing off the LOS. Safety – Catch the ball! Look for the wall. C B L E N E $ C M R S

17 KICK OFF AND KICK OFF RETURN

18 KICKOFF TEAM – Bad Dogs The kickoff team is based on covering all the zones of the field, sprinting on the coverage, and being sure to get back into lanes after running through a block. The kickoff will be directed to left or right, deep or short, and what shoulder to keep free. Example: Deep right, right free L1 L2 L3 L4 L5 K R5 R4 R3 R2 R1

19 Kickoff Assignments Sprint down the field, stay in lanes, keep the called shoulder free, do not get blocked, and make sure tackles L1/R1 – Get to the football L2/R2 – Contain. Never allow the ball outside. L3/R3 – Down the hash. L4/R4 – Floating, the hammers to the ball. L5/R5 – To the football, break the wedge. Kicker – Get kick high and between the numbers and hash to the called side.

20 Onside Kickoff Assignments L1 & L3 – Attack number 1
R 1 & R3 – Attack number 3 L2 – Along boundary, recover kick R4 – To numbers, recover kick L5 – Outside hash, recover kick R5 – Signal team, safety K – Get kick to numbers, safety

21 Kickoff Rules All blocks must be above the waist and in front.
The kick is a live ball after it travels 10 yards. A kickoff may be fair caught. If a kickoff goes into the end zone it is a touchback.

22 MIDDLE CROSS A – rightovers to the inside of the 35, kick out first inside the hash B- rightovers to the 30, kick out first man to the hash C - attack number one to the right of the kicker. D – leftovers to the 30, kick out first man to the hash. E – leftovers to the 35, kick out F & H – Cross to 25 and kick out first man at the hash. G – attack number one to the left of the kicker. I, J, & K – catch ball and get up the field. Other two lead. I J K F G H A B C D E

23 Onside Return HANDS TEAM A, B, C, D, & E – attack kicking team
I – Watch for backside attempt F, G, K – Look to recover the football H – Hit first cover man, decleat him J – look for deep kick

24 FIELD GOAL AND FIELD GOAL BLOCK

25 Field Goal/ Extra Point
OL cut splits down to one foot. Will step in and create solid wall. Wings – Two feet off of End behind the LOS, do not allow inside penetration. Holder – seven yards deep. Kicker – Make all kicks

26 FG BLOCK Spur & Bandit – Align left, go through wing to block.
Right C – Scoop and score. RE – Align B gap, fire through guard. Nose – Align left shoulder of the center, fire A gap, get hands up. LE – Head up on guard, push guard into the backfield, get hands up. L & R – Head up on ends, do not allow them to release or to get off the LOS. Safety and LC – Four yards deep, man on the wing to your side. Mike – Stack on nose, fire right A Gap or left B gap. S M C C L E N E R S B


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