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Mobile learning three C’s

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Presentation on theme: "Mobile learning three C’s"— Presentation transcript:

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2 Mobile learning three C’s
Collaboration: create and generate knowledge and course content Content: accessing and working with course content Community: developing a sense of membership and connection

3 Content 3 3

4 Mobile Content: Enabling Personalized Learning
John H. Shannon Department of Legal Studies Center For Leadership Development Stillman School of Business

5 Why Me? Broad experience Mobile devices Learning environments
Variety of disciplines Law, IT, International Business, Ethics

6 What Have I Learned? Our students benefit from learning in ways not previously available New learning opportunities led to new approaches

7 Should Or Must We? 4.6 billion cell phones
3.3 billion unique cell phone users One-third of students own and use internet services from a handheld device, with another third of students owning or planning to acquire a handheld, internet-capable device in the next twelve months (ECAR, 2009) Mobile is here to stay – students need to be prepared

8 Let’s Compare 1997 IBM ThinkPad 380 2010 Nokia N900 RAM 64 MB 256 MB Internal Memory 1.08 GB 32 GB Processor Speed 158 mhz 600 mhz Operating System Windows 95 Maemo (Linux) Not looking to replace the laptop as much as to identify new ways of connecting, communicating, and creating content

9 Mobiles as Learning Tools?
Convergence devices Anytime, anywhere access to content Can enhance interaction between and among students and instructors Great for just-in-time training or review of content Facilitate collaboration through synchronous and asynchronous communication

10 Learning Environments
Typically constructivist in nature Engage learners in "sense-making" or reasoning about extensive resource sets

11 Learning Environments
Typically include four components An enabling context, Resources, A set of tools, and Scaffolds (Hannafin, Land, & Oliver, 1999)

12 Learning Environments
Authentic or realistic contexts are provided to motivate learners, and typically take the form of complex, full-scale problems representative of real-world tasks

13 Mobile and Learning Environments
Resources Tools Mobile Apps Podcasts / Video Streams Mobile Web Communication / Collaboration Device feature functionality

14 Changing The Possibilities
Enabling context: can be personalized by students with students Resources can be created by students with students anywhere can be location specific can be device specific can be course content specific can be peer edited and reviewed

15 Changing The Possibilities
Sets of Tools Some are foundational and pervasive, i.e., SMS, MMS Others features (image, audio and video capture quality differentials) are becoming standard Utilizing multiple connection types to peers

16 Mobile and Learning Environments
Extend Change Enabling Context Typically Via Unidirectional Content Student Generated, Applying Course Concepts To Their Contexts Resources Delivered Through Apps, Web Sites, RSS Feeds, Podcasts Student Generated Content And Data Collection Tools Media Players, Browsers, RSS Readers, Specialized Mobile Apps Cameras, GPS, NFC, LBS, Mobile Versions Of Web Apps Scaffolding , Lecture, Discussion Board Access SMS, MMS, On-device Wikis, IM

17 Ideas & Trends Stillman Leadership Development initiative intended to challenge learned student behaviors including a resistance to change Students, using disruptive ideas and technologies, challenged to develop a course enabling them to identify and understand emerging ideas and trends

18 Ideas & Trends Created a truly independent, self-directed learning environment Introduced the platforms and tools necessary to accomplish goals

19 Environmental & Public Policy
Digital storytelling Incorporates real location integration into development of storytelling Data collection Real-time geotagged data immediately sent to the server for instant analysis

20 Game Changing Potential
Mobile learning content is unique not only because it delivers traditional types of content through traditional platforms BUT BECAUSE

21 Game Changing Potential
The untapped potential of utilizing devices as true learning tools for the collection and creation of content BY students rather than FOR students

22 Thank You! John H. Shannon John.Shannon@shu.edu ShannonWiki.net
Stillman School of Business Seton Hall University ShannonWiki.net

23 Continue the Conversation…
Still have a few burning questions? Plan to interact with our speaker in a text-based chat room. Simply click or enter the URL to open a new Connect room. Enter the room:


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