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TECHNOLOGY & INSTRUCTION Janelle G. Protacio Reporter.

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Presentation on theme: "TECHNOLOGY & INSTRUCTION Janelle G. Protacio Reporter."— Presentation transcript:

1 TECHNOLOGY & INSTRUCTION Janelle G. Protacio Reporter

2 Computer-Based Productivity Applications

3  Word Processing Software  Spreadsheets  Databases and Electronic Presentation Software

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5 SPREADSHEETS are essentially analytic tools. are essentially analytic tools. enable students to organize data numerically in rows and columns and perform a range of mathematical calculations and analyses. enable students to organize data numerically in rows and columns and perform a range of mathematical calculations and analyses. demand both abstract and concrete reasoning skills and involve students in the mathematical logic of calculations. demand both abstract and concrete reasoning skills and involve students in the mathematical logic of calculations. enable learners to model complex and rich real- world phenomena. enable learners to model complex and rich real- world phenomena.

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8 CONCEPT MAPPING SOFTWARE demonstrates the visual relationship of concepts such as words, ideas, or numbers. demonstrates the visual relationship of concepts such as words, ideas, or numbers. proven to improve student reading comprehension and writing skills. proven to improve student reading comprehension and writing skills.

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12 Reasons: 1. Concept maps help the learner and teacher determine what the learner knows; 2. They can help students meaningfully integrate new information into existing cognitive structures; 3. Visual depictions of relationships can help learners extract meaning from the information through manipulation and clarify difficult-to- understand text and abstract concepts.

13 4. Help students understand main ideas and how they are related, and can reveal misconceptions of understanding. 5. Help teachers see how and what students are thinking, how their thinking changes over time, and can help students clarify their constructs and revise their concept maps.

14 WORD PROCESSING SOFTWARE It is an electronic device, or computer software application, that, as directed by the user, performs word processing: the composition, editing, formatting, and sometimes printing of any sort of written material.

15 VISUALLY-BASED APPLICATIONS AND TECHNOLOGIES

16 INTERACTIVE WHITEBOARDS is a large display that connects to a computer and projector which then displays the computer’s desktop on the board’s surface, where users can control the computer with a pen, their finger, or other device.

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19 IWB features … handheld “voting” devices that students use to enter their responses to questions … use of visuals to represent information. … applications that teachers could use to signal that an answer was correct or to present information in an unusual context.

20 STUDENT RESPONSE SYSTEMS or “classroom response systems” or “clickers” are “wireless”, hand-held response systems that allow students to respond to a teacher query by “clicking” the answer on a response pad which is then transmitted via radio signal to a receiver attached to a computer.

21 INTERNET-BASED APPLICATIONS AND TECHNOLOGIES

22 ONLINE LEARNING One of the fastest evolving models of distance education is web-based or online learning One of the fastest evolving models of distance education is web-based or online learning

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24 WEB 2.0 Applications are broadly characterized by “blogs,” “wikis,” micro-blogging sites such as Twitter, media creation sites such as YouTube, and social media sites such as Facebook.

25 MULTIPLE APPLICATIONS AND TECHNOLOGIES

26 First, the combination of text, audio, video, color and animation and the various “ways” of learning afforded by multimedia may better address students individual learning styles and their “frames of knowing”.

27 Second, is that multimedia allows learners to simultaneously process multiple types of symbols – text, audio, animation, still or moving objects.

28 COMPUTER-AIDED INSTRUCTION The computer acts as a “teacher” and presents content, problem sets, etc. with which the student interacts.

29 DIGITAL LEARNING GAMES They are virtual and designed experiences in which learners “play at” some role as they solve problems and make connections by learning to “think like” scientists, historians, journalists, soldiers, diplomats, or any other group that employs systematic methods of inquiry and problem framing in order to investigate the world.

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31 MOBILE TECHNOLOGIES

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33 It essentially involves learning through small mobile networked devices ( cell phones, Smart phones, personal digital assistants(PDAs), tablets, and portable media players) so that the learners can access information, colleagues and resources ubiquitously.

34 E-READERS E-readers, “e-books” or “digital readers” are digital books: slate-like devices that use electronic ink. They function just like a paper book.

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36 “Technology will not replace teachers, but teachers who use technology will replace those who don’t.”

37 “It’s not what technology does to us, it is what we do to technology. Get smart with technology, choose wisely and use it in a way that benefits both you and those around you.”

38 THE END


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