SPREADSHEETS are essentially analytic tools. are essentially analytic tools. enable students to organize data numerically in rows and columns and perform a range of mathematical calculations and analyses. enable students to organize data numerically in rows and columns and perform a range of mathematical calculations and analyses. demand both abstract and concrete reasoning skills and involve students in the mathematical logic of calculations. demand both abstract and concrete reasoning skills and involve students in the mathematical logic of calculations. enable learners to model complex and rich real- world phenomena. enable learners to model complex and rich real- world phenomena.
CONCEPT MAPPING SOFTWARE demonstrates the visual relationship of concepts such as words, ideas, or numbers. demonstrates the visual relationship of concepts such as words, ideas, or numbers. proven to improve student reading comprehension and writing skills. proven to improve student reading comprehension and writing skills.
Reasons: 1. Concept maps help the learner and teacher determine what the learner knows; 2. They can help students meaningfully integrate new information into existing cognitive structures; 3. Visual depictions of relationships can help learners extract meaning from the information through manipulation and clarify difficult-to- understand text and abstract concepts.
4. Help students understand main ideas and how they are related, and can reveal misconceptions of understanding. 5. Help teachers see how and what students are thinking, how their thinking changes over time, and can help students clarify their constructs and revise their concept maps.
WORD PROCESSING SOFTWARE It is an electronic device, or computer software application, that, as directed by the user, performs word processing: the composition, editing, formatting, and sometimes printing of any sort of written material.
INTERACTIVE WHITEBOARDS is a large display that connects to a computer and projector which then displays the computer’s desktop on the board’s surface, where users can control the computer with a pen, their finger, or other device.
IWB features … handheld “voting” devices that students use to enter their responses to questions … use of visuals to represent information. … applications that teachers could use to signal that an answer was correct or to present information in an unusual context.
STUDENT RESPONSE SYSTEMS or “classroom response systems” or “clickers” are “wireless”, hand-held response systems that allow students to respond to a teacher query by “clicking” the answer on a response pad which is then transmitted via radio signal to a receiver attached to a computer.
First, the combination of text, audio, video, color and animation and the various “ways” of learning afforded by multimedia may better address students individual learning styles and their “frames of knowing”.
Second, is that multimedia allows learners to simultaneously process multiple types of symbols – text, audio, animation, still or moving objects.
COMPUTER-AIDED INSTRUCTION The computer acts as a “teacher” and presents content, problem sets, etc. with which the student interacts.
DIGITAL LEARNING GAMES They are virtual and designed experiences in which learners “play at” some role as they solve problems and make connections by learning to “think like” scientists, historians, journalists, soldiers, diplomats, or any other group that employs systematic methods of inquiry and problem framing in order to investigate the world.
It essentially involves learning through small mobile networked devices ( cell phones, Smart phones, personal digital assistants(PDAs), tablets, and portable media players) so that the learners can access information, colleagues and resources ubiquitously.
E-READERS E-readers, “e-books” or “digital readers” are digital books: slate-like devices that use electronic ink. They function just like a paper book.