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FIGURES FOR CHAPTER 1 GETTING STARTED

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Presentation on theme: "FIGURES FOR CHAPTER 1 GETTING STARTED"— Presentation transcript:

1 FIGURES FOR CHAPTER 1 GETTING STARTED
This chapter in the book includes: 1.1 Introduction to Programming 1.2 Function and Class Names 1.3 The cout Object 1.4 Programming Style 1.5 Common Programming Errors 1.6 Chapter Summary Click the mouse to move to the next page. Use the ESC key to exit this chapter.

2 Table 1-1: Summary of Instructions in Several High-Level Programming Languages

3 Figure 1-1: Procedure-Oriented Program Operations

4 Figure 1-2: Summing the Numbers from 1 through 100

5 Figure 1-3: Flowchart Symbols

6 Figure 1-4: Flowchart for Calculating the Average of Three Numbers

7 Figure 1-5: Coding an Algorithm

8 Figure 1-6: An Object Consists of Data and Methods

9 Figure 1-7: Source Programs Must Be Translated

10 Figure 1-8: A Well-Designed Program is Built Using Modules

11 Figure 1-9: A Multiplying Function

12 Table 1-2: C++ Keywords

13 Figure 1-10: The main function Directs All Other Modules

14 Figure 1-11: The Structure of a main () Function

15 Figure 1-12: Passing a Message to cout


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