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Windows Platforms A profitable choice

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Presentation on theme: "Windows Platforms A profitable choice"— Presentation transcript:

1 Windows Platforms A profitable choice
Alex Rodríguez, Chief Operations Officer at Game Troopers

2 Usual steps to launch a game
The game is finished and is great! No marketing strategy No planned PR campaigns Release only in iOS & Android / Steam Publisher duties Smart decision?

3 iOS & Android publishing
Huge competition: 500 games released daily Unaffordable budget for user acquisition Insider contacts on: Press and media (exposure on release) Apple and Google (features, visibility on the store) iOS & Android actors = Large publishers + lucky indies What are your chances?

4 Windows publishing (I)
Platform is lacking content. Big opportunity! Easier to stand out of the crowd Users are waiting for more titles

5 Windows publishing (II)
Publish in Windows Phone and Windows (PC) Microsoft gets involved with new developers Market is smaller, but… …players spend money, as they do in other platforms!

6 Current picture Windows Phone market share:
+100M active users 11% global market share Market share steadily growing in: Italy France Germany Australia Popular devices = 512 Mb 

7 Near future Entry devices > 1Gb RAM 
New mobile flagships and powerful devices Market share will grow in USA, UK and China Specialized press is very confident, also Apple fanboys Windows 10 High upgrading rate: +100M of activations Universal apps: Publish your game across all Windows devices

8 Quick poll (don’t be shy)

9 Premium titles They make sense in Windows (as they do in Steam)
Out-of-the-box store in Windows 10 x8 number of installed apps through built-in store Unity-enabled projects can be deployed in a few minutes Don’t limit your creativity because of a store

10 ‘Media is ignoring my PR notes…’
(we do really know what it feels like)

11 Media exposure Easier to reach Eager to bring new content to uses
Readers quickly become fans of your game Boost in number of downloads Coordination in the release/update process

12 A long time ago in a galaxy far, far away…
A game got featured by Apple

13 Microsoft store features
Gets involved in releases and updates Features your games worldwide Highest ranks in the charts Maximum visibility in the stores Social media flood

14 Conclusions There are Windows Phone users 
… and they want to spend their money  The user base is boosting with Windows 10 F2P and Premium titles are welcome Support low-end devices Easier to get awareness In the media In the stores

15 Show me the money, please
This is fine Alex, but now… Show me the money, please

16 Success stories (I) Tiny Troopers Windows Phone: 3.25M downloads
Windows 8 & 10: 1M downloads Recognised IP Made in Unity 50K DAU Xbox Live-enabled Supports 512Mb devices 60K purchases

17 Success stories (II) Make It Rain: Made with cocos2d-x
750K downloads (Windows & WP combined) Xbox Live-enabled Supports 512Mb devices 85K purchases

18 Success stories (III) Overkill 3 Hardcore players
Windows 10 (only): 1M downloads Made in Unity Xbox Live-enabled 40K purchases

19 Questions? We are publishing games only in Windows Phone & Windows, with Xbox Live access Your game is welcome at


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