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CONCEPTUAL DESIGN: AN OVERVIEW OF METHODOLOGIES, MODELS AND NOTATIONS

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Presentation on theme: "CONCEPTUAL DESIGN: AN OVERVIEW OF METHODOLOGIES, MODELS AND NOTATIONS"— Presentation transcript:

1 CONCEPTUAL DESIGN: AN OVERVIEW OF METHODOLOGIES, MODELS AND NOTATIONS

2 Design - Conceptual & Physical
SYSTEMS DEVELOPMENT LIFE CYCLE (SDLC) Planning & Feasibility Study (optional) Analysis - Requirements Determination Design - Conceptual & Physical Construction (Purchase) & Testing Implementation including Training & Conversion Evolution - Maintenance & Enhancements IDS-306/695 IDS-406/697

3 METHODOLOGY OVERVIEW Methodology defined: The way something gets done. (i.e., The strategy, steps, directions, or actions.) Methodologies can be: purchased created combination of both Thousands available for developing software-intensive information systems

4 SDLC versus Methodology
“Generic Way” Methodology = “Specific Ways” M #1 M #2…

5 METHODOLOGY OVERVIEW Classifications of Methodologies Traditional
Structured Analysis and Design Information Modeling/Engineering Object-Oriented Prototyping is a technique - (some say that it is a methodology)

6 The Traditional Methodology
(1950s - now) Applicable for small teams on small projects Functional perspective of a problem domain It is an informal, unstructured, unrepeatable, un-measurable, ad-hoc way Tools used to support it are adequate (okay)

7 Traditional Methodology Tools
TECHNIQUES & TOOLS REPRESENTING System Data Process Flows Logic _ Forms, Layouts, Grid Charts System Flowcharts English Narrative, Playscript, Program Flowcharts, HIPO Charts

8 Structured Analysis and Design Methodology
(mid-1970s - now) Data Flow methodology (synonym) Compliments Structured Programming Very popular - perhaps the leading one for business Can be repeatable, measurable, & automated IDE & CASE s/w tools brought significant assistance 1) Yourdon, and 2) Gane & Sarson Functional perspective of a problem domain Describes the real world as data flowing through the information system, being transformed from inputs to outputs

9 Structured Analysis and Design Methodology Tools
TECHNIQUES & TOOLS REPRESENTING System Data Process Flows Logic _ Decision Tree/Table, Structured English, Structure Charts, Warnier/Orr Diagram Data Dictionary, Data Structure Diagrams, Entity- Relationship Diagrams Data Flow Diagram

10 New or Modified Monthly Statement Prior Monthly Statement Monthly
Monthly Account Statements New or Modified Monthly Statement Prior Monthly Statement (adapted from Systems Analysis and Design Methods, 4th Edition, Whitten and Bentley, McGraw-Hill, 1998) Monthly Statement Reconcile Bank Account Balances Transaction Bill Account Creditor Balance Account Transactions Current Payment Pay Balance a Bank Accounts Bill Modified Balance Payment Modified Deposit Withdraw Balance Account Transactions Funds from an Account Withdraw or transfer Pay Deposit Funds Employer into an Account Bank Other Reimbursement Income Source

11 (adapted from Systems Analysis and
Design Methods, 4th Edition, Whitten and Bentley, McGraw-Hill, 1998) CUSTOMER ORDER Customer Number (PK) has placed Order Number (PK) Customer Name Order Date Shipping Address Order Total Cost Billing Address Customer Number (FK) Balance Due sold ORDERED PRODUCT INVENTORY PRODUCT Ordered Product ID (PK) Product Number (PK) sold as . Order Number (FK) Product Name . Product Number (FK) Product Unit of Measure Quantity Ordered Product Unit Price Unit Price at Time of Order

12 Information Modeling Methodology
(early-1980s - now) Data modeling & information engineering (synonyms) Describes the real world by its data, the data’s attributes, and the data relationships Can be repeatable, measurable, and automated Data perspective of the problem domain

13 Information Modeling Methodology Tools
TECHNIQUES & TOOLS REPRESENTING System Data Process Flows Logic _ Business Area Analysis, Process Model Business Area Analysis, Entity- Relationship Diagrams Business Systems Design

14 Object-Oriented Methodology
(mid/late-1980s - now) Object modeling Compliments object-oriented programming Can be repeatable, measurable, & automated Object perspective of the problem domain Describes the real world by its objects, the attributes, operations, and relationships Data & functions are encapsulated together

15 Object-Oriented Methodology Tools
TECHNIQUES & TOOLS REPRESENTING System Data Process Flows Logic _ Object Model Object Model Attributes Static & Dynamic UML Model Diagrams, Operations, Class relationships, Object associations

16 Object-Oriented Methodology
Revolutionary or Evolutionary? Most difficult aspect is the transition some people have to make from a functional or data problem solving strategy to an object problem solving strategy. Some people must change from a “function think” or “data think” to an “object think” strategy.

17 Rational Corporation’s Rational Unified Process (RUP)

18 Object Technology Principles
Common Methods of Organization Abstraction Encapsulation (Information Hiding) Inheritance Polymorphism Message Communication Associations Reuse

19 O-O Systems Analysis & Design Methodology
Classification Theory (Common Methods of Organization) Objects and their characteristics Wholes and Parts Groups (Classes) and Members

20 Common Methods of Organization
People are accustomed to thinking in terms of... Objects & Attributes color price weight engine options... Wholes and Parts Groups & Members number of doors number of wheels number of windows number of lights number of bolt type 1 number of bolt type 2 etc.... VANS: light utility utility passenger etc...

21 Abstraction A mental ability that permits people to view real-world problem domains with varying degrees of detail depending on the current context of the problem. Helps people to think about what they are doing Functional and Data abstraction

22 Encapsulation (Information Hiding)
A technique in which data are packaged together with their corresponding procedures. In Object-Oriented Technology the “package” is called an OBJECT The interface to each object is defined in such a way as to reveal as little as possible about its inner workings Encapsulation allows [software] changes to be reliably made with limited effort [Gannon, Hamlet, & Mills, 1987] One cake please! cake Ingredients 2 eggs cups flour 1 cup milk 1 cup sugar etc Directions Pre-heat oven to 350; Put milk, eggs, and sugar in 2 quart mixing bowl...

23 Inheritance A mechanism for expressing similarity
between things thus simplifying their definition. Person Student Faculty Staff Inheritance looks behavior attitudes etc...

24 Polymorphism (“many forms”)
The ability to hide different implementations behind a common interface. The ability for two or more objects to respond to the same request, each in its own way. H O = water, ice, steam (liquid, solid, vapor) Eating Carbon compound crystallizes as graphite & diamond 2 Door #1 #2 #3 versus Door #1 Door #2 Door #3

25 Polymorphism Two examples PRINT PRINT PRINT TEXT object GRAPH object
IMAGE object Add PO object = add a line item to the PO Object #1 Account object = increase $ Amount Balance Object #2 Add Object #3 Department object Add = hire a new employee

26 Message Communication
Objects communicate via messages OBJECT OBJECT OBJECT OBJECT

27 Associations The union or connection of ideas or things.
(Objects need to interact with each other) same point in time under similar circumstances Billing Statement Advertisement #1 Advertisement #2 crime scene #1 #2 #n Person Student Faculty Staff

28 Reuse The ability to reuse objects Varying Degrees of Reuse:
complete or sharing copy, purchase or cloning partial or adjusting none Software: “Chips” Components Controls Models

29 Reuse Software Reuse Costs and Payoffs
Orenstein, D. “Code reuse: Reality doesn’t match promise”, Computerworld, August 24, 1998, page 8. Components must be reused three to five times before the costs of creating and supporting them are recovered It costs one and a half to three times as much to create and support a single reusable component as to create a component for just one use It costs 25% as much to use a reusable component as it does to create a new one It takes two to three product cycles (about three years) before the benefits of reuse become significant

30 O-O Systems Analysis & Design Methodology
Three Classic Systems Analysis and Design Challenges: Data Model versus Function Model Analysis to Design Transition Maintaining Source Code

31 Classic Software Development Challenge #1:
User Interaction (Behavior) Data Models Function Models North Rim of the Grand Canyon South Rim of the Grand Canyon Colorado River VVVVVVVVVVVV Classic Software Development Challenge #1: Multiple Models

32 Classic Software Development Challenge #2:
Analysis Models Design Models North Rim of the Grand Canyon South Rim of the Grand Canyon Colorado River VVVVVVVVVVVV Classic Software Development Challenge #2: Model Transformation

33 Classic Software Development Challenge #3: Maintaining Source Code
Begin “Caller” Program Init x,y,z... Open (files/database) Read... Compute... DO “Callee” with x,y,z Update (files/database) Close (files/database) End Main Program Procedure Callee Parameters x,y,z End Procedure End Program Who wrote this code? Spaghetti? Classic Software Development Challenge #3: Maintaining Source Code

34 (function, data, behavior)
SOLUTION INTEGRATED MODEL(S) (function, data, behavior) (analysis, design and implementation) ROUND-TRIP ENGINEERING Object Technology Colorado River

35 A Simplified Object-Oriented Systems Analysis Methodology
O-O Systems Analysis Methodology A Simplified Object-Oriented Systems Analysis Methodology

36 A Simplified Object-Oriented Systems Analysis Methodology
Activities Identify the information system’s purpose Identify the information system’s actors and features Identify Use Cases and create a Use Case Diagram Identify Objects and their Classes and create a Class Diagram Create Interaction/Scenario Diagrams Create Detail Logic for Operations Repeat activities 1-6 as required to refine the “blueprints”

37 Software Development’s “Separation of Concerns”
Information System Human Interaction Problem Domain Data Management System Interaction

38 The Unified Modeling Language (UML)
O-O Systems Analysis Methodology The Unified Modeling Language (UML) Models and Notation

39 Subject Matter Expert & Notation
Can you draw a stick figure of a person? Can you draw a picture of an automobile? Can you draw a picture of the space shuttle? Can you draw a picture of an Oopsla? Why not? Subject Matter Expert (SME) Notation - symbols used to communicate

40 “The 3 Amigos” Booch Jacobson Rumbaugh

41 (UML - notation & tools to use it)
Information Systems Development People Process Technology (UML - notation & tools to use it)

42 Version 1.1 of the UML was adopted as an OMG Standard on November 14, 1997 The Object Management Group (OMG), formed in 1989, is a consortium of about 800 software vendors, consultants and end user organizations whose mission is to develop STANDARD interfaces for INTEROPERABLE software components in HETEROGENEOUS computing environments. The OMG Revision Task Force released UML Version 1.3 in the Fall of 1998

43 The 9 Diagrams of the UML Class Static Object Use-Case
Interaction/Scenario Diagrams: Sequence Collaboration State [-Transition] Activity Component Deployment Static Behavior Implementation (Static) A Package is used for Model Management

44 U M L D i a g r m s

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52 A Video Store UML Class Diagram
“The Big Picture” A Video Store UML Class Diagram

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58 End of “The Big Picture”
QUITTING TIME


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