Presentation is loading. Please wait.

Presentation is loading. Please wait.

95 AN OBJECT-ORIENTED SYSTEMS ANALYSIS AND DESIGN METHODOLOGY.

Similar presentations


Presentation on theme: "95 AN OBJECT-ORIENTED SYSTEMS ANALYSIS AND DESIGN METHODOLOGY."— Presentation transcript:

1 95 AN OBJECT-ORIENTED SYSTEMS ANALYSIS AND DESIGN METHODOLOGY

2 Planning Feasibility Study (optional) Requirements Determination Conceptual Design Physical Design Construction and/or Purchase (prototype) Training Conversion - old to new Implementation Evolution - maintenance & enhancements SYSTEMS DEVELOPMENT LIFE CYCLE (SDLC) Analysis Design

3 97 METHODOLOGY OVERVIEW Methodology defined: The way something gets done. The strategy, steps, directions, or actions. Methodologies can be: purchased created combination of both Thousands available for developing information systems

4 98 METHODOLOGY OVERVIEW Classifications of Methodologies Traditional Structured Analysis and Design Information Modeling/Engineering Object-Oriented Prototyping is a technique - (some say that it is a methodology)

5 99 The Traditional Methodology Applicable for small teams on small projects Functional perspective of problem domain Informal, unstructured, unrepeatable, unmeasurable, ad-hoc way Tools used to support it are okay (1950s - now)

6 100 Traditional Methodology Tools -----------TECHNIQUES & TOOLS REPRESENTING----------- System Data Communication Process Flows with users Logic Forms, Layouts, Grid Charts System Flowcharts English Narrative, Playscript, Program Flowcharts, HIPO Charts Interviews

7 101 Structured Analysis and Design Methodology Data Flow methodology (synonym) Compliments Structured Programming Very popular - perhaps the leading one Can be repeatable, measurable, & automated CASE brought significant assistance 1) Yourdon, and 2) Gane & Sarson Functional perspective of problem domain Describes the real world as data flowing through the information system, being transformed from inputs to outputs (mid-1970s - now)

8 102 Structured Analysis and Design Methodology Tools -----------TECHNIQUES & TOOLS REPRESENTING----------- System Data Communication Process Flows with users Logic Data Dictionary, Data Structure Diagrams, Entity- Relationship Diagrams Data Flow Diagram Decision Tree/Table, Structured English, Structure Charts, Warnier/Orr Diagram Interviews, User Reviews, JAD sessions

9 Reconcile Account Balances Pay a Bill Withdraw Funds from an Account Deposit Funds into an Account Bank Creditor Employer Other Income Source Bank Monthly Account Statements Account Transactions Bank Accounts Account Transactions Bill Payment Monthly Statement Account Balance Transaction Prior Monthly Statement New or Modified Monthly Statement Modified Balance Pay Reimbursement Withdraw or transfer Deposit Payment Modified Balance Current Balance (adapted from Systems Analysis and Design Methods, 4th Edition, Whitten and Bentley, McGraw-Hill, 1998)

10 (adapted from Systems Analysis and Design Methods, 4th Edition, Whitten and Bentley, McGraw-Hill, 1998) CUSTOMER Customer Number (PK) Customer Name Shipping Address Billing Address Balance Due ORDER Order Number (PK) Order Date Order Total Cost Customer Number (FK) INVENTORY PRODUCT Product Number (PK) Product Name Product Unit of Measure Product Unit Price ORDERED PRODUCT Ordered Product ID (PK). Order Number (FK). Product Number (FK) Quantity Ordered Unit Price at Time of Order has placed sold sold as

11 105 Information Modeling Methodology Data modeling & information engineering (synonyms) Describes the real world by its data, the data’s attributes, and the data relationships Can be repeatable, measurable, and automated Data perspective of the problem domain (early-1980s - now)

12 106 Information Modeling Methodology Tools -----------TECHNIQUES & TOOLS REPRESENTING----------- System Data Communication Process Flows with users Logic Business Area Analysis, Entity- Relationship Diagrams Business Area Analysis, Process Model Business Systems Design Interviews, User Reviews, JAD Sessions, Brainstorming

13 107 Object-Oriented Methodology Object modeling Compliments object-oriented programming Can be repeatable, measurable, & automated Object perspective of the problem domain Describes the real world by its objects, the attributes, services, and relationships Data & functions are encapsulated together (mid/late-1980s - now)

14 108 Object-Oriented Methodology Tools -----------TECHNIQUES & TOOLS REPRESENTING----------- System Data Communication Process Flows with users Logic Object Model Attributes Object Model Object Models Services, Scenarios, Decision Tree/Tables, Structured English Interviews, User Reviews, JAD Sessions, Brainstorming

15 109 Object-Oriented Methodology Revolutionary or Evolutionary? Most difficult aspect is the transition some people have to make from a functional or data problem solving strategy to an object problem solving strategy. Some people must change from a “function think” or “data think” to an “object think” strategy.

16 110 Object Technology Principles Abstraction Encapsulation (Information Hiding) Inheritance Message Communication Associations Polymorphism Common Methods of Organization Reuse

17 111 Abstraction A mental ability that permits people to view real-world problem domains with varying degrees of detail depending on the current context of the problem. Helps people to think about what they are doing Functional and Data abstraction

18 112 Encapsulation (Information Hiding) A technique in which data are packaged together with their corresponding procedures. cake Ingredients Directions 2 eggs 4 cups flour 1 cup milk 1 cup sugar etc....... Pre-heat oven to 350; Put milk, eggs, and sugar in 2 quart mixing bowl... 4In Object-Oriented Technology the “package” is called an OBJECT 4The interface to each object is defined in such a way as to reveal as little as possible about its inner workings 4Encapsulation allows [software] changes to be reliably made with limited effort [Gannon, Hamlet, & Mills, 1987] One cake please!

19 113 Inheritance A mechanism for expressing similarity between things thus simplifying their definition. looks behavior attitudes etc... Person StudentFaculty Staff Inheritance

20 114 Message Communication OBJECT Objects communicate via messages

21 115 Associations The union or connection of ideas or things. (Objects need to interact with each other) same point in time Billing Statement Advertisement #1 Advertisement #2 under similar circumstances crime scene #1 crime scene #2 crime scene #n

22 116 Polymorphism (“many forms”) 4 The ability to hide different implementations behind a common interface. 4 The ability for two or more objects to respond to the same request, each in its own way. H O = water, ice, steam (liquid, solid, vapor) Eating 2 versus Door #1 Door #2 Door #3 Door #1 #2 #3

23 Polymorphism 4 Two examples PRINT TEXT object GRAPH object IMAGE object Object #1 PO object Account object Department object Object #2 Object #3 Add = add a line item to the PO = increase $ Amount Balance = hire a new employee

24 118 Objects and their characteristics Wholes and Parts Groups (Classes) and Members Classification Theory (Common Methods of Organization) O-O Systems Analysis & Design Methodology

25 119 Common Methods of Organization People are accustomed to thinking in terms of... color price weight engine options... Objects & Attributes number of doors number of wheels number of windows number of lights number of bolt type 1 number of bolt type 2 etc.... Wholes and Parts Groups & Members VANS: light utility utility passenger etc...

26 120 Reuse Varying Degrees of Reuse: complete or sharing copy, purchase or cloning partial or adjusting none The ability to reuse objects Software: “Chips” Components Controls Models

27 121 Reuse Components must be reused three to five times before the costs of creating and supporting them are recovered It costs one and a half to three times as much to create and support a single reusable component as to create a component for just one use It costs 25% as much to use a reusable component as it does to create a new one It takes two to three product cycles (about three years) before the benefits of reuse become significant Software Reuse Costs and Payoffs Orenstein, D. “Code reuse: Reality doesn’t match promise”, Computerworld, August 24, 1998, page 8.

28 122 O-O Systems Analysis & Design Methodology Three Classic Systems Analysis and Design Problems: Data Model versus Function Model Analysis to Design Transition Maintaining Source Code

29 VVVVVVVVVVVV Colorado River North Rim of the Grand Canyon South Rim of the Grand Canyon Classic Software Development Problem #1: Multiple Models Data Models Function Models SystemBehavior

30 VVVVVVVVVVVV Colorado River North Rim of the Grand Canyon South Rim of the Grand Canyon Classic Software Development Problem #2: Model Transformation Design Models Analysis Models

31 Classic Software Development Problem #3: Maintaining Source Code Begin “Caller” Program Init x,y,z... Open (files/database) Read... Compute... DO “Callee” with x,y,z Update (files/database) Close (files/database) End Main Program Procedure Callee Parameters x,y,z Compute... End Procedure End Program Spaghetti? Who wrote this code?

32 126 SOLUTION Colorado River Object Technology INTEGRATED MODEL(S) (function, data, behavior) (analysis, design and implementation) ROUND-TRIP ENGINEERING

33 127 Coad’s Object-Oriented Systems Analysis & Design Methodology* O-O Systems Analysis & Design Methodology * formerly, Coad and Yourdon * based on Coad, P., North, D., and Mayfield M., Object Models: Strategies, Patterns, and Applications, Prentice Hall, Englewood Cliffs, NJ, 1995.

34 Use four object model components (Problem Domain [PD], Human Interaction [HI], Data Management [DM], and System Interaction [SI]) to guide and organize the work. For each of PD, HI, DM, and SI repeat the following: 1. Identify the information system’s purpose and features 2. Select the model component’s objects and organize them by applying patterns 3. Establish responsibilities for model component’s objects: what the object knows who the object knows what the object does 4. Work out model component’s dynamics using scenarios Coad’s Object-Oriented Methodology Standard Sequence Variation notes for activities 2, 3 and 4: 1. They may be done in any sequence that is appropriate 2. One or more of them may be omitted 3. One or more of them may be done in parallel 4. Model components may be done in any order that is appropriate

35 Model Component Problem Domain (PD) Human Interaction (HI) Data Management (DM) System Interaction (SI) Identify objects and patterns (behavior, data) Establish object responsibilities (behavior, data, functions) Define service scenarios (behavior, data, functions) Identify Purpose and Features Activities      indicates that the activity has been performed for the model component 1 2 3 4             Coad’s Object-Oriented Methodology Summary

36 130 Iterative View of Coad’s Methodology Establish object responsibilities Identify Purpose and Features Identify objects and patterns Define service scenarios } One for each of: System Interaction Data Management Human Interaction Problem Domain

37 131 Spiral View of Coad’s Methodology (SI) (DM) (HI) (PD) System Interaction Data Management Human Interaction Problem Domain Define service scenarios Establish object responsibilities Identify objects and patterns Identify Purpose and Features

38 Coad’s Object Model Components Problem Domain Data ManagementSystem Interaction Information System Note: PD, HI, and SI are similar to Smalltalk programming language concept called Model-View-Controller (MVC) Human Interaction

39 133 Model Components Problem domain -- directly correspond to the problem being modeled Human interaction -- provide interface between the PD objects and people Data management -- provide interface between PD objects and a database or file management system System interaction -- provide interface between PD objects and other systems or devices

40 134 Coad’s Object-Oriented Systems Analysis & Design Notation* O-O Systems Analysis & Design Methodology * formerly, Coad and Yourdon * based on Coad, P., North, D., and Mayfield M., Object Models: Strategies, Patterns, and Applications, Prentice Hall, Englewood Cliffs, NJ, 1995.

41 135 Subject Matter Expert & Notation Can you draw a stick figure of a person? Can you draw a picture of an automobile? Can you draw a picture of the space shuttle? Can you draw a picture of an Oopsla? Why not? Subject Matter Expert (SME) Notation - symbols used to communicate

42 136 Coad’s Object Model Notation class with objects model component class

43 137 Coad’s Object Model Notation Member memberNumber firstName lastName telephone address city etc... checkOutVideo checkInVideo buyItem etc... Attributes Services { { Expanded view of a class or class with objects into its three sections: top: Class Name middle: attributes bottom: services

44 138 Coad’s Object Model Notation object connection message n n generalization-specialization connection whole-part object connection n-n 1 n

45 139 The Problem Domain Object Model “The Big Picture”

46 Inventory StoreLocation Employee Member SalesTransaction RentalTransaction Vendor PurchaseOrder Transaction ConcessionItem Video Game VCR SaleItem RentalItem 1-n 1 1 n 0-1 n n 1 n 1 1 1-n POLineItem 1 1 1-n SaleRentalLineItem 1 1-n 1 Video Store - Problem Domain (PD) Object Model Note: For simplification purposes, the attribute and service sections of classes and class-with-objects have been omitted from the figure.

47 PD Object Model with Attributes & Services Inventory ConcessionItem Video Game SaleItem RentalItem 1-n barCodeNumber description qtyOnHand price cost taxCode orderInventory inquireAboutAvailableInvento ry addNewInventoryItem changeInventoryItemInformati on delete/RemoveInventoryItem updateQuantity-On-Order quantitySold qtyOnHand updateQuantitySold updateInventoryQty-On-Hand timesRented dueDate memberNumber updateRentalInformation VCR 1 of 3

48 Member SalesTransaction RentalTransaction Transaction 1 1 n 0-1 n n 1 PD Object Model with Attributes & Services transactionNumber employeeNumber transactionDate transactionTime payForTransaction quantitySold purchaseForSaleItems memberNumber rentAnItem checking-inRentalItem memberNumber creditCardNumber memberName creditCardExpireDate memeberAddress depositAmount memberCity overdueAmount memberState memberZipcode memberPhone acquireMembership verifyMembership updateCreditCardInformation updateMembershipInformation cancelMembership updateOverdueAmount determineIfDelinquent Employee employeeNumber employeeName employeePhone positionCode updateEmployeeInformation 1 SaleRentalLineItem transactionNumber barCodeNumber price salesTax 1-n 11 2 of 3

49 PD Object Model with Attributes & Services StoreLocation Vendor PurchaseOrder 1 n 1 storeNumber address city state zipcode telephone provideStoreInformation vendorNumber vendorName vendorAddress vendorCity vendorState vendorZipcode vendorPhone vendorFaxNumber addNewVendorInformation changeVendorInformation deleteVendor provideVendorInformation purchaseOrderNumber purchaseOrderDate purchaseOrderDueDate purchaseOrderCancelDate vendorNumber createNewPurchaseOrder deleteExistingPurchaseOrder 1-n POLineItem purchaseOrderNumber barCodeNumber quantityOrdered itemCost 1 1-n 3 of 3


Download ppt "95 AN OBJECT-ORIENTED SYSTEMS ANALYSIS AND DESIGN METHODOLOGY."

Similar presentations


Ads by Google