Download presentation
Presentation is loading. Please wait.
1
Using Multimedia in Education LECTURE 8
Lectured by Prof Jesse Role Ph D UEAB2008
2
CHAPTER 13 PRIMARY OBJECTIVES
Define multimedia Describe the types of media used in multimedia applications List and describe the various uses of multimedia applications Identify the types of multimedia hardware Lectured by Prof Jesse Role Ph D UEAB2008
3
CHAPTER 13 PRIMARY OBJECTIVES (cont.)
Explain how to develop a multimedia application Identify features of several multimedia authoring software packages Lectured by Prof Jesse Role Ph D UEAB2008
4
WHAT IS MULTIMEDIA? Any computer-based presentation or application that integrates one or more of these elements: text, color, graphics, animation, audio, and video Lectured by Prof Jesse Role Ph D UEAB2008 What is Multimedia? Animation
5
WHAT IS MULTIMEDIA? Any computer-based presentation or application that integrates one or more of these elements: text, color, graphics, animation, audio, and video Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-1
6
WHAT IS MULTIMEDIA? Any computer-based presentation or application that integrates one or more of these elements: text, color, graphics, animation, audio, and video Interactive multimedia Accepts input by means of a keyboard, voice, or pointing device Lectured by Prof Jesse Role Ph D UEAB2008
7
WHAT IS MULTIMEDIA? Text Create words, sentences, and paragraphs
Textual effects Menus Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-2
8
WHAT IS MULTIMEDIA? Graphics
Illustrate concepts more vividly than text Visual learners Navigation elements Clip art Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-3
9
WHAT IS MULTIMEDIA? Animation
A graphic that has the illusion of motion Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-4
10
WHAT IS MULTIMEDIA? Animation
A graphic that has the illusion of motion Animation and Virtual Reality Animation Lectured by Prof Jesse Role Ph D UEAB2008 Click to view animation
11
WHAT IS MULTIMEDIA? Audio Music, speech, or any other sound
Capture with microphone, CD-ROM, DVD-ROM, radio, or other audio input device Purchase audio clips Compression/Streaming MP3 Lectured by Prof Jesse Role Ph D UEAB2008
12
WHAT IS MULTIMEDIA? Video
Photographic images that are played back at speeds of 15 to 30 frames per second and provide the appearance of full motion Video compression Moving Pictures Experts Group (MPEG) Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-5
13
WHAT IS MULTIMEDIA? Video
Photographic images that are played back at speeds of 15 to 30 frames per second and provide the appearance of full motion Video compression Moving Pictures Experts Group (MPEG) Sound and Video Animation Lectured by Prof Jesse Role Ph D UEAB2008 Click to view animation
14
WHAT IS MULTIMEDIA? Links
Used for navigation through multimedia applications Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-6
15
MULTIMEDIA APPLICATIONS
Business Presentations Marketing presentations Use video projectors to display the presentations Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-7
16
MULTIMEDIA APPLICATIONS
Computer-based training (CBT) Reduced training time and cost Teach new skills Courseware Instant feedback Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-8
17
MULTIMEDIA APPLICATIONS
Computer-based training (CBT) Self-paced study Unique content Unique instructional experience Reduced training time One-on-one interaction Reduced training costs Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-9
18
MULTIMEDIA APPLICATIONS
Web-Based Training (WBT) and Distance Learning Computer-based training that employs the technologies of the Internet and the World Wide Web Distance learning courses Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-10
19
MULTIMEDIA APPLICATIONS
Web-Based Training (WBT) and Distance Learning Computer-based training that employs the technologies of the Internet and the World Wide Web Distance learning courses Online tutorials Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-11
20
MULTIMEDIA APPLICATIONS
Classroom and Special education Training of students in grades from kindergarten through college Well suited for physically impaired and learning disabled students Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-12
21
MULTIMEDIA APPLICATIONS
Electronic books Digital text that uses links to give the user access to information E-book Lectured by Prof Jesse Role Ph D UEAB2008
22
MULTIMEDIA APPLICATIONS
Electronic Reference Digital version of a reference book Photographs, audio and video clips, and detailed illustrations Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-13
23
MULTIMEDIA APPLICATIONS
Electronic Reference Digital version of a reference book Photographs, audio and video clips, and detailed illustrations Often used in health and medicine Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-14
24
MULTIMEDIA APPLICATIONS
How-to guides Include step-by-step instructions and interactive demonstrations to teach practical skills Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-15
25
MULTIMEDIA APPLICATIONS
Newspapers and Magazines Digital version of a newspaper or magazine Distributed via CD-ROM, DVD-ROM, or the World Wide Web Electronic magazines (e-zine) Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-16
26
MULTIMEDIA APPLICATIONS
Entertainment and Edutainment Games Music Interactive music Edutainment - both educational and entertaining Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-17
27
MULTIMEDIA APPLICATIONS
Entertainment and Edutainment Games Music Interactive music Edutainment - both educational and entertaining E3 Expo video Lectured by Prof Jesse Role Ph D UEAB2008 Click to view video
28
MULTIMEDIA APPLICATIONS
Virtual reality (VR) Use of a computer to create an artificial environment that appears and feels like a real environment and allows the user to explore and manipulate the environment Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-18
29
MULTIMEDIA APPLICATIONS
Virtual reality (VR) Use of a computer to create an artificial environment that appears and feels like a real environment and allows the user to explore and manipulate the environment Specialized headgear, body suits, and gloves Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-19
30
MULTIMEDIA APPLICATIONS
Virtual reality (VR) Use of a computer to create an artificial environment that appears and feels like a real environment and allows the user to explore and manipulate the environment Specialized headgear, body suits, and gloves VRML Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-20
31
MULTIMEDIA APPLICATIONS
Virtual reality (VR) Use of a computer to create an artificial environment that appears and feels like a real environment and allows the user to explore and manipulate the environment Specialized headgear, body suits, and gloves VRML VR video Lectured by Prof Jesse Role Ph D UEAB2008 Click to view video
32
MULTIMEDIA APPLICATIONS
Kiosks Computerized information or reference center that allows you to select various options to browse through or find information Touch screens Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-21
33
MULTIMEDIA APPLICATIONS
The World Wide Web Part of the Internet Online radio stations Movie rental sites Games Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-22
34
MULTIMEDIA HARDWARE Multimedia personal computer (MPC) PC 97
120MHz Pentium processor 16 MB of RAM USB port Much higher system requirements for multimedia authoring Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-23
35
MULTIMEDIA HARDWARE Multimedia personal computer (MPC) Sound card
Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-24
36
MULTIMEDIA HARDWARE Multimedia personal computer (MPC) Sound card
CD-ROM and DVD-ROM Drives Speakers Display device Lectured by Prof Jesse Role Ph D UEAB2008
37
MULTIMEDIA HARDWARE Televisions and Data Projectors HDTV
Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-25
38
MULTIMEDIA HARDWARE Televisions and Data Projectors HDTV
NTSC converter Lectured by Prof Jesse Role Ph D UEAB2008
39
MULTIMEDIA HARDWARE Televisions and Data Projectors HDTV
NTSC converter Data projector LCD projector DLP projector Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-26
40
MULTIMEDIA HARDWARE Video Capture Card
Expansion card that enables you to connect a video camera or VCR to a computer and manipulate the video input Video capture software Digital video interleave (DVI) Lectured by Prof Jesse Role Ph D UEAB2008
41
MULTIMEDIA HARDWARE Scanners, Digital Cameras, and PhotoCDs Scanner
Converts images into a digitized format Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-27
42
MULTIMEDIA HARDWARE Scanners, Digital Cameras, and PhotoCDs Scanner
Converts images into a digitized format Allows many file formats Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-28
43
MULTIMEDIA HARDWARE Scanners, Digital Cameras, and PhotoCDs Scanner
Converts images into a digitized format Allows many file formats Digital camera Like regular camera, but store image digitally Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-29
44
MULTIMEDIA HARDWARE Scanners, Digital Cameras, and PhotoCDs Scanner
Converts images into a digitized format Allows many file formats Digital camera Like regular camera, but store image digitally PhotoCD Specially formatted compact disc that holds images Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-30
45
MULTIMEDIA HARDWARE Laser Disks and Laser Disk Players
Read-only video disk system based on the same optical disk technology used for compact disks High quality audio and video Lectured by Prof Jesse Role Ph D UEAB2008
46
DEVELOPING MULTIMEDIA APPLICATIONS
Basic guidelines Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-31
47
DEVELOPING MULTIMEDIA APPLICATIONS
Analysis Lectured by Prof Jesse Role Ph D UEAB2008
48
DEVELOPING MULTIMEDIA APPLICATIONS
Analysis Design Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-32
49
DEVELOPING MULTIMEDIA APPLICATIONS
Analysis Design Production Lectured by Prof Jesse Role Ph D UEAB2008
50
DEVELOPING MULTIMEDIA APPLICATIONS
Multimedia authoring software ToolBook Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-33
51
DEVELOPING MULTIMEDIA APPLICATIONS
Multimedia authoring software ToolBook Book metaphor Lectured by Prof Jesse Role Ph D UEAB2008
52
DEVELOPING MULTIMEDIA APPLICATIONS
Multimedia authoring software ToolBook Book metaphor Catalog Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-34
53
DEVELOPING MULTIMEDIA APPLICATIONS
Multimedia authoring software ToolBook Book metaphor Catalog Authorware Flowchart metaphor Lectured by Prof Jesse Role Ph D UEAB2008
54
DEVELOPING MULTIMEDIA APPLICATIONS
Multimedia authoring software ToolBook Book metaphor Catalog Authorware Flowchart metaphor Director Theater, or movie production, metaphor Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-35
55
DEVELOPING MULTIMEDIA APPLICATIONS
Multimedia authoring software ToolBook Book metaphor Catalog Authorware Flowchart metaphor Director Theater, or movie production, metaphor Cast, score, and paint windows Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure 13-36
56
DEVELOPING MULTIMEDIA APPLICATIONS
Multimedia authoring software ToolBook Book metaphor Catalog Authorware Flowchart metaphor Director Theater, or movie production, metaphor Cast, score, and paint windows Flash Lectured by Prof Jesse Role Ph D UEAB2008
57
SUMMARY OF MULTIMEDIA What is multimedia? Multimedia applications
Multimedia hardware Developing multimedia applications Lectured by Prof Jesse Role Ph D UEAB2008
58
TECHNOLOGY TRAILBLAZER
Michael Dell Youngest person ever to head a Fortune 500 company Started Dell Computer Corporation from his college dorm room Dell is the second largest personal computer maker Online sales Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure
59
COMPANY ON THE CUTTING EDGE
Macromedia, Inc. Shockwave and/or Flash Started in 1992 Director, Authorware, and FreeHand Used for Multimedia applications and Web pages Focus on Web multimedia Lectured by Prof Jesse Role Ph D UEAB2008 Click to see Figure
60
Chapter 13 Complete Lectured by Prof Jesse Role Ph D UEAB2008
Similar presentations
© 2024 SlidePlayer.com Inc.
All rights reserved.