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New and Evolving Technologies: Anything Goes

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Presentation on theme: "New and Evolving Technologies: Anything Goes"— Presentation transcript:

1 New and Evolving Technologies: Anything Goes
Molly Tamarkin, Associate University Librarian for IT, Duke University

2 Looking Back: ETCOM Mobile devices hit the market, and universities Wearable devices, webPads, PDAs, ebooks Securing campus networks Identity management Shibboleth, digital certificates, PKI Smartcards, biometric technologies Digital Asset Management Course Management / Learning Management

3 Looking Back: ETCOM Network infrastructure: local/regional/national Grid computing Wireless and wireless technologies New interest in disaster recovery, business continuity planning Social networking emerges in a big way Blogs, wikis, podcasting, web publishing tools too Research portals Some interest in games and student collab tools

4 Looking Back: ETCOM 2007-2009 Gaming and Game consoles
3D visualization and 3D printing Virtual worlds Wonderland, Croquet, Second Life Web everything Location-aware computing Course Management / Learning Management makes a shift from vended to open-source

5 Current etcom The evolving you…..you as evolving technology
IT staff change and development in the context of: Cloud computing availability Virtualization trends: servers and labs Increase in hosted services Consumerization of IT

6 Virtualization Backend: servers Services: Virtual computing labs
“Desktops on demand” Ability to deploy licensed software in hosted environments on personal computers How might this impact your staffing? Your facilities?

7 Augmented reality Current uses: Potential uses
Campus wayfinders or mapping Campus transportation (where’s the bus?) Study room availability ? Potential uses Library materials / shelf browsing Community collaborations Global programs

8 What’s coming: Industry
From Gartner 2010 Hype Cycle: Less than 2 years out: Pen-centric tablet pcs; Mobile apps 2 to 5 years: Private clouds; media tablets; 3D displays eBooks; telepresence; biometrics; location-aware apps 5 to 10 years: Virtual assistants; wireless power Augmented reality; 3D printing

9 What’s Coming: Teaching & learning
From the 2010 Horizon Report 1 year or less: Mobile computing & open content (courses) 2 to 3 years: Electronic books; simple augmented reality 4 to 5 years: Gesture-based computing; visual data analysis

10 What’s coming: our market
From SCUP’s Trends in Higher Education (late 2009) Increased enrollment is likely to persist Is tuition the next bubble to burst? Going green: campus energy management strategies and IT’s role in energy consumption Increase in blended learning: online and f2f

11 Discussion / questions
Which technologies mentioned might benefit your campus the most? Which might be the most challenging for you? Which would you like to learn more about? Which technologies were you hoping to hear about but didn’t?


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