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virtual worlds need 3D input devices

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Presentation on theme: "virtual worlds need 3D input devices"— Presentation transcript:

1 virtual worlds need 3D input devices
3D.IM virtual worlds need 3D input devices

2 3D.IM

3 3D.IM

4 3D.IM

5 evolution 3D.IM

6 service blink speak lip-sync rotate step 3D.IM

7 real-time clip move share 3D.IM

8 market $ 150 billion VR 30 billion AR 120 billion by 2020 3D.IM

9 revenue 3D.IM

10 competition Xbox One $400 3 million $150 24 million PlayStation 4 $400
Kinect camera $150 24 million PlayStation 4 $400 40 million PlayStation Eye camera $150 6 million PlayStation 4 $400 40 million PlayStation Move motion & magnetic $40 15 million Wii U $350/300 12.8 million Wii Remote Plus motion & infra $50 8.5 million (USA) 3D.IM

11 $ business model $50 $10 $20 margin website setup (one time) $50
cost $20 marketing$20 margin $10 Device $50 website $ setup (one time) $50 subscription (mo) $5 support (mo) $10 3D.IM

12 valuation Technology Development $500,000
Founding Team R&D CTO Development Proprietary Technology IPR Ready Product Version 3.0 Global Market Potential $150 Billion 3D.IM

13 funds deployment 30% 20% technology development 30% 20%
branding & digital identity 20% technology development 30% business development 20% marketing operations 3D.IM

14 digital identity brand awareness community building game contest
customer acquisition 3D.IM

15 20 mm 3D.IM

16 virtual worlds need 3D input devices
3D.IM virtual worlds need 3D input devices


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