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South African Numeracy Chair Project Maths Club Development Programme

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1 South African Numeracy Chair Project Maths Club Development Programme
Workshop Three

2 Key ideas in multiplication and division
Unitising Commutative, associative and distributive properties Multiplication and division as inverse operations & relationships with + and - Recognising patterns and connections within and between tables Place value patterns x10 and x100

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4 Using arrays to teach multiplication & division
“Groups of” or “count in…” models are additive   Skip counting and the “Groups of” model often used to introduce multiplication But both additive or linear models. Issues arise when numbers begin to get bigger and they cannot assist in visualising the commutative properties of multiplication  Arrays are a powerful model  Simultaneously see: the individual items the total Can still skip count in: 3’s or 4’s but can also see the link between the two

5 It is convention to read the array with rows first and then columns
They are important for understanding: Factors and products The commutative and distributive properties conservation and visualisation of the area of any 2D shape conservation and visualisation of fractions (e.g. understand that one half cut vertically and one half cut horizontally really are the same size) algebraic concepts such as x squared. This means a square with a side length of x.  This also means that 3x is a rectangle with one side of 3 and the other of x. Arrays are an important conceptual, two-dimensional step between modelling multiplication with concrete objects, to using an area model for multiplication and finally onto algorithms.

6 Representations: arrays
How many dots in this grid? How many different ways can you see the dots? The GRID can also be called an ‘ARRAY’ 4 x 3 3, 6, 9, 12 4, 8, 12 3 x 4 How many dots in this array? 36?

7 Early multiplication contexts
contexts that lend themselves to being modelled as arrays: rows of chairs or desks square tiles on a floor windows made up of small panes muffin tins, ice trays egg boxes rows of vegetables

8 Arrays in the intermediate phase

9 How many dots in this array / grid?
216? Easier to represent it conceptually using the AREA MODEL by breaking each number into its PLACE VALUE COMPONENTS 10 2

10 Grid multiplication method
216? Grid multiplication method 10 2 10 x 10 = 100 8 x 10 = 80 10 x 2 = 20 8 x 2 = 16 = 180 = 36 = 216

11 Progression in multiplication and division
Constrained methods Less constrained Semi fluent methods Flexible fluency Inefficient (I) Somewhere in between (IE) Efficient (E) Use of fingers, tally marks, circles, drawings of any kind Skip counting, repeated addition Arrays, breaking down into expanded notation Use of known multiplication and division facts, appropriate use of algorithms for 2 and 3 digit problems Counting in 1s No sense of groups Recognising groups / counting in groups Recognising arrays of rows and columns Recognising patterns of multiplication and knowing key tables (x5, x10, x100 doubling etc.) Solving multiplicative problems using efficient strategies including for example: * expansion (or grid method) * combinations of known facts (e.g. times 12 is x 10 and add double) * standard algorithm (short & long forms)

12 Strategies for learning tables
2 x 2 = 4 3 x 2 = 6 4 x 2 = 8 4 is double 2, answer is doubled as well 6 x 2 = 12 6 is double 3, answer is doubled as well 8 x 2 = 16 8 is double 4, answer is doubled as well 12 x 2 = 24 12 is double 6, answer is doubled as well 2 x 2 4 x 2 8 x 2 3 x 2 6 x 2 12 x 2

13 Object of learning for sessions 10 to 15
Working with the array model to develop multiplicative thinking in learners Emphasis on using doubling strategies for learning multiplication facts in 4,and 8,6 and 12 times tables. Developing number sense across a range of numbers using different operations All card and dice games are intended to promote learners’ fluency in using number facts, especially multiplication tables

14 Sessions10 to 15 Focus The activities detailed in this booklet help to focus on these big ideas and are intended to help you as the club leader to encourage learners to progress from counting all to more efficient strategies for addition and subtraction. The session overviews for: Grade 1 Grades 2 & 3 IP grades if you encounter a learner who needs to be extended or remediated in your clubs, you have access to other activities that can be useful At the start of each session, check the boxes at the top of each planning sheet to set your focus for each session for PURPOSE OF THE SESSION / OBJECT OF LEARNING and APPROACH TO RUNNING THE SESSION

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16 Preparation for the session
Mental maths / number sense Card and dice games Activities

17 Website


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