Presentation is loading. Please wait.

Presentation is loading. Please wait.

Implementation 1.Review the mathematical concept. 2.Review the problem solving steps. 3.READ: Children read the part that is asking them to find something.

Similar presentations


Presentation on theme: "Implementation 1.Review the mathematical concept. 2.Review the problem solving steps. 3.READ: Children read the part that is asking them to find something."— Presentation transcript:

1 Implementation 1.Review the mathematical concept. 2.Review the problem solving steps. 3.READ: Children read the part that is asking them to find something out. 4.UNDERSTAND: Children explain what they need to find out. 5.Children identify what information they will need to find it out. 6.Remove the coloured rectangle. 7.Children find the information they need to find it out. 8.CHOOSE A STRATEGY: Children identify strategies that they could use to find it out. 9.USE A STRATEGY: Children use a strategy to find it out. 10.Children record their thinking as they find it out. 11.CHECK: Children reread the part that asked them to find something out. 12.Children check that they have found it out. 13.Children check they have recorded their solution correctly. 14.Children follow the problem solving steps to solve the 2 nd level of the problem, with minimal teacher guidance. 15.Children who solve the 2 nd level, follow the problem solving steps to solve the 3 rd level of the problem independently. 16.Children use the problems as a guide to create their own problem, either alone or in pairs/small groups. 17.Children solve their own problem. Throughout the lesson, children share solution strategies. At the end of the lesson, children explain how they created their own problems.

2 Problem Solving Probability Games Fractions, Decimals, Percentages Create your own problem! Now solve it! Statistics and Probability 18, Fractions and Decimals 31, Place Value 30

3 Problem Solving Probability Games Fractions, Decimals, Percentages Create your own problem! Now solve it! Statistics and Probability 18, Fractions and Decimals 31, Place Value 30 Lisa rolled a 10-sided die. The chance of rolling a 1 is 50% 25% 10% 20% Lisa rolled a 8-sided die. The chance of rolling a 1 is 5% 12.5% 25% 1.5% Lisa rolled a 20-sided die. The chance of rolling a 1 is 10% 0.5% 5% 1.5%

4 Problem Solving Probability Games Fractions, Decimals, Percentages Create your own problem! Now solve it! Statistics and Probability 18, Fractions and Decimals 31, Place Value 30 Lisa rolled a 10-sided die. The chance of rolling a 1 is 0.5 0.25 0.1 0.20 Lisa rolled a 8-sided die. The chance of rolling a 1 is 0.05 0.125 0.25 0.15 Lisa rolled a 20-sided die. The chance of rolling a 1 is 0.1 0.05 0.5 1.5

5 Lisa tossed 2 coins. The chance of tossing 2 heads is 0.5 0.25 0.1 0.2 Problem Solving Probability Games Fractions, Decimals, Percentages Create your own problem! Now solve it! Statistics and Probability 18, Fractions and Decimals 31, Place Value 30 Lisa tossed 2 coins. The chance of tossing 2 heads is 50% 25% 10% 20%

6 Problem Solving Probability Games Fractions, Decimals, Percentages Create your own problem! Now solve it! Statistics and Probability 18, Fractions and Decimals 31, Place Value 30 Joan is designing a game of chance using these two spinners. If she wanted design a game of chance where one person had a greater chance of winning, what sum would she choose for this person? What sum would make it very difficult for someone to win the game? What sum would make it impossible for someone to win the game?

7 Problem Solving Probability Games Fractions, Decimals, Percentages Create your own problem! Now solve it! Statistics and Probability 18, Fractions and Decimals 31, Place Value 30 Fiona makes this spinner for a game of chance. Does every shape have an equal chance of being spun? Fiona makes this spinner for a game of chance. Which shape has the least chance of being spun? Why?

8 Problem Solving Probability Games Fractions, Decimals, Percentages

9 Problem Solving Probability Games Fractions, Decimals, Percentages Create your own problem! Now solve it! Statistics and Probability 18, Fractions and Decimals 31, Place Value 30 Danny designed a spinner where the chance of spinning red was 1/2. Which spinner could be Danny’s? Danny designed a spinner where all colours had the same change of being spun. Which spinner could NOT be Danny’s? Danny designed a spinner where purple had a 1/6 chance of being spun. Which spinner could be Danny’s?

10 Problem Solving Probability Games Fractions, Decimals, Percentages Create your own problem! Now solve it! Statistics and Probability 18, Fractions and Decimals 31, Place Value 30 Danny designed a spinner where the chance of spinning brown was 1/6. Which spinner could be Danny’s? Danny designed a spinner the chance of each colour being spun was 1/3. Which spinner could be Danny’s? Danny designed a spinner where there was a 0% chance of green being spun. Which spinner could be Danny’s?

11 Problem Solving Probability Games Fractions, Decimals, Percentages Create your own problem! Now solve it! Statistics and Probability 18, Fractions and Decimals 31, Place Value 30 Fiona spins this arrow 100 times. Which table is most likely to show the frequency of each outcome? Fiona spins a spinner with shapes like this 100 times and recorded this table of outcomes. Where could the lines go on the spinner to make this table of outcomes likely?

12

13

14

15

16


Download ppt "Implementation 1.Review the mathematical concept. 2.Review the problem solving steps. 3.READ: Children read the part that is asking them to find something."

Similar presentations


Ads by Google