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Laura Hopkins Caitlin Johnson Channetta Johnson Emma Maynard Christy Meier MINDFORGE FRACTION REDESIGN
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INTRODUCTION Background Needs Analysis Learner and Context Analysis Instructional Goal Design & Development
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Client: Dr. Diane Wilcox and Tom Wilcox Developed in late 1990s One of few software programs to use three-dimensional graphics & animation Taught NC second-grade students fractions Award winning BACKGROUND
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ORIGINAL MENU SCREEN
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SAMPLE QUESTION
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Obtain grant to redesign software Update original software creation for today’s student Develop content for a mobile platform Broaden target audience to children ages 5 – 9, grades K-3 in the U.S. END RESULT: Update core curriculum with targeted objectives Literature review of current technology and mobile app feasibility Prototype one level of mobile app design CLIENT NEED
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Standards of learning related to fractions Literature review NEEDS ANALYSIS
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Virginia Standards of Learning Fraction teaching objectives in VA Kindergarten = halves & fourths Third = adding/subtracting with like denominators up to twelfths in National Council of Teachers of Mathematics Standards US standards for teaching math Same levels as the VA SOLs Pre-K-2 recognize halves, thirds, and fourths Grades 3-5, add and subtract fractions STANDARDS
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LITERATURE REVIEW
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Pass-back effect – adults pass phones to children during down time 64% of children felt iPhone/iPod devices were easy to use Children are engaged with games when content is Developmentally appropriate Humorous Multi-faceted “LEARNING: IS THERE AN APP FOR THAT?”
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“Mobile devices bring the real world into the classrooms, and the classrooms into the real world.” Mobile devices allow Customized learning experiences Individualized learning Portability “…we don’t ban pencils and papers because students pass notes” “POCKETS OF POTENTIAL”
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Analysis of Apple app store educational apps 23% - toddlers (birth-5), 25% - elementary (6-12) 14% mathematically focused Majority of apps were instructive and linear “ITOUCH AND ILEARN – AN EXAMINATION OF “EDUCATIONAL” APPS”
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74% of teachers use digital games – 57% use iPads/tablets Primary/elementary aged students – digital games are used 2- 4 times a week 71% of teachers said mathematics games improved learning Difficult to find games aligned to curriculum “LEVEL UP LEARNING: A NATIONAL SURVEY ON TEACHING WITH DIGITAL GAMES”
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[ADD IN ARTICLE FROM LAURA]
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[ADD IN ARTICLE FROM CHRISTY]
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Lack of mathematical games in the Apple app store Games not aligned to curriculum standards Mobile apps must take advantage of Portability Accessibility Functionality KEY TAKEAWAYS
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Age 5-9 years old Education United States educational system following Standards of Learning (SOLs) in fraction based mathematics for kindergarten - third grade (K-3) levels Technology Variety of levels in knowledge, skills and abilities pertaining to technological proficiency TARGET AUDIENCE
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LEARNING THEORIES
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ENVIRONMENTAL CHARACTERISTICS
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PERSONAS
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The K – 3 students utilizing the Mindforge Fraction Software will be able to practice their skills in learning how to complete various processes with fractions. These include: identification, discrimination, addition and subtraction. INSTRUCTIONAL GOAL
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DESIGN & DEVELOPMENT Content Analysis Objectives Instructional Module Development Prototype Demonstration Evaluation Plan
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Need to KnowNice to Know Technology Skills Mobile Device – accessibility to app provider (iTunes/Google Play/Android) Software – controls for how to use the fractions software Shortcuts on particular mobile device to access the application more readily Study SkillsKnowledge – recall of basic processes such as addition and subtraction Application – how to apply knowledge of fractions in advancing through the various levels of the Mindforge software How to implement best practices for retention of information Motor SkillsPhysical Interaction – must physically be able to interact with the application by selecting specific cues, touching and dragging words and/or numbers where appropriate Assisting those who may not be familiar with working on a touch screen CONTENT ANALYSIS
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OBJECTIVES - KINDERGARTEN
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OBJECTIVES – 1 ST GRADE
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OBJECTIVES – 2 ND GRADE
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OBJECTIVES – 3 RD GRADE
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INSTRUCTIONAL MODULE DEVELOPMENT
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PROTOTYPE DEMONSTRATION
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Level 1 Level 2 Level 3 Level 4 EVALUATION PLAN
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