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Bakongo Mobile Game Development Final Project Presentation / 29.March.2012.

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Presentation on theme: "Bakongo Mobile Game Development Final Project Presentation / 29.March.2012."— Presentation transcript:

1 Bakongo Mobile Game Development Final Project Presentation / 29.March.2012

2 Game Description Survive from territory where totem people are invading. The game has time driven action, sense of humors, intense play, and cooperation. Side scrolling action platform game which includes a lot run and fight, pick up the items along the way, and find the exit. The player will be using pole as the default weapon.

3 Development Info Net Beans IDE 7.1 GameBuilder Plugin TileStudio {Gave a try} Android Jail Breaking – Unlock bootloader – Htc super tool v3 for rooting – Jbed 2.3.1 to try Jar file – Netmite JME App Runner 2.0.3.7 to try converted apk file

4 Game Architecture Main ScreenBakongo MIDlet Bakongo Game Design Layer Manager Logic Logic. Game Players Logic. AI Game Player Interface Abstract Player Class Owner Player Fellow Player Enemy Interface Abstract Enemy Class Invader1 Invader2 Invader3 Invader4 Invader5 Game Canvas Game Thread Game Info Sprite Animation Tile Animation AI Random Movement Game Levels

5 Game Aspect & UI Cooperation ( help each other in reaching the goal) Sharing the game items Future multiplayer expansion Interactivity with in-game objects More details: http://www.assembla.com/spaces/mobile-game- development/wiki/Interactivity_in_game

6 Game UI Design Level 1: Village Level 2: Mountains Level 3: Jungles

7 Challenges TIME Management Fellow Management

8 Rewards

9 Thank you http://www.assembla.com/spaces/mobile-game-development/wiki Project Hosting


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