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Gaming as one of the approaches in Natural History education re-using the digitized collections material Jiří Frank National Museum, Prague Czech Republic.

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Presentation on theme: "Gaming as one of the approaches in Natural History education re-using the digitized collections material Jiří Frank National Museum, Prague Czech Republic."— Presentation transcript:

1 Gaming as one of the approaches in Natural History education re-using the digitized collections material Jiří Frank National Museum, Prague Czech Republic

2 Natural History Education pilot

3 Games and „Gamification“ in education Iohannes Amos Comenius (1592 – 1670) Didactica Opera 1627 - 1657 „applying game like mechanics to existing content“ -Increase interactivity and rewards -Increase awareness -Reward challenging tasks

4 Adventure Museum Game point and click, hidden objects adventure game complex game architecture strong story line – Alexander von Humboldt various puzzles and riddles various scenes and locations content from different domain and CP side quests with specimens collections education aspects on various game levels story puzzles hints objects and objects info environment broad audience primary 12+

5 Memory Card Game classic memory game with extensions using Europeana API to reach the content users can create their own sets editorial option to create additional information possibility to create quiz questions single player, multiplayer on one device/ on more devices sharing the created sets achievement system various usage family school out of school activities museum lecture museum exhibitions

6 Thank you for your attantion jiri_frank@nm.cz


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