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Andrés Barreiro Jonathan Merlevede Maxwell Forbes Nicholas Waldin HUMAN HARVESTERS.

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Presentation on theme: "Andrés Barreiro Jonathan Merlevede Maxwell Forbes Nicholas Waldin HUMAN HARVESTERS."— Presentation transcript:

1 Andrés Barreiro Jonathan Merlevede Maxwell Forbes Nicholas Waldin HUMAN HARVESTERS

2 AGENDA 1.What is Human Harvesters? Attraction? 2.The main strength 3.Technical computer graphics items 4.Tools 5.Development schedule 6.Not too much or too little

3 1. WHAT IS HUMAN HARVESTERS?

4 1. ATTRACTION?

5 2. MAIN STRENGTH

6 3. TECHNICAL COMPUTER GRAPHICS ITEMS Great (Phong) Lighting

7 4. TOOLS Shader code from the community; Modeling and animation tools (e.g. Maya, 3D Max)

8 5. DEVELOPMENT SCHEDULE Functional Minimum 3 AprilCharacters moving around map, basic combat Low target10 April+ Lighting, humans to kill Medium target16 April+ AI for humans, power-ups High targethopeful+ Improved graphics and animation, more content Extras: -AI for competing computer-controlled players -Rumble -Multi-XBOX competition (over network)

9 6. NOT TOO MUCH OR TOO LITTLE -Base game is fairly simple but unique, interesting, requires significant development -Lots of room for expansion, extension, sophistication, development

10 THANKS FOR LISTENING Questions, anyone?


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