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Haunted When It Rains June Communication/Information Flow M J Project Player Investment Project M Higher Investment Lower Investment J Player Connectivity.

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Presentation on theme: "Haunted When It Rains June Communication/Information Flow M J Project Player Investment Project M Higher Investment Lower Investment J Player Connectivity."— Presentation transcript:

1 Haunted When It Rains June Communication/Information Flow M J Project Player Investment Project M Higher Investment Lower Investment J Player Connectivity JM O O O Presence of Contribution to Current Stage of Project

2 Haunted When It Rains July Communication/Information Flow M J Project Player Investment Project M J Player Connectivity J M O O O D L K DL S S K Presence of Contribution to Current Stage of Project K DL S D D L L

3 Haunted When It Rains August Communication/Information Flow M J Project Player Investment Project M J Player Connectivity J M O O O D L K DL S S K Presence of Contribution to Current Stage of Project K DL S D D L L

4 Haunted When It Rains September Communication/Information Flow M J Project Player Investment Project M J Player Connectivity J M O O O D L K DL K Presence of Contribution to Current Stage of Project K DL D D L L

5 Haunted When It Rains October Communication/Information Flow M J Project Player Investment Project M J Player Connectivity J M O O O D L K DL K Presence of Contribution to Current Stage of Project K DL D D L L

6 Haunted When It Rains November Communication/Information Flow M J Project Player Investment Project M J Player Connectivity J M O O O D L K DL K Presence of Contribution to Current Stage of Project K DL D D L L

7 Haunted When It Rains December Communication/Information Flow M J Project Player Investment Project M J Player Connectivity J M O O O D L K DL K Presence of Contribution to Current Stage of Project K DL D D L L

8 Haunted When It Rains January Communication/Information Flow M J Project Player Investment Project M J Player Connectivity J M O O O D L K DL K Presence of Contribution to Current Stage of Project K DL D D L L T AJ T T

9 Haunted When It Rains February Communication/Information Flow M J Project Player Investment Project M J O O K DL Presence of Contribution to Current Stage of Project K DL D D L L T T Act Player Connectivity J M O D L K DL T Act

10 Haunted When It Rains March Communication/Information Flow M J Project Player Investment Project M J O O K DL Presence of Contribution to Current Stage of Project K DL D D L L T T Act Player Connectivity J M O D L K DL T Act N N N

11 Haunted When It Rains April Communication/Information Flow M J Project Player Investment Project M J O O K DL Presence of Contribution to Current Stage of Project K DL D L L T T Act Player Connectivity J M O D L K DL T Act N N N D

12 JuneJulyDecNovOctSeptAugJanFebMarApr Strength of Implemented Media. Strength of Media elements as noted in script. Haunted When it Rains Script Notation of Media vs. Media Implementation 2003-2004 Strength

13 Scripting technology Player Models Miranda ~Responsibilities Assumed~ creative input communication organization hardware software physical stage sound implementation video implementation ~Expertise Relevant to Project~ Direction production Organization Music Theater Communication Collaboration ~Experience Relevant to Project~ Performance: Theater/Music Script Writing Writing/Theory Creative Writing Collaboration Theater Production/Direction Communication/Organization Writing

14 Player Models john ~Responsibilities Assumed~ creative input communication organization hardware software physical stage sound implementation video implementation ~Expertise Relevant to Project~ production Computer Skills Theater Collaboration Computer Skills ~Experience Relevant to Project~ Theater Collaboration

15 Audio design Software Development Player Models David Birchfield ~Responsibilities Assumed~ creative input communication organization hardware software physical stage sound implementation video implementation ~Expertise Relevant to Project~ Technical Skills Music Composition Collaboration ~Experience Relevant to Project~ Music Composition and Performance Collaboration Hardware Development Mentor

16 Software Development Player Models Loren ~Responsibilities Assumed~ creative input communication organization hardware software physical stage sound implementation video implementation ~Expertise Relevant to Project~ Camera/Visual Comp. Animation Computer Science Collaboration ~Experience Relevant to Project~ Collaboration Camera/Visual Computer Animation Mentor

17 Software Development Player Models Todd ~Responsibilities Assumed~ creative input communication organization hardware software physical stage sound implementation video implementation ~Expertise Relevant to Project~ Software Development Music Composition Collaboration ~Experience Relevant to Project~ Collaboration Music Composition

18 Player Models David Lorig ~Responsibilities Assumed~ creative input communication organization hardware software physical stage sound implementation video implementation ~Expertise Relevant to Project~ Production Sculpture/ Carpentry Collaboration ~Experience Relevant to Project~ Technical Skills Production Sculpture/Carpentry Collaboration Technical Skills

19 Player Models Kelly ~Responsibilities Assumed~ creative input communication organization hardware software physical stage sound implementation video implementation ~Expertise Relevant to Project~ Production Theater Lighting Collaboration ~Experience Relevant to Project~ Technical Skills Production Theater Lighting Collaboration Technical Skills

20 Player Models Oscar ~Responsibilities Assumed~ creative input communication organization hardware software physical stage sound implementation video implementation ~Expertise Relevant to Project~ Production Theater Direction ~Experience Relevant to Project~ Script Writing Mentor Production Theater Direction Script Writing Mentor


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