Presentation is loading. Please wait.

Presentation is loading. Please wait.

CHRIS SWEET HEARTLAND COMMUNITY COLLEGE INFORMATION LITERACY SUMMIT APRIL, 2008 Youtube, Video Games and the Da Vinci Code: Effective use of Multimedia.

Similar presentations


Presentation on theme: "CHRIS SWEET HEARTLAND COMMUNITY COLLEGE INFORMATION LITERACY SUMMIT APRIL, 2008 Youtube, Video Games and the Da Vinci Code: Effective use of Multimedia."— Presentation transcript:

1 CHRIS SWEET HEARTLAND COMMUNITY COLLEGE INFORMATION LITERACY SUMMIT APRIL, 2008 Youtube, Video Games and the Da Vinci Code: Effective use of Multimedia in Information Literacy Instruction and Tutorials.

2 WHY? Students are Changing Learning Theories are changing with them “A Vision of students today” Michael Wesch Kansas State University- Cultural Anthropology 1,700,000 views on YouTube 7,000 comments

3 http://www.youtube.com/watch?v=dGCJ46vyR9o&feature=related

4 WHY? Cont’d Technology can facilitate learning It helps to address multiple learning styles Helps engage millenial students It’s FUN! Bibliographic instruction needs a makeover!

5 Why?

6 WHAT? What free resources can you utilize for teaching information literacy?  YouTube  Online Games  Video clips  Blogs  Wikis

7 New Approaches How do you teach students about Wikipedia? Is it? =

8 New Approaches Ideas for teaching about Wikipedia  Have students compare an encyclopedia article and a wikipedia article  Encourage instructors to have classes serve as article reviewers based on what they are learning. Revise and add to an existing article.  Evaluate the accuracy of an article using other sources  Definitely show how easy it is to edit (many students don’t know)  Show students how they can follow the citation trail. They can “use” Wikipedia even if they can’t cite it.

9 Wikipedia Use this time lapse video clip to demonstrate how articles are constructed: http://www.youtube.com/watch?v=s8O-hv3w-MU http://www.youtube.com/watch?v=s8O-hv3w-MU Don’t reinvent the wheel! See how other schools are using Wikipedia: http://en.wikipedia.org/wiki/Wikipedia:School_and_ university_projects

10 Video games and Info Lit 72% of Americans ages 6-44 play video games (npd.com) Survey of 20 colleges and universities revealed ALL students had played video games and 65% described themselves as regular gamers. (Pew) 50% have played a game by age 6 (Kaiser)

11 Video games and Info Lit Library Arcade from Carnegie Mellon  “I’ll Get It” In this game you go around in the library helping students find the best resources for their projects  “Within Range” A basic shelving game  http://www.library.cmu.edu/Libraries/etc/ http://www.library.cmu.edu/Libraries/etc/ “Quarantined” from Arizona State Universities  Players try to save the world from a deadly outbreak while developing information literacy skills as they explore the college campus game world, avoid contagious students and professors to remain virus free and avoid VOA (Virus Outbreak Agency) officers. To discover the cause of and cure for the virus, players are required to interact with characters and make decisions about the information resources they encounter. http://library.west.asu.edu/game/quarantined/login.cfm http://library.west.asu.edu/game/quarantined/login.cfm

12 YouTube Tremendous potential for teaching Academic spin-offs: www.teachertube.com  March 6, 2007  Instructional, educational, professional development, lesson plans www.bigthink.com  hundreds of hours of direct, unfiltered interviews with today's leading thinkers, movers and shakers  Includes: academics, politicians, writers, artists and presidential candidates

13 YouTube Advantages:  Always accessible*  No special software or plugins required  No copyright restrictions* (at the very least responsibility defaults to #1 YouTube then #2 person who uploaded video)  Easy to upload your own instructional materials, tutorials, etc.  Content can be extremely current

14 YouTube Some Tips:  Find the best quality SHORT clips that you can! A long video will kill momentum. Consider showing just relevant segments of videos.  Example: great 90 sec videos from Olin library (Cornell) http://www.youtube.com/watch?v=uDGJ2CYfY9A  Learning styles: tell ‘em, show ‘em, give ‘em a handout.  Test your connection and computer ahead of time!  Create video assignments with follow-up questions  Use in-class videos to spark discussion  Have Fun! http://www.youtube.com/watch?v=ZJlkplvYdgAhttp://www.youtube.com/watch?v=ZJlkplvYdgA

15 Tutorials Don’t reinvent the wheel! Don’t have the time or expertise to create all new multimedia content for your library tutorials? Beg, borrow and steal! An outstanding example of how to do tutorials from Otis College of Art and Design: http://library.otis.edu/informationliteracy.html http://library.otis.edu/informationliteracy.html My experience: millenials don’t like tutorials. They like learning by doing (lots of trial and error). CARLI has some Voyager tutorials available.

16 Other technologies for teaching Free Stuff!!  Wikis  Blogs  Both can be great replacements for institutions lacking course management software like WebCT. Stuff that costs!  Clickers  Smartboards  Video database subscriptions

17 General Tips for Incorporating Multimedia Use technology to supplement –not replace- sound teaching practices. Remember the Boy Scouts: Be Prepared! Check out new classrooms. Test video and sound capabilities. Always have a plan B Don’t go overboard Stay current on new trends and applications

18 Multimedia for Info Lit Wiki New wiki that indexes and annotates freely available multimedia resources (videos, podcasts, images, tutorials, handouts, lesson plans, etc) Divided by broad categories Please pass on the link and add your favorite resources! Work in Progress! http://infolitmultimedia.pbwiki.com/

19 Questions? Comments? Chris.Sweet@Heartland.edu


Download ppt "CHRIS SWEET HEARTLAND COMMUNITY COLLEGE INFORMATION LITERACY SUMMIT APRIL, 2008 Youtube, Video Games and the Da Vinci Code: Effective use of Multimedia."

Similar presentations


Ads by Google