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Game Design Lecture 3 CSE4AT3. Designing Your Level Game Concept is now decided.

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Presentation on theme: "Game Design Lecture 3 CSE4AT3. Designing Your Level Game Concept is now decided."— Presentation transcript:

1 Game Design Lecture 3 CSE4AT3

2 Designing Your Level Game Concept is now decided

3 Typical Gameplay Modes 1 st Person 3 rd Person RTS style overview Racing Game –Racing –Tuning –Shopping –Customizing The mode is related to the Interface with which the player is using

4 Completing the Assignment Design

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8 Game Concept MarioKart

9 Game Player Role Driver / Co-Driver –Anti Driver –Violence Distributor

10 Primary Gameplay Mode 2x –Driver 3 rd Person –Co-Driver 1 st Person or 3 rd + aiming

11 Game Genre Shoot em up Racing Game

12 Game World Somewhere between Ut2k4 and Marioworld

13 Audience FPS gamers who are MarioKart fans FPS Gamers who like driving

14 Additional Gameplay Modes Future –Battlemode –Pimp yo ride –Downhill –Opposite Racing

15 Hardware PC

16 Your Level Concept Each Level will have its own concept The level you develop should be based on a short concept description

17 Level Beginning Start at the start line, behind your vehicles

18 Level Ending All players finish or Everyone but the last person finishes the race

19 Primary Goal Win the race Secondary Goals –Slow everyone down –Drive fast –Do stunts

20 Challenges List or Heirachy

21 Challenge Mechanics Lava = die Avoid by steering or brakes

22 Rewards

23 Failure Plans


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