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Volumize3d Volumize3d Training Lesson 2 - Assembly.

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Presentation on theme: "Volumize3d Volumize3d Training Lesson 2 - Assembly."— Presentation transcript:

1 Volumize3d Volumize3d Training Lesson 2 - Assembly

2 Volumize3d Desktop - recap Viewing Surface Project Tree Ribbon Construction Tree Inspector Log Output

3 Volumize3d Project Project contains Module Scene Tray

4 Volumize3d Module A module contains CSG assemblies

5 Volumize3d Assembly An assembly is a compound object that is the result of a number of CSG operations. Each assembly has a unique “id”

6 Volumize3d Primitives A CSG assembly is built from primitives: cube, cylinder, sphere, cone. Add from ribbon Or right click

7 Volumize3d Cube, Cylinder Cube Dimensions x, y, z Cylinder Radius Height

8 Volumize3d Sphere, Cone Sphere Radius Cone Radius1 (bottom) Radius2 (top)

9 Volumize3d Attributes - Round Rounded – Corner radius in mm – Cnr Seg (segments)

10 Volumize3d Attributes – Sit, Shove Sit (Z placement) Shove (X,Y placement) Sitting on build plane, Shoved into first quadrant (positive X and Y)

11 Volumize3d Body A 3D object loaded from a file

12 Volumize3d DnD, Cut, Copy, Paste You can drag and drop items in the construction tree. To reorder To move into another branch Cut, Copy items Paste by right clicking a suitable destination.

13 Volumize3d Build CSG requires a build Assembly is a union by default Only out of date assemblies are built Assemblies dependent on out of date assemblies are built.

14 Volumize3d Assembly View Style Solid Shrink Lined LShrink

15 Volumize3d Analyze Is a tool to check that an assembly (or an imported body) is manifold It reads all the triangles in the file and attempts to join them up. If there are no exposed edges then the body is manifold

16 Volumize3d Exercises Create a new project called lesson2 and a new module called module1 Change the id of the default assembly to assem_first Add a Cube and set the x,y,z dimensions to 30,30,10 and the corners to 3mm Add a Cylinder and set r=5 h=50 Build Analyze Sit the cube on the build surface, and shove the cube to the first quadrant Rebuild


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