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Campus Platform Effective mobile solutions for corporate communications.

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1 Campus Platform Effective mobile solutions for corporate communications

2 Our Company  We develop technologies that make corporate communications and events effective and exciting  Our products can empower marketing and people development programs, conferences, incentive trips, PR actions, social responsibility programs  We produce handy and flexible communication systems for employees and event attendees. We develop interactive business games and simulations for attendees involvement and development.

3 CAMPUS Platform Universal technology platform that allows to create convenient, good-looking and easy-to- use mobile applications, working as effective solutions for communication, motivation, development and management.  Campus.Conference Campus.Conference  Campus.School Campus.School  Campus.Visit Campus.Visit  Campus.Picnic Campus.Picnic  Campus.Quest Campus.Quest  Campus.Sport Campus.Sport  Campus.Game Campus.Game

4 Campus.Conference Attendees informing, communications, motivation and monitoring  All event information in your pocket  Automatic updates  Interactivity (instant questions, voting chats and feedbacks)  Empowering and improving business and creative activities  Gamification systems: any attendee’s action, any click can be tracked and rewarded, driving learning and accompanying professional growth For MICE and training programs

5 Campus.School Managing corporate communications, training and social actions  Permanent and personalized employee communication channel via mobile application  Training courses and tests, individual and group schedules, performance control  Employee development and attestation  Announcing corporate news and social actions, tracking people involvement  Forums, contests, building corporate culture, effective teams, communicating corporate values. For corporate programs of people development and motivation

6 Campus.Visit Supporting mobile employees How mobile application can multiply efficiency of “field employees”: salespeople, agents and consultants?  All presentation materials in your tablet  Instant online support from the HQ  Quick filling of order forms, client feedbacks, insurance claims etc.  All customer interaction info immediately seen at the HQ. All employees actions and behaviors can be analyzed for further development, setting new tasks in accordance with individual strengths, running additional trainings. For divisions with large amount of field salespeople, merchandizers, promoters and brand ambassadors

7 Campus.Picnic “Virtual currency” and managing large open-air events  Catering, bar and souvenir services, managing “bonus points” and scoring on totally automated base  Attendees get bracelets with built-in radio tags. They can earn and spend bonus points (“electronic currency”) just approaching their bracelets to mobile readers at any activity and registration points  Access and consumption control, activity and behavior monitoring  Event management in real time, load and peak times analysis For corporate and public events, open-air festivals and fairs

8 Campus.Quest Achieving business goals in game format  We run corporate business games, interactive sightseeing tours and training programs in “quest” format since 2008.  A tablet that any team holds works as the instructor, the guide and the examiner at the same time  Exciting sightseeing city tour, or hotel quest, can be combined with practicing business skills, visiting sales points, imitation of customer interaction etc.  Multiple task for searching, knowledge and communications creative reports, augmented reality and many other features can form the unique scenario for each project, for any kind of customer requirements, business goals and attendees’ expectations. For any type of corporate event

9 Campus.Sport Technologies for corporate and public sports tournaments  Instant participants informing: agenda, scores, fan groups activities  Instant collection of results, photo and video report from all tournament points  Instant update of results  Forming teams and registration for participation in games and tournaments  Attendees’ communications fan clubs and contests  Improving logistics, analysis of attendance and change control For any type of sport events

10 Campus.Game Intellectual games for events and training programs  Fits for any evening activity  Quick setup and customers’ business content integration Multiple scenario options:  “Brain ring” intellectual dinner;  “Intuition”, “Who wants to be a millionaire” and other popular game formats  Song contest with winners defined by public voting  “Oscar” ceremony when teams make their movies and then compete in multiple nominations. Filming also can be done using their own mobile devices. For conferences, meetings and training activities

11 Engine of emotions


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