2-D Game Design Pitch: Tower Defense 2D Erik Gilson Brian McClure.

Slides:



Advertisements
Similar presentations
Wide Play Please see this weeks session overleaf; it’s on using wide areas to set up attacks. You may want to consider (if you haven’t already): 1.The.
Advertisements

CIS 487 Pitch Early Draft Paul Gruenke Ed Malinowski.
Space Cadet Defender HD CIS 587 Game Evaluation – Ruth Johnson.
Hassan Mehanna CIS 487 Assignment #2 Game Evaluation.
Space Rescue Chad Seippel Cory VanHooser. Story 2050 brand new International Space Station Distress call from ISS about “alien attack” No further communication.
Game Pitch Presentation - Game name: X of the RED cPc Studio Paul Kwon, Chuan Wang, Changgon Cho cPc Studio Paul Kwon, Chuan Wang, Changgon Cho.
The Laser-War Game Author: Hongliang Zhang Lambton College
This game is loosely based on the Whack-A- Mole arcade game.  Each game starts with 45 seconds of play.  Moles randomly pop out of holes on the landscape.
RED DEAD REVOLVER Artificial Intelligence Critique By Mitchell C. Dodes CIS 588.
Reviewed by: Damian Strong. Basic Information Game title- Warhammer 40k: Space Marine Company & Author: THQ Type of game: Third Person Shooter Price:
Chris Orona CS 491B June 2, High Score Score 200 Game Components Introduction Storyline Objective System Game threads Scheduling Characters.
MASHOOQ,RAHUL,SANAT AND YIBIN, SAVING MANKIND SINCE SPRING 2011.
Contents Overview Major Features Major Components User Interface Gameplay Testing UML Timeline.
Computer Basics Flashcards #2
GAME:IT Junior Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game.
BomberBots 3D Mindless Thinking Games Don Olmstead Olga Sayenko Dmitri Svistyula.
Daniel Korycinski CIS 487.  Developer: Valve Corporation  Game Type: First Person Shooter (FPS)  Rated for a mature audience  Price: $19.95.
Structures and Strategies ( ignore composition ) 19 th November 2012.
Parts of a Computer.
Explore the Parts of a Computer
Civ89 Instructions for PowerPoint. Getting Started Civ89 is a game of military, technological, and economic conquest played with two people, identified.
CIS 487 Game Design Fall, 2009 Presented by: Jason Chrispen Brandon Holbert.
VIDEO GAME PROGRAMMING Video Game Programming Junior – DigiPutt INSTRUCTOR TEACHER’S ASSISTANT.
Computer Parts. Two Basic Parts Hardware & Software.
Travis Hill. Game Information  Company & Author: Mythic Entertainment / EA Games  Type of game: MMORPG  Price: $ $14.99/mo  Minimum stated.
Structures, Strategies and Compositions.  Introduce the aim of the Fast Break.  Learn how to describe the Fast Break.  Discuss the strengths and weaknesses.
Kirit Patel Joel Cieslak CIS 487 2D Game Design Pitch.
Idea1 : Net Aooni Arcade Idea2 : Shooting Arcade Project Brainstorming Computer Game 2011 Fall ♣ Lee Sang Min.
Meltdown A Debugging Debacle. Overview  Game Design  Character Design  UI Overview  Controls  Mechanics  Level Design.
© Paradigm Publishing Inc. 4-1 OPERATING SYSTEMS.
Fast Money Interactive Prototype Group:!Xobile Mu-Qing Jing Geoffrey Lee Perry Lee Shaharyar Muzaffar Bing Wang.
Fable: The Lost Chapters Game Review by Nicholas Zakhar.
Reference: The Game Loop Animation / Game loop 1. Update variables 2. [Get input from the user] (GameLoop only) 3. Draw (using variables)
Dead Run James Kelly, Mike Papo, Josh Lovatt. Basic Details Single Player Top Down Action game.
Game Review by Johan Ljungman. Publisher:Microsoft Developer:Digital Anvil Type of Game:Space RPG and Simulation System Requirements: Windows 98/ME/2000/XP.
Cold War Hockey 10/19/2009 Mike Sherron Dmitriy Ansolis.
Creating a Simple Game in Scratch Barb Ericson Georgia Tech June 2008.
CIS 587 – Game Evaluation Alien vs. Predator 2 Jonathan Stoffer CIS 587 Fall 2005.
Artificial intelligence IN NPCs. Early Role Playing games Npcs in early role playing games were very limited in terms of being “Intelligent”. For instance,
GITA Tower Defense Spencer Woo. Movement Spawn from here Final Destination.
 A plan of attack for your games content  Or (more specifically)  A detailed description of all games mechanics, objects, characters, stats, ect… that.
Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster.
Game Programming Patterns Game Loop From the book by Robert Nystrom
Josh Grady and Justin Kang CIS 487 2D Game Pitch Project: Aegis.
“Trinity”—the Two Series. Two Series—2 players on one side and 5 on the opposite side of the 8m. The location tells where the 2 players will start with.
AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007 Action Script 12 "The games of a people.
Tower Defense Design Doc Andrew Williams Brad Dillon.
Game Maker Evil Clutches.
Game Review: World of WarCraft. The Basics Produced by Blizzard Entertainment Released in 2004 A Massively Multiplayer Online Role Playing Game (MMORPG)
Review and Comparision 9/27/2009 By David Lee. Introduction.
2D Game Design Pitch “Invasion” By: Tom Nanke. Abstract of Game Story It is the year 2190 and planet Earth is trying to salvage the last bit of civilization.
The Oil Thirst Nabil AlRamli. Game Story - Abstract  Inspired by our Thirst in Game Design I.
Evil Clown – Quiz 1 Gamemaker Quiz 1. Set up your file Save all finished work to your desktop Final file should be called: “yourlastname_evilclown” Open.
Scott Keling and Gary Darby Escape From Skybase 17.
Tank Game Part 2 of 6. Firing Shells Coming up… Players Scores Large Explosions Small Explosions Damage Health Bars Parent Shell Destructible Walls Reappear.
By: Brian Rodriguez. Abstract  You play an assassin, with several targets to go after. Unfortunately, the assassin industry has been booming lately,
(More) Event handling. Input and Windowed-OS’s Windowed OS’s (Windows, OSX, GUI-linux’s) send messages (events) when the user does something “on” the.
Creating a Simple Game in Scratch Barb Ericson Georgia Tech May 2009.
Game Maker Tutorials Introduction Clickball IntroductionClickball Where is it? Shooting Where is it?Shooting.
Nuclear Throne Evaluation -By Chris Murdoch. Nuclear Throne Info -Developed by Vlambeer -Roguelike Overhead Shooter -$13 on Steam Store.
Plants vs. Zombies By: Margaret Nazelli.
How to Install Microsoft Office 2013?
John Palgut Chris Grelik
Introduction to Computers
Game Pitch Lost on an Island
2D Game Pitch: Pacific Crisis
Burning Skies 2d Game by Nick Rebain.
Magic The Gathering: Duels of the Planeswalkers 2012
Tank Game Part 2 of 6.
CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”
Presentation transcript:

2-D Game Design Pitch: Tower Defense 2D Erik Gilson Brian McClure

Story Line The remote colony on the planet P3X-797 is being over run by aliens bent on its destruction The remote colony on the planet P3X-797 is being over run by aliens bent on its destruction Protect the bases using the defenses given while waiting for backup to save each base Protect the bases using the defenses given while waiting for backup to save each base Stall for time to let everyone escape the planet Stall for time to let everyone escape the planet

Look Fixed Window Fixed Window Path for “Aliens” to run walk on Path for “Aliens” to run walk on Side Bar to make traps, towers and bombs Side Bar to make traps, towers and bombs EX: Tower Defense, Gemcraft EX: Tower Defense, Gemcraft

Sound Sounds on placing traps and towers Explosions on towers attacking aliens Sounds on wave starts-warning Sounds on level finish

Game Play Player will set up different towers with different abilities Use traps to slow down the aliens Waves of mobs will spawn from one end of the path Kill mobs before they reach the end of the path Waves will have variable numbers and speeds Once all waves are completed level is completed

Players Actions and Controls Player plays as a non-visual commander, building defenses for the base Player plays as a non-visual commander, building defenses for the base Build towers along the path from the alien spawn point to your base Build towers along the path from the alien spawn point to your base Stop the invading aliens before they reach the end of the path Stop the invading aliens before they reach the end of the path Navigate interfaces with mouse, 1-0 keys for short cuts. Navigate interfaces with mouse, 1-0 keys for short cuts.

Player Strategies Combine the use of traps bombs and towers to maximize the effect of other defenses. Combine the use of traps bombs and towers to maximize the effect of other defenses. Each alien type has a specific weakness, that the player can exploit. Each alien type has a specific weakness, that the player can exploit. Conserve resources to buy more defenses Conserve resources to buy more defenses

Alien/Defense Matrices Scale of effectiveness from 1-5 Tower> Alien V Normal Shot Slow Shot Armor Break High Damage Normal Alien 4441 Fast Alien 2531 High Armor 2254 High Health 3245

Level Summary Given a certain amount of resources in the beginning. Given a certain amount of resources in the beginning. Build towers and traps to defeat aliens Build towers and traps to defeat aliens Each alien defeated gives resources to build more Each alien defeated gives resources to build more Aliens will attack in a series of waves Aliens will attack in a series of waves Each wave a different type (Defense, Speed, Health) Each wave a different type (Defense, Speed, Health) Different towers have different effects on the aliens (Speed, Damage, Armor) Different towers have different effects on the aliens (Speed, Damage, Armor)

Level Summery- Cont If an alien reaches the end, player loses resources (must “repair” the base with resources), when resources run out player loses the level Complete 10 levels of play with different paths, monsters and bosses Introduction level (with tip boxes to teach) Final level with one high health boss Each level will have one “beginning” point and one “end” point for aliens Only allowed to build towers on non-alien-path spaces Only allowed to build traps on alien-path spaces

Hardware & Software Mouse Mouse Windows XP or greater Windows XP or greater DirectX 9 or greater DirectX 9 or greater Speakers Speakers CPU: 1ghz or better CPU: 1ghz or better Ram: 1gb or better Ram: 1gb or better

Program Layout Show Start Screen – Level Select Show Start Screen – Level Select Game Loop Game Loop –Load level –Play Loop Check for mouse input Check for mouse input Move aliens Move aliens Towers Attack Towers Attack Draw Draw Game End – Save (Level Save/High Score) Game End – Save (Level Save/High Score)

Fin – Thank You