Key Points This is an invitation Open Source/Open Content Focus -- the science and mathematics underlying modeling … driving game quality simulation

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Presentation transcript:

Key Points This is an invitation Open Source/Open Content Focus -- the science and mathematics underlying modeling … driving game quality simulation Frank Hughes Nick Davis

Students and Faculty Build Models and Gamelike Simulations No programming is needed Focus entirely on the science and math Use the language of science and math Gamelike simulation is automatic Models are built from libraries of components. Libraries contain 3D rendering information and scientifically accurate technical information

Initial Focus Mathematics, science, and engineering Orbital Mechanics -- Near earth and solar system Autonomous Lunar Outpost

Gene Cernan, the Last Person on the Moon December 1972 (35 Years Ago -- History)

The First Colonist on the Moon? (my four grandkids)

Students and Space

Why the Space Program? Solar Power from the Moon for Earth Helium 3 from the Moon for Fusion Habitats at various scales The next engineering challenge Student excitement Living science and math Great science and math

Why Modeling and Simulation? Great science and mathematics The key public policy questions we face must be informed by a deep understanding of models … and their solution requires sophisticated science and mathematics Earth System Science is the key The well-known book “Lies, Damn Lies, and Statistics” should be replaced by “Lies, Damn Lies, and Models.”

A Perfect Storm of Problems Remaining oil is hard to extract Economic growth is fueling rapid increases in demand Climate change is real and has tremendous momentum

A Combination of “Help” Huge increases in data -- for example, satellite data Huge increases in basic science and math Confluence of evidence from many, varied sources Huge increases in computational power Midterm -- energy efficiency, nuclear power Long term -- need real breakthrough science, engineering and technology in 50 years Modeling, modeling, modeling

Architectural Overview

Two Kinds of Models Descriptive Models (e.g. Kepler’s Laws) Functions Data-Fitting Explanatory Models (e.g. Newton’s Laws) Differential Equations Science

Component Library 3D Modeling Information -- Immersive, gamelike simulations that meet expectations Technical Information -- Realistic models

Ideas Autonomous Lunar Outpost Life Support Moon-based Solar Power for the Moon Moon-based Solar Power for the Earth Using locally available resources -- this is the key to useful missions Science as a living subject

Key Points This is an invitation Open Source/Open Content Focus -- the science and mathematics underlying modeling … driving game quality simulation Frank Hughes Nick Davis